Player Matchup

Da Ji
Da Ji
Aegisofathens
Da Ji
Level 152
God Stats
6W - 1L
1,840 SR
Queue Stats
126W - 109L
1,598 Elo+
Solo
Chaac
Chaac
hokabi
Chaac
Level 113
God Stats
1W - 1L
1,583 SR
Queue Stats
22W - 18L
1,530 Elo+
Solo
Hades
Hades
loupblanc10kai
Hades
Level 140
God Stats
34W - 35L
1,207 SR
Queue Stats
108W - 114L
1,327 Elo+
Solo
Team Averages
Level 135
1,543 SR
1,485 Elo+

VS

Team Averages
Level 132
1,488 SR
1,512 Elo+
Discordia
Discordia
B-BOY211kia
Discordia
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,469 Elo+
Solo
Da Ji
Da Ji
Barash Vow
Da Ji
Level 159
God Stats
0W - 2L
1,466 SR
Queue Stats
151W - 134L
1,605 Elo+
Solo
Sobek
Sobek
DangDemiDragon
Sobek
Level 109
God Stats
26W - 37L
1,497 SR
Queue Stats
171W - 255L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 4
12,629
842
13,026
11,839
7,553
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Chaac
hokabi
Chaac
16
4 / 1 / 5
10,984
732
7,465
9,728
13,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
1 / 3 / 7
10,109
674
7,681
12,784
12,127
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
B-BOY211kia
Discordia
14
0 / 6 / 3
9,447
630
5,430
8,119
2,601
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
15
3 / 5 / 1
10,475
698
5,364
9,986
5,182
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
1 / 3 / 4
10,816
721
6,091
14,697
16,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
4
5
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
L
Discordia
B-BOY211kia
Discordia
0
6
3
0.25
L
Da Ji
3
5
1
0.7
L
1
3
4
1
W
Chaac
hokabi
Chaac
4
1
5
6.5
W
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,172
Damage
16,885
34,351
Taken
32,802
32,736
Mitigated
23,964
12,052
Healing
5,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,026
3,651
0
998
11,839
7,553
378
3,611
8,228
0
56,649
L
Discordia
B-BOY211kia
Discordia
5,430
302
0
20
8,119
2,601
0
2,317
5,761
36,967
0
L
Da Ji
5,364
1,333
0
810
9,986
5,182
0
2,167
7,562
0
28,591
L
6,091
774
0
4,655
14,697
16,181
0
3,240
10,877
34,768
0
W
Chaac
hokabi
Chaac
7,465
1,132
0
4,069
9,728
13,056
184
3,444
6,284
0
41,655
W
7,681
192
1,127
5,858
12,784
12,127
225
4,622
8,162
44,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,722
Gold Earned
30,738
201
Minions Killed
160
0
Camps Cleared
0
895,345
Distance Traveled
718,264
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,629
842
86
6
0
297,063
4
L
Discordia
9,447
630
61
4
0
229,895
5
L
Da Ji
10,475
698
41
3
0
229,347
5
L
Sobek
10,816
721
58
4
0
259,022
3
W
Chaac
10,984
732
52
3
0
313,845
3
W
Hades
10,109
674
63
4
0
284,437
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role