Player Matchup

Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
DbyBlackStar
Anhur
Level 159
God Stats
16W - 9L
1,580 SR
Queue Stats
156W - 137L
1,561 Elo+
Party 2
Bacchus
Bacchus
Luxbe99
Bacchus
Level 23
God Stats
7W - 4L
1,558 SR
Queue Stats
19W - 13L
1,560 Elo+
Party 2
Thanatos
Thanatos
Nikdix
Thanatos
Level 160
God Stats
28W - 15L
1,635 SR
Queue Stats
341W - 265L
1,606 Elo+
Party 2
Danzaburou
Danzaburou
zDrayKing
Danzaburou
Level 129
God Stats
3W - 1L
1,863 SR
Queue Stats
98W - 81L
1,537 Elo+
Party 2
Team Averages
Level 126
1,627 SR
1,553 Elo+

VS

Team Averages
Level 80
1,441 SR
1,480 Elo+
Cthulhu
Cthulhu
Galaktus9039
Cthulhu
Level 49
God Stats
4W - 4L
1,623 SR
Queue Stats
124W - 138L
1,545 Elo+
Solo
Hachiman
Hachiman
Luciano_Blazzer
Hachiman
Level 106
God Stats
1W - 7L
1,190 SR
Queue Stats
399W - 440L
1,438 Elo+
Solo
Bellona
Bellona
MarkooD03
Bellona
Level 38
God Stats
3W - 4L
1,446 SR
Queue Stats
35W - 31L
1,488 Elo+
Party 1
Thor
Thor
Mauropro365
Thor
Level 104
God Stats
0W - 3L
1,269 SR
Queue Stats
186W - 164L
1,503 Elo+
Party 1
Ra
Ra
Sanduiche69
Ra
Level 101
God Stats
5W - 4L
1,679 SR
Queue Stats
156W - 183L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
0 / 3 / 5
6,738
562
4,313
5,574
1,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
9 / 0 / 0
8,674
723
14,623
11,241
3,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
Luxbe99
Bacchus
9
0 / 1 / 3
5,871
489
3,589
6,621
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
Nikdix
Thanatos
12
4 / 3 / 4
7,517
626
7,683
11,382
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
zDrayKing
Danzaburou
12
2 / 2 / 1
7,020
585
7,931
8,615
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Galaktus9039
Cthulhu
10
2 / 2 / 3
6,398
533
8,042
10,278
8,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
10
3 / 2 / 2
6,163
514
5,476
9,009
2,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bellona
MarkooD03
Bellona
10
0 / 4 / 2
6,125
510
7,570
15,105
8,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 4 / 2
6,230
519
6,418
11,129
3,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 2
6,250
521
2,073
8,173
3,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
15
Kills
9
9
Deaths
15
13
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
3
5
0.83
W
9
0
0
9
L
Cthulhu
Galaktus9039
Cthulhu
2
2
3
1.75
L
Hachiman
3
2
2
2
W
Bacchus
Luxbe99
Bacchus
0
1
3
1.5
L
Bellona
MarkooD03
Bellona
0
4
2
0.25
L
2
4
2
0.75
W
Thanatos
Nikdix
Thanatos
4
3
4
2
L
2
3
2
1
W
Danzaburou
zDrayKing
Danzaburou
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,139
Damage
29,579
43,433
Taken
53,694
18,117
Mitigated
27,272
23,511
Healing
17,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,313
261
0
505
5,574
1,958
0
1,558
4,016
44,711
0
W
14,623
9,869
0
8,269
11,241
3,882
613
1,072
10,169
0
58,858
L
Cthulhu
Galaktus9039
Cthulhu
8,042
906
600
2,258
10,278
8,841
0
1,800
8,478
26,802
2,024
L
Hachiman
5,476
3,124
0
3,793
9,009
2,708
96
1,089
7,920
0
32,255
W
Bacchus
Luxbe99
Bacchus
3,589
780
0
2,213
6,621
5,216
116
2,855
3,766
9,563
0
L
Bellona
MarkooD03
Bellona
7,570
2,705
0
4,687
15,105
8,713
0
1,687
13,418
0
41,484
L
6,418
1,857
0
3,245
11,129
3,915
0
476
10,653
0
37,007
W
Thanatos
Nikdix
Thanatos
7,683
3,208
0
8,237
11,382
4,167
0
2,140
9,242
0
44,579
L
2,073
390
407
2,868
8,173
3,095
0
2,850
5,323
39,647
0
W
Danzaburou
zDrayKing
Danzaburou
7,931
3,481
0
4,287
8,615
2,894
2,188
1,969
6,646
0
51,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,820
Gold Earned
31,166
351
Minions Killed
326
0
Camps Cleared
0
1,184,153
Distance Traveled
1,208,291
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,738
562
81
7
0
229,830
4
W
Anhur
8,674
723
99
8
0
228,209
0
L
Cthulhu
6,398
533
50
4
0
254,302
7
L
Hachiman
6,163
514
59
5
0
208,896
3
W
Bacchus
5,871
489
2
0
0
236,038
0
L
Bellona
6,125
510
81
7
0
256,244
5
L
Thor
6,230
519
67
6
0
239,683
5
W
Thanatos
7,517
626
80
7
0
274,011
4
L
Ra
6,250
521
69
6
0
249,166
0
W
Danzaburou
7,020
585
89
7
0
216,065
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role