Player Matchup

Gilgamesh
Gilgamesh
CopyCatHokage
Gilgamesh
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,156 Elo+
Party 1
Ymir
Ymir
KingNoctisFFXV
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,563 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Okitaaaaaaan
Cu Chulainn
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 60L
1,356 Elo+
Solo
Janus
Janus
xXWHITEPRIDEXx
Janus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,550 Elo+
Solo
Mercury
Mercury
xxbubbakushxx
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,435 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,412 Elo+

VS

Team Averages
Level 61
1,655 SR
1,558 Elo+
Arachne
Arachne
ButcherGaming
Arachne
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,475 Elo+
Party 2
Anhur
Anhur
GodsChancla
Anhur
Level 29
God Stats
6W - 1L
1,687 SR
Queue Stats
213W - 65L
1,722 Elo+
Party 2
Chaac
Chaac
GodsPipe
Chaac
Level 125
God Stats
5W - 1L
1,852 SR
Queue Stats
261W - 102L
1,725 Elo+
Party 2
Mulan
Mulan
Jin mozometo
Mulan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,421 Elo+
Solo
Sol
Sol
Koslovito
Sol
Level 18
God Stats
2W - 0L
1,735 SR
Queue Stats
11W - 18L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CopyCatHokage
Gilgamesh
18
3 / 4 / 8
11,623
684
14,896
27,026
23,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
3 / 3 / 9
11,041
649
8,733
26,084
35,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
Okitaaaaaaan
Cu Chulainn
17
1 / 8 / 11
10,196
600
16,239
29,789
37,294
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
5 / 6 / 13
11,962
704
30,496
18,145
12,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
16
6 / 6 / 5
10,412
612
13,104
18,915
11,726
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
20
6 / 4 / 17
12,765
751
18,016
24,542
24,345
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
6 / 5 / 16
11,850
697
15,659
15,077
7,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
GodsPipe
Chaac
18
2 / 4 / 15
11,471
675
22,719
26,478
38,929
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
2 / 5 / 10
10,869
639
12,991
19,655
19,458
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
11 / 3 / 11
13,510
795
35,311
17,216
7,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
96
18
Kills
27
27
Deaths
21
46
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Arachne
6
4
17
3.63
L
Gilgamesh
CopyCatHokage
Gilgamesh
3
4
8
1.75
W
6
5
16
2.8
W
Chaac
GodsPipe
Chaac
2
4
15
2.38
W
2
5
10
1.4
L
3
3
9
2.5
W
11
3
11
5.5
L
Cu Chulainn
Okitaaaaaaan
Cu Chulainn
1
8
11
0.81
L
5
6
13
1.92
L
Mercury
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,468
Damage
104,696
119,959
Taken
102,968
120,942
Mitigated
98,237
30,763
Healing
45,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
18,016
7,464
3,439
9,612
24,542
24,345
893
7,735
16,807
3,492
23,084
L
Gilgamesh
CopyCatHokage
Gilgamesh
14,896
4,094
5,191
5,897
27,026
23,843
225
9,187
17,839
21
28,392
W
15,659
6,816
1,849
3,027
15,077
7,831
1,436
5,862
9,215
0
28,369
W
Chaac
GodsPipe
Chaac
22,719
2,594
2,730
10,073
26,478
38,929
380
9,076
17,402
0
43,643
W
12,991
1,661
1,492
3,496
19,655
19,458
947
8,156
11,499
0
19,728
L
8,733
1,505
1,329
4,494
26,084
35,877
106
9,886
16,198
20,723
0
W
35,311
13,223
1,288
8,270
17,216
7,674
6,003
8,457
8,759
70,974
0
L
Cu Chulainn
Okitaaaaaaan
Cu Chulainn
16,239
1,872
1,292
2,372
29,789
37,294
76
10,439
19,350
36
29,935
L
30,496
1,428
3,869
1,810
18,145
12,202
304
3,410
14,735
59,697
0
L
Mercury
13,104
6,804
1,742
2,767
18,915
11,726
1,069
4,389
14,526
0
21,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,234
Gold Earned
60,465
204
Minions Killed
169
0
Camps Cleared
0
1,509,464
Distance Traveled
1,500,313
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,765
751
14
1
0
306,127
0
L
Gilgamesh
11,623
684
34
2
0
339,657
0
W
Anhur
11,850
697
24
1
0
272,892
0
W
Chaac
11,471
675
47
3
0
311,044
0
W
Mulan
10,869
639
21
1
0
311,235
0
L
Ymir
11,041
649
32
2
0
286,675
0
W
Sol
13,510
795
63
4
0
299,015
0
L
Cu Chulainn
10,196
600
25
1
0
278,328
0
L
Janus
11,962
704
87
5
0
291,852
8
L
Mercury
10,412
612
26
2
0
312,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role