Player Matchup

Olorun
Olorun
GetUmRaja
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,600 Elo+
Solo
Nu Wa
Nu Wa
Stiffylube
Nu Wa
Level 160
God Stats
246W - 244L
1,501 SR
Queue Stats
369W - 381L
1,467 Elo+
Solo
Bellona
Bellona
Takqa
Bellona
Level 29
God Stats
3W - 3L
1,557 SR
Queue Stats
13W - 11L
1,526 Elo+
Solo
Geb
Geb
ZataRainsMan
Geb
Level 82
God Stats
20W - 21L
1,434 SR
Queue Stats
166W - 209L
1,447 Elo+
Solo
Danzaburou
Danzaburou
lImiseryIl
Danzaburou
Level 117
God Stats
3W - 15L
1,333 SR
Queue Stats
136W - 158L
1,500 Elo+
Solo
Team Averages
Level 83
1,465 SR
1,508 Elo+

VS

Team Averages
Level 81
1,489 SR
1,429 Elo+
Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CTnick
Cthulhu
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 32L
1,505 Elo+
Solo
Medusa
Medusa
FifthOfChuck
Medusa
Level 127
God Stats
20W - 14L
1,676 SR
Queue Stats
325W - 342L
1,505 Elo+
Solo
Izanami
Izanami
Tipoumachine
Izanami
Level 18
God Stats
3W - 11L
1,290 SR
Queue Stats
3W - 20L
1,179 Elo+
Solo
Anubis
Anubis
lRevenge1
Anubis
Level 26
God Stats
48W - 47L
1,478 SR
Queue Stats
80W - 84L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GetUmRaja
Olorun
18
6 / 2 / 6
10,354
863
17,082
15,686
7,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nu Wa
16
1 / 0 / 4
9,143
762
10,702
6,856
2,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Takqa
Bellona
16
3 / 3 / 10
9,349
779
14,737
17,881
18,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
0 / 2 / 4
8,813
734
4,279
10,906
9,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
lImiseryIl
Danzaburou
17
4 / 0 / 4
9,696
808
11,017
8,591
4,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
0 / 1 / 6
8,236
686
9,827
13,233
8,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
CTnick
Cthulhu
15
1 / 0 / 6
9,012
751
9,600
11,451
11,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
15
2 / 2 / 2
8,775
731
6,669
12,715
5,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Izanami
Tipoumachine
Izanami
14
0 / 9 / 3
8,163
680
4,453
14,306
6,922
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
lRevenge1
Anubis
16
4 / 2 / 2
9,299
775
13,889
16,151
9,340
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
14
Kills
7
7
Deaths
14
28
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
1
6
3
L
Cthulhu
CTnick
Cthulhu
1
0
6
4
L
Medusa
2
2
2
1.5
W
Olorun
GetUmRaja
Olorun
6
2
6
4.5
W
Nu Wa
1
0
4
3
W
Bellona
Takqa
Bellona
3
3
10
2.67
L
Izanami
Tipoumachine
Izanami
0
9
3
0.17
W
0
2
4
1
W
Danzaburou
lImiseryIl
Danzaburou
4
0
4
6
L
Anubis
lRevenge1
Anubis
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,817
Damage
44,438
59,920
Taken
67,856
41,602
Mitigated
41,748
18,647
Healing
19,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
9,827
1,399
0
2,402
13,233
8,675
0
4,813
8,420
30
28,011
L
Cthulhu
CTnick
Cthulhu
9,600
565
564
3,535
11,451
11,055
0
5,461
5,882
23,149
0
L
Medusa
6,669
2,352
0
1,955
12,715
5,756
0
6,324
6,361
0
33,821
W
Olorun
GetUmRaja
Olorun
17,082
9,246
554
7,601
15,686
7,244
1,006
7,175
8,452
52,586
0
W
Nu Wa
10,702
4,283
0
175
6,856
2,663
471
2,424
4,432
45,513
0
W
Bellona
Takqa
Bellona
14,737
3,479
0
2,585
17,881
18,603
212
7,123
9,902
0
25,634
L
Izanami
Tipoumachine
Izanami
4,453
2,697
0
822
14,306
6,922
0
5,448
8,858
0
32,420
W
4,279
26
0
1,190
10,906
9,078
27
3,915
6,540
18,836
0
W
Danzaburou
lImiseryIl
Danzaburou
11,017
4,751
799
5,743
8,591
4,014
803
2,882
5,709
0
42,398
L
Anubis
lRevenge1
Anubis
13,889
674
355
10,290
16,151
9,340
0
9,909
6,242
52,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,355
Gold Earned
43,485
265
Minions Killed
282
0
Camps Cleared
0
1,260,825
Distance Traveled
1,207,526
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,236
686
47
4
0
295,345
7
L
Cthulhu
9,012
751
31
3
0
273,801
0
L
Medusa
8,775
731
68
6
0
215,965
2
W
Olorun
10,354
863
72
6
0
233,372
1
W
Nu Wa
9,143
762
70
6
0
229,525
0
W
Bellona
9,349
779
38
3
0
261,899
0
L
Izanami
8,163
680
58
5
0
207,176
1
W
Geb
8,813
734
17
1
0
278,447
5
W
Danzaburou
9,696
808
68
6
0
257,582
2
L
Anubis
9,299
775
78
7
0
215,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role