Player Matchup

Cthulhu
Cthulhu
Dwarfcoom
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Anhur
Anhur
Kosumo
Anhur
Level 38
God Stats
1W - 0L
1,555 SR
Queue Stats
15W - 20L
1,342 Elo+
Party 2
Serqet
Serqet
flappyrick
Serqet
Level 129
God Stats
4W - 11L
1,237 SR
Queue Stats
129W - 281L
1,284 Elo+
Solo
Team Averages
Level 58
1,431 SR
1,375 Elo+

VS

Team Averages
Level 70
1,428 SR
1,358 Elo+
Hel
Hel
CheesierBarrel0
Hel
Level 62
God Stats
2W - 9L
1,236 SR
Queue Stats
112W - 151L
1,365 Elo+
Party 1
Xing Tian
Xing Tian
Rekironi123
Xing Tian
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 27L
1,295 Elo+
Solo
Awilix
Awilix
Wrraif
Awilix
Level 100
God Stats
34W - 29L
1,548 SR
Queue Stats
52W - 78L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dwarfcoom
Cthulhu
20
3 / 2 / 5
13,852
693
14,222
16,032
14,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
Kosumo
Anhur
20
3 / 2 / 4
14,109
705
15,402
13,425
6,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
flappyrick
Serqet
18
4 / 4 / 3
13,789
689
6,344
11,481
6,644
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 6
12,042
602
9,127
13,266
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Xing Tian
Rekironi123
Xing Tian
20
3 / 0 / 3
13,940
697
8,079
16,551
26,094
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Awilix
Wrraif
Awilix
18
5 / 4 / 3
13,299
665
12,241
13,637
5,580
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
10
Kills
8
8
Deaths
10
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
W
Cthulhu
Dwarfcoom
Cthulhu
3
2
5
2.75
W
Anhur
Kosumo
Anhur
3
2
4
2.5
L
Xing Tian
Rekironi123
Xing Tian
3
0
3
4.5
L
Awilix
Wrraif
Awilix
5
4
3
1.63
W
Serqet
flappyrick
Serqet
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,968
Damage
29,447
40,938
Taken
43,454
27,487
Mitigated
36,753
9,072
Healing
7,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,127
1,090
1,107
2,330
13,266
5,079
81
3,719
8,773
50,770
0
W
Cthulhu
Dwarfcoom
Cthulhu
14,222
663
449
3,346
16,032
14,630
0
8,944
7,088
57,448
0
W
Anhur
Kosumo
Anhur
15,402
7,581
0
3,550
13,425
6,213
2,314
5,257
8,168
0
90,815
L
Xing Tian
Rekironi123
Xing Tian
8,079
474
332
3,467
16,551
26,094
19
5,796
10,443
31,299
0
L
Awilix
Wrraif
Awilix
12,241
4,594
0
691
13,637
5,580
0
4,743
8,583
0
56,715
W
Serqet
flappyrick
Serqet
6,344
1,447
0
1,727
11,481
6,644
965
3,266
8,215
0
81,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,750
Gold Earned
39,281
284
Minions Killed
181
0
Camps Cleared
0
1,069,720
Distance Traveled
1,121,634
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,042
602
77
4
0
304,970
0
W
Cthulhu
13,852
693
81
4
0
373,410
0
W
Anhur
14,109
705
118
6
0
356,339
4
L
Xing Tian
13,940
697
36
2
0
449,705
4
L
Awilix
13,299
665
68
3
0
366,959
0
W
Serqet
13,789
689
85
4
0
339,971
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role