Player Matchup

The Morrigan
The Morrigan
Flawless Conq
The Morrigan
Level 159
God Stats
4W - 1L
1,761 SR
Queue Stats
638W - 148L
1,861 Elo+
Party 2
Khepri
Khepri
Kiss Astolfo
Khepri
Level 160
God Stats
6W - 1L
1,890 SR
Queue Stats
577W - 145L
1,896 Elo+
Party 2
Arachne
Arachne
OneEyedGobIin
Arachne
Level 159
God Stats
5W - 0L
2,102 SR
Queue Stats
427W - 108L
1,882 Elo+
Party 2
Team Averages
Level 159
1,918 SR
1,880 Elo+

VS

Team Averages
Level 160
1,602 SR
1,578 Elo+
Bacchus
Bacchus
Reυs
Bacchus
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,459 Elo+
Party 1
Xing Tian
Xing Tian
Sinιster
Xing Tian
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,338 Elo+
Party 1
Ares
Ares
Ésethh
Ares
Level 160
God Stats
1W - 1L
1,806 SR
Queue Stats
68W - 21L
1,937 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Flawless Conq
The Morrigan
16
4 / 2 / 12
10,173
848
16,536
7,357
6,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
15
6 / 2 / 10
10,547
879
7,409
12,649
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
16
7 / 1 / 10
10,317
860
18,124
16,402
21,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Reυs
Bacchus
12
1 / 7 / 3
8,338
695
6,091
15,730
10,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Sinιster
Xing Tian
14
1 / 3 / 3
8,288
691
8,859
17,570
8,634
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
Ésethh
Ares
13
2 / 7 / 2
8,304
692
8,858
18,627
11,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
17
Kills
4
5
Deaths
17
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Flawless Conq
The Morrigan
4
2
12
5
W
Khepri
6
2
10
5.5
W
Arachne
7
1
10
12
L
Bacchus
Reυs
Bacchus
1
7
3
0.36
L
Xing Tian
Sinιster
Xing Tian
1
3
3
0.83
L
Ares
Ésethh
Ares
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,069
Damage
23,808
36,408
Taken
51,927
43,367
Mitigated
30,003
13,104
Healing
8,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Flawless Conq
The Morrigan
16,536
2,777
142
2,770
7,357
6,724
1,180
5,646
1,711
66,150
0
W
Khepri
7,409
1,483
0
2,480
12,649
15,594
663
6,924
5,725
16,925
0
W
Arachne
18,124
10,600
0
7,712
16,402
21,049
1,318
11,302
5,100
42
44,254
L
Bacchus
Reυs
Bacchus
6,091
1,994
0
3,131
15,730
10,173
0
7,965
7,765
34,295
0
L
Xing Tian
Sinιster
Xing Tian
8,859
970
0
3,763
17,570
8,634
0
7,804
9,766
42,405
0
L
Ares
Ésethh
Ares
8,858
1,180
0
1,823
18,627
11,196
0
8,301
10,326
24,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,037
Gold Earned
24,930
165
Minions Killed
175
0
Camps Cleared
0
667,804
Distance Traveled
611,666
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,173
848
106
9
0
211,646
2
W
Khepri
10,547
879
17
1
0
202,352
2
W
Arachne
10,317
860
42
4
0
253,806
3
L
Bacchus
8,338
695
71
6
0
183,609
1
L
Xing Tian
8,288
691
72
6
0
220,620
2
L
Ares
8,304
692
32
3
0
207,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role