Player Matchup

Danzaburou
Danzaburou
Gremm86
Danzaburou
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 8L
1,140 Elo+
Party 2
Hel
Hel
MANIATIC7986
Hel
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 215L
1,403 Elo+
Party 3
Ganesha
Ganesha
SuperCandyMAN7
Ganesha
Level 129
God Stats
0W - 1L
1,406 SR
Queue Stats
79W - 64L
1,579 Elo+
Party 2
Guan Yu
Guan Yu
THE INMORTAL997
Guan Yu
Level 108
God Stats
5W - 10L
1,207 SR
Queue Stats
527W - 583L
1,361 Elo+
Party 3
Da Ji
Da Ji
TogaOnlyFans
Da Ji
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,167 Elo+
Party 2
Team Averages
Level 79
1,423 SR
1,330 Elo+

VS

Team Averages
Level 74
1,390 SR
1,284 Elo+
Fenrir
Fenrir
RetroStranger
Fenrir
Level 105
God Stats
7W - 6L
1,294 SR
Queue Stats
138W - 108L
1,410 Elo+
Party 1
Ymir
Ymir
iAmDirtyDan34
Ymir
Level 110
God Stats
6W - 1L
1,594 SR
Queue Stats
124W - 118L
1,355 Elo+
Party 1
Ra
Ra
popperpleaser
Ra
Level 88
God Stats
1W - 0L
1,252 SR
Queue Stats
3W - 5L
1,161 Elo+
Solo
Neith
Neith
proudof3am
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,163 Elo+
Party 1
Bellona
Bellona
wt3123
Bellona
Level 61
God Stats
7W - 7L
1,311 SR
Queue Stats
69W - 73L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gremm86
Danzaburou
9
2 / 0 / 0
5,465
547
4,392
4,949
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 0
4,332
433
2,061
7,038
2,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 2 / 1
5,560
556
2,821
9,279
6,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 1
5,254
525
4,524
10,650
5,164
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
1 / 0 / 0
4,697
470
1,399
6,225
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 4
6,077
608
5,857
8,232
2,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 0 / 2
5,974
597
3,856
5,673
3,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 0 / 1
6,048
605
3,187
3,526
1,313
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
8
0 / 2 / 0
4,775
478
2,631
4,512
1,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
wt3123
Bellona
9
2 / 1 / 3
5,798
580
4,715
6,914
4,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
9
9
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Gremm86
Danzaburou
2
0
0
2
L
0
4
0
0
W
4
1
4
6
L
0
2
1
0.25
L
1
3
1
0.5
L
1
0
0
1
W
1
0
2
2
W
2
0
1
2.5
W
Neith
0
2
0
0
W
Bellona
wt3123
Bellona
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,197
Damage
20,246
38,141
Taken
28,857
18,074
Mitigated
14,079
13,916
Healing
8,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Gremm86
Danzaburou
4,392
1,295
0
2,599
4,949
1,947
0
2,103
2,846
0
32,175
L
2,061
361
0
2,574
7,038
2,856
190
1,244
5,711
17,160
0
W
5,857
2,307
0
2,002
8,232
2,925
49
1,111
7,121
0
30,920
L
2,821
430
0
2,097
9,279
6,146
81
2,694
6,541
25,830
0
L
4,524
816
275
3,583
10,650
5,164
396
573
9,601
0
27,451
L
1,399
245
0
2,788
6,225
1,961
0
429
5,796
0
21,632
W
3,856
1,592
246
2,787
5,673
3,692
308
960
4,713
26,610
0
W
3,187
237
0
2,194
3,526
1,313
884
1,388
2,138
41,571
0
W
Neith
2,631
1,224
0
773
4,512
1,921
0
632
3,854
0
24,629
W
Bellona
wt3123
Bellona
4,715
2,012
0
843
6,914
4,228
667
730
6,149
0
26,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,308
Gold Earned
28,672
197
Minions Killed
262
0
Camps Cleared
0
888,758
Distance Traveled
992,505
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,465
547
70
7
0
167,182
0
L
Hel
4,332
433
23
2
0
119,850
0
W
Fenrir
6,077
608
51
5
0
219,139
1
L
Ganesha
5,560
556
27
3
0
191,956
1
L
Guan Yu
5,254
525
38
4
0
193,364
0
L
Da Ji
4,697
470
39
4
0
216,406
0
W
Ymir
5,974
597
46
5
0
192,707
3
W
Ra
6,048
605
69
7
0
202,484
1
W
Neith
4,775
478
45
5
0
172,933
0
W
Bellona
5,798
580
51
5
0
205,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role