Player Matchup

Odin
Odin
GainfulDR DEATH
Odin
Level 148
God Stats
2W - 2L
1,406 SR
Queue Stats
151W - 95L
1,652 Elo+
Party 2
Horus
Horus
Gregory Alan486
Horus
Level 159
God Stats
5W - 2L
1,496 SR
Queue Stats
258W - 222L
1,613 Elo+
Party 2
Chaac
Chaac
I Need My Box
Chaac
Level 139
God Stats
3W - 1L
1,632 SR
Queue Stats
121W - 98L
1,576 Elo+
Party 2
Ganesha
Ganesha
Solshinx
Ganesha
Level 136
God Stats
17W - 25L
1,433 SR
Queue Stats
627W - 601L
1,509 Elo+
Party 2
Danzaburou
Danzaburou
Sqw1ll1am
Danzaburou
Level 108
God Stats
2W - 0L
1,713 SR
Queue Stats
15W - 17L
1,441 Elo+
Party 2
Team Averages
Level 138
1,536 SR
1,558 Elo+

VS

Team Averages
Level 110
1,428 SR
1,451 Elo+
Terra
Terra
TheDaddyLobster
Terra
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 140L
1,484 Elo+
Party 1
Thoth
Thoth
TurkeyNugget
Thoth
Level 127
God Stats
0W - 2L
1,284 SR
Queue Stats
24W - 34L
1,440 Elo+
Party 1
Bastet
Bastet
VinceHudsonLive
Bastet
Level 129
God Stats
0W - 3L
1,402 SR
Queue Stats
62W - 81L
1,413 Elo+
Solo
Tyr
Tyr
Void dragon1223
Tyr
Level 46
God Stats
1W - 2L
1,471 SR
Queue Stats
41W - 43L
1,431 Elo+
Party 1
Artemis
Artemis
iiPoIntMaN xx
Artemis
Level 106
God Stats
3W - 8L
1,482 SR
Queue Stats
209W - 224L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 9
11,383
876
12,166
18,646
23,658
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
1 / 1 / 15
10,466
805
4,300
17,896
17,490
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

18
7 / 3 / 5
10,599
815
21,171
21,543
21,877
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
Solshinx
Ganesha
17
0 / 1 / 17
9,651
742
15,418
11,054
6,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Sqw1ll1am
Danzaburou
16
3 / 1 / 10
10,215
786
10,641
12,627
6,590
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 6
9,174
706
7,566
13,164
10,898
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
1 / 4 / 5
7,912
609
10,018
13,293
5,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 5
7,804
600
12,368
14,415
10,392
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 6 / 7
7,777
598
5,146
15,289
17,282
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
17
4 / 3 / 2
9,206
708
17,307
13,232
5,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
20
Kills
8
8
Deaths
20
56
Assists
25
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
1
1
15
8.5
W
7
3
5
3.17
W
Ganesha
Solshinx
Ganesha
0
1
17
8.5
W
Danzaburou
Sqw1ll1am
Danzaburou
3
1
10
8
L
2
0
6
5
L
1
4
5
0.88
L
1
7
5
0.5
L
0
6
7
0.58
L
Artemis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,696
Damage
52,405
81,766
Taken
69,393
76,448
Mitigated
49,771
44,135
Healing
29,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,166
1,613
4,965
3,729
18,646
23,658
389
4,716
13,930
0
18,805
W
4,300
1,763
8,362
8,236
17,896
17,490
448
3,814
14,082
0
7,651
W
21,171
1,524
1,778
6,177
21,543
21,877
1,124
3,011
18,532
0
43,839
W
Ganesha
Solshinx
Ganesha
15,418
79
2,612
2,414
11,054
6,833
57
2,637
8,417
35,351
0
W
Danzaburou
Sqw1ll1am
Danzaburou
10,641
3,838
2,182
3,680
12,627
6,590
5,709
3,406
9,221
0
24,671
L
7,566
446
11,291
7,664
13,164
10,898
0
2,169
10,995
15,436
0
L
10,018
848
1,463
773
13,293
5,481
0
1,645
11,648
20,102
0
L
12,368
2,267
520
1,319
14,415
10,392
0
4,072
10,343
0
17,713
L
5,146
868
881
1,088
15,289
17,282
0
2,668
12,621
0
9,510
L
Artemis
17,307
6,333
1,388
3,091
13,232
5,718
0
4,864
8,368
0
36,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,314
Gold Earned
41,873
170
Minions Killed
99
0
Camps Cleared
0
1,371,482
Distance Traveled
1,157,459
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,383
876
32
2
0
262,996
6
W
Horus
10,466
805
20
2
0
281,530
1
W
Chaac
10,599
815
61
5
0
301,135
0
W
Ganesha
9,651
742
0
0
0
254,433
0
W
Danzaburou
10,215
786
57
4
0
271,388
0
L
Terra
9,174
706
14
1
0
273,326
3
L
Thoth
7,912
609
23
2
0
217,069
1
L
Bastet
7,804
600
12
1
0
242,256
0
L
Tyr
7,777
598
10
1
0
221,874
0
L
Artemis
9,206
708
40
3
0
202,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role