Player Matchup

Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
KillerOrDie
Ymir
Gold III
Level 156
God Stats
4W - 8L
1,460 SR
Queue Stats
208W - 217L
1,259 MMR
Party 2
Bellona
Bellona
Gold IV
Senpaííí
Bellona
Gold IV
Level 158
God Stats
44W - 48L
1,527 SR
Queue Stats
123W - 136L
1,426 MMR
Party 3
Serqet
Serqet
Gold II
ShereKhanLM
Serqet
Gold II
Level 137
God Stats
1W - 2L
1,206 SR
Queue Stats
36W - 35L
1,525 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 143
1,438 SR
1,442 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 132
1,563 SR
1,385 MMR
Nemesis
Nemesis
Gold V
Ignacioenri
Nemesis
Gold V
Level 106
God Stats
0W - 3L
1,370 SR
Queue Stats
73W - 70L
1,294 MMR
Party 1
Cernunnos
Cernunnos
Gold II
Posehh
Cernunnos
Gold II
Level 147
God Stats
3W - 4L
1,362 SR
Queue Stats
62W - 52L
1,457 MMR
Party 1
Jormungandr
Jormungandr
Gold III
uilkyydgjhhafg
Jormungandr
Gold III
Level 87
God Stats
3W - 3L
1,567 SR
Queue Stats
80W - 85L
1,448 MMR
Solo
Geb
Geb
Silver I
xToso
Geb
Silver I
Level 160
God Stats
2W - 2L
1,617 SR
Queue Stats
76W - 58L
1,227 MMR
Party 4
Yu Huang
Yu Huang
Silver III
Ðøugº
Yu Huang
Silver III
Level 160
God Stats
1W - 1L
1,898 SR
Queue Stats
6W - 5L
1,500 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 0
6,758
614
5,455
8,504
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Janus
 
Janus
11
2 / 1 / 0
6,069
552
1,979
3,125
1,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 0 / 7
5,818
529
5,405
5,146
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Senpaííí
Bellona
11
0 / 0 / 2
6,041
549
3,130
7,267
6,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
11
5 / 1 / 4
6,735
612
7,038
8,075
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThothSusanoThorIshtar

VS

Bans
AthenaGaneshaAchillesNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ignacioenri
Nemesis
9
0 / 4 / 0
5,291
481
1,872
8,330
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
Posehh
Cernunnos
11
1 / 2 / 0
5,952
541
4,398
9,155
2,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
uilkyydgjhhafg
Jormungandr
11
0 / 1 / 0
6,241
567
5,620
8,583
6,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
xToso
Geb
7
1 / 0 / 0
5,063
460
978
4,285
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
Ðøugº
Yu Huang
9
0 / 3 / 1
5,428
493
3,354
5,682
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
10
Kills
2
2
Deaths
10
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
0
1
W
Janus
 
Janus
2
1
0
2
L
Nemesis
Ignacioenri
Nemesis
0
4
0
0
W
2
0
7
5.5
L
Cernunnos
Posehh
Cernunnos
1
2
0
0.5
W
Bellona
Senpaííí
Bellona
0
0
2
1
W
Serqet
5
1
4
7
L
Jormungandr
uilkyydgjhhafg
Jormungandr
0
1
0
0
L
Geb
xToso
Geb
1
0
0
1
L
Yu Huang
Ðøugº
Yu Huang
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,007
Damage
16,222
32,117
Taken
36,035
16,300
Mitigated
16,962
12,120
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,455
3,238
0
5,396
8,504
2,772
253
398
8,066
0
66,194
W
Janus
 
Janus
1,979
296
0
1,000
3,125
1,143
0
1,656
1,385
36,467
0
L
Nemesis
Ignacioenri
Nemesis
1,872
923
0
170
8,330
2,905
0
2,415
5,915
0
37,898
W
5,405
1,998
0
1,382
5,146
2,381
0
1,934
3,087
24,448
728
L
Cernunnos
Posehh
Cernunnos
4,398
2,016
0
4,324
9,155
2,864
0
807
8,254
0
43,476
W
Bellona
Senpaííí
Bellona
3,130
380
0
3,592
7,267
6,550
0
3,563
3,374
0
42,570
W
Serqet
7,038
1,583
0
750
8,075
3,454
0
1,708
6,253
0
43,657
L
Jormungandr
uilkyydgjhhafg
Jormungandr
5,620
1,845
0
2,320
8,583
6,797
0
1,845
6,013
49,775
0
L
Geb
xToso
Geb
978
307
0
1,768
4,285
2,527
0
1,243
3,042
12,170
0
L
Yu Huang
Ðøugº
Yu Huang
3,354
499
0
1,000
5,682
1,869
186
1,006
4,372
33,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,421
Gold Earned
27,975
384
Minions Killed
344
0
Camps Cleared
0
1,076,039
Distance Traveled
990,658
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,758
614
107
10
0
192,951
3
W
Janus
6,069
552
57
5
0
214,387
0
L
Nemesis
5,291
481
70
6
0
271,957
4
W
Ymir
5,818
529
55
5
0
206,567
4
L
Cernunnos
5,952
541
80
7
0
195,553
5
W
Bellona
6,041
549
88
8
0
200,281
1
W
Serqet
6,735
612
77
7
0
261,853
3
L
Jormungandr
6,241
567
100
9
0
179,584
4
L
Geb
5,063
460
22
2
0
150,520
4
L
Yu Huang
5,428
493
72
7
0
193,044
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role