Player Matchup

Ra
Ra
LONGboyXL
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,335 Elo+
Party 2
Bacchus
Bacchus
S1N3STR0
Bacchus
Level 79
God Stats
8W - 3L
1,595 SR
Queue Stats
23W - 17L
1,352 Elo+
Party 2
Izanami
Izanami
bombdotcom2000
Izanami
Level 50
God Stats
0W - 4L
1,323 SR
Queue Stats
34W - 75L
1,148 Elo+
Solo
Team Averages
Level 66
1,472 SR
1,278 Elo+

VS

Team Averages
Level 62
1,497 SR
1,178 Elo+
Achilles
Achilles
Ballnut
Achilles
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 64L
1,178 Elo+
Party 1
Ymir
Ymir
EcaIIaw
Ymir
Level 63
God Stats
6W - 8L
1,490 SR
Queue Stats
47W - 72L
1,178 Elo+
Party 1
Nox
Nox
l NEMESlS l
Nox
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
38W - 70L
1,178 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
6,844
684
5,643
6,064
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
S1N3STR0
Bacchus
10
0 / 1 / 2
6,723
672
5,189
6,902
7,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 6 / 0
6,181
618
7,940
8,978
3,819
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ballnut
Achilles
13
4 / 0 / 7
7,428
743
5,361
13,501
10,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ymir
EcaIIaw
Ymir
12
3 / 1 / 5
7,059
706
2,562
6,646
4,778
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 1 / 7
7,473
747
6,992
6,259
2,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
11
11
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
Ballnut
Achilles
4
0
7
7.5
W
Ymir
EcaIIaw
Ymir
3
1
5
5.5
L
1
4
1
0.38
L
Bacchus
S1N3STR0
Bacchus
0
1
2
1
L
1
6
0
0.17
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,772
Damage
14,915
21,944
Taken
26,406
14,157
Mitigated
17,706
2,678
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Ballnut
Achilles
5,361
1,811
0
4,664
13,501
10,082
583
4,950
8,112
0
14,667
W
Ymir
EcaIIaw
Ymir
2,562
226
954
1,254
6,646
4,778
284
2,579
3,754
14,768
0
L
5,643
443
640
659
6,064
2,565
50
3,453
2,403
21,018
0
L
Bacchus
S1N3STR0
Bacchus
5,189
736
246
951
6,902
7,773
242
2,400
4,183
11,793
0
L
7,940
4,217
0
182
8,978
3,819
512
3,716
4,961
0
17,739
W
6,992
816
0
1,082
6,259
2,846
661
2,491
3,622
21,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,748
Gold Earned
21,960
78
Minions Killed
76
0
Camps Cleared
0
429,535
Distance Traveled
508,663
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,428
743
19
2
0
175,147
0
W
Ymir
7,059
706
18
2
0
169,094
0
L
Ra
6,844
684
44
4
0
143,229
0
L
Bacchus
6,723
672
12
1
0
144,104
0
L
Izanami
6,181
618
22
2
0
142,202
0
W
Nox
7,473
747
39
4
0
164,422
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role