Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
EvilPancake62
Cernunnos
Level 145
God Stats
6W - 4L
1,779 SR
Queue Stats
370W - 283L
1,620 Elo+
Party 2
Zeus
Zeus
FoxsSinScorp
Zeus
Level 126
God Stats
4W - 0L
1,902 SR
Queue Stats
189W - 165L
1,572 Elo+
Party 2
Ares
Ares
LionsSinAvenger
Ares
Level 145
God Stats
3W - 0L
1,960 SR
Queue Stats
208W - 151L
1,621 Elo+
Party 2
Merlin
Merlin
yomommaDOG
Merlin
Level 121
God Stats
7W - 5L
1,552 SR
Queue Stats
198W - 161L
1,552 Elo+
Party 2
Team Averages
Level 139
1,739 SR
1,573 Elo+

VS

Team Averages
Level 116
1,676 SR
1,589 Elo+
Susano
Susano
Eskelet053
Susano
Level 106
God Stats
5W - 6L
1,538 SR
Queue Stats
33W - 42L
1,487 Elo+
Solo
Atlas
Atlas
Kimjongillest420
Atlas
Level 128
God Stats
66W - 40L
1,712 SR
Queue Stats
636W - 508L
1,603 Elo+
Party 1
Janus
Janus
Med10creAtBest
Janus
Level 118
God Stats
21W - 6L
1,729 SR
Queue Stats
160W - 124L
1,614 Elo+
Party 1
Guan Yu
Guan Yu
PhD DeWitte
Guan Yu
Level 158
God Stats
7W - 6L
1,639 SR
Queue Stats
557W - 427L
1,633 Elo+
Party 1
Danzaburou
Danzaburou
delltonius
Danzaburou
Level 69
God Stats
31W - 18L
1,763 SR
Queue Stats
260W - 181L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
2 / 3 / 6
8,172
817
7,806
11,556
9,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
EvilPancake62
Cernunnos
16
4 / 2 / 4
8,544
854
8,629
10,303
4,713
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 1 / 2
8,344
834
6,556
4,245
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 3 / 6
8,600
860
9,633
15,783
13,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
yomommaDOG
Merlin
15
3 / 1 / 3
7,892
789
8,904
6,018
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Eskelet053
Susano
12
1 / 3 / 2
6,853
685
3,730
8,225
3,484
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 2 / 7
7,879
788
9,914
11,621
10,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 4 / 7
7,481
748
8,156
9,742
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
PhD DeWitte
Guan Yu
15
6 / 4 / 3
8,579
858
7,485
14,208
12,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
delltonius
Danzaburou
12
0 / 2 / 5
7,002
700
4,035
9,678
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
34
15
Kills
10
10
Deaths
15
21
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
3
6
1.67
L
Susano
Eskelet053
Susano
1
3
2
0.67
W
Cernunnos
EvilPancake62
Cernunnos
4
2
4
3
W
3
1
2
4
L
2
2
7
2.75
W
3
3
6
2
L
1
4
7
1.13
L
Guan Yu
PhD DeWitte
Guan Yu
6
4
3
1.88
L
Danzaburou
delltonius
Danzaburou
0
2
5
1.25
W
Merlin
yomommaDOG
Merlin
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,528
Damage
33,320
47,905
Taken
53,474
32,165
Mitigated
35,132
10,110
Healing
9,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,806
1,565
0
1,337
11,556
9,850
0
4,707
6,181
148
15,795
L
Susano
Eskelet053
Susano
3,730
615
166
660
8,225
3,484
59
2,053
5,963
0
11,750
W
Cernunnos
EvilPancake62
Cernunnos
8,629
3,946
0
2,532
10,303
4,713
937
3,348
6,729
0
45,677
W
6,556
117
0
340
4,245
1,618
990
812
3,296
36,089
0
L
9,914
3,306
0
500
11,621
10,981
0
6,353
5,136
20,352
0
W
9,633
260
1,569
4,197
15,783
13,220
0
6,461
8,651
13,197
0
L
8,156
827
0
310
9,742
4,094
48
3,930
5,720
28,636
0
L
Guan Yu
PhD DeWitte
Guan Yu
7,485
1,611
1,034
4,003
14,208
12,899
0
5,987
7,929
0
21,714
L
Danzaburou
delltonius
Danzaburou
4,035
2,132
0
2,420
9,678
3,674
0
6,918
2,713
0
19,034
W
Merlin
yomommaDOG
Merlin
8,904
171
0
135
6,018
2,764
1
1,687
4,085
31,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,552
Gold Earned
37,794
219
Minions Killed
166
0
Camps Cleared
0
1,091,087
Distance Traveled
990,890
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,172
817
28
3
0
236,893
2
L
Susano
6,853
685
25
3
0
166,061
0
W
Cernunnos
8,544
854
60
6
0
207,630
0
W
Zeus
8,344
834
67
7
0
209,428
0
L
Atlas
7,879
788
31
3
0
232,727
3
W
Ares
8,600
860
11
1
0
210,885
0
L
Janus
7,481
748
46
5
0
216,631
0
L
Guan Yu
8,579
858
34
3
0
206,831
1
L
Danzaburou
7,002
700
30
3
0
168,640
0
W
Merlin
7,892
789
53
5
0
226,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role