Player Matchup

Cernunnos
Cernunnos
ItsMast
Cernunnos
Level 148
God Stats
2W - 0L
1,939 SR
Queue Stats
67W - 33L
1,708 Elo+
Party 1
Sol
Sol
Sailum
Sol
Level 160
God Stats
8W - 3L
1,725 SR
Queue Stats
100W - 56L
1,724 Elo+
Party 1
Fafnir
Fafnir
th3wzrd
Fafnir
Level 126
God Stats
83W - 81L
1,634 SR
Queue Stats
383W - 324L
1,697 Elo+
Party 1
Team Averages
Level 145
1,766 SR
1,710 Elo+

VS

Team Averages
Level 141
1,537 SR
1,547 Elo+
Shiva
Shiva
 
Shiva
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GintamaHD
Izanami
Level 148
God Stats
0W - 1L
1,481 SR
Queue Stats
74W - 77L
1,523 Elo+
Solo
Sol
Sol
thomasled8929
Sol
Level 128
God Stats
22W - 20L
1,631 SR
Queue Stats
128W - 100L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ItsMast
Cernunnos
13
4 / 3 / 5
8,462
846
12,707
13,181
6,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Sailum
Sol
13
1 / 2 / 5
7,661
766
13,814
10,298
5,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
th3wzrd
Fafnir
13
4 / 1 / 5
9,083
908
6,174
19,077
23,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
10
0 / 5 / 3
6,528
653
6,066
14,005
8,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
GintamaHD
Izanami
13
2 / 2 / 4
8,201
820
6,012
12,113
5,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 2
8,180
818
16,030
11,456
5,059
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
9
Kills
6
6
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
5
3
0.3
L
Izanami
GintamaHD
Izanami
2
2
4
2
W
Cernunnos
ItsMast
Cernunnos
4
3
5
2.17
W
Sol
Sailum
Sol
1
2
5
1.75
W
Fafnir
th3wzrd
Fafnir
4
1
5
6.5
L
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,695
Damage
28,108
42,556
Taken
37,574
35,298
Mitigated
18,827
18,881
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
6,066
1,130
127
874
14,005
8,359
0
6,748
7,257
0
16,908
L
Izanami
GintamaHD
Izanami
6,012
3,434
0
2,222
12,113
5,409
0
6,885
5,228
0
29,365
W
Cernunnos
ItsMast
Cernunnos
12,707
6,669
0
5,178
13,181
6,394
618
5,268
7,913
0
37,302
W
Sol
Sailum
Sol
13,814
5,819
0
5,198
10,298
5,009
1,590
3,492
6,806
37,486
3,326
W
Fafnir
th3wzrd
Fafnir
6,174
2,151
0
8,505
19,077
23,895
174
7,351
11,726
14,320
0
L
16,030
7,236
0
4,649
11,456
5,059
0
5,710
5,746
38,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,206
Gold Earned
22,909
125
Minions Killed
111
0
Camps Cleared
0
597,081
Distance Traveled
599,294
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,528
653
14
1
0
202,682
4
L
Izanami
8,201
820
46
5
0
185,589
1
W
Cernunnos
8,462
846
58
6
0
182,215
5
W
Sol
7,661
766
56
6
0
211,082
2
W
Fafnir
9,083
908
11
1
0
203,784
0
L
Sol
8,180
818
51
5
0
211,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role