Player Matchup

Guan Yu
Guan Yu
Gold III
 
Guan Yu
Gold III
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
ChristopherFinch
Geb
Silver III
Level 147
God Stats
3W - 2L
1,779 SR
Queue Stats
5W - 6L
1,415 MMR
Party 1
Anhur
Anhur
Silver IV
FruityWhiteGuy
Anhur
Silver IV
Level 124
God Stats
3W - 2L
1,580 SR
Queue Stats
8W - 9L
1,363 MMR
Solo
Arachne
Arachne
Platinum IV
imightbeg00000d
Arachne
Platinum IV
Level 59
God Stats
63W - 61L
1,530 SR
Queue Stats
92W - 95L
1,324 MMR
Solo
Merlin
Merlin
Silver III
valtino3
Merlin
Silver III
Level 158
God Stats
2W - 0L
1,402 SR
Queue Stats
8W - 9L
1,406 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,558 SR
1,402 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,507 SR
1,417 MMR
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Gold IV
 
Ishtar
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold V
bluebxy9
Bastet
Gold V
Level 109
God Stats
12W - 11L
1,543 SR
Queue Stats
274W - 281L
1,295 MMR
Solo
Thor
Thor
Silver IV
forpenthusiast
Thor
Silver IV
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,352 MMR
Party 2
Terra
Terra
Gold IV
rmac1955
Terra
Gold IV
Level 99
God Stats
1W - 1L
1,494 SR
Queue Stats
117W - 116L
1,441 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
6
0 / 2 / 1
3,812
635
2,571
6,110
3,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

6
0 / 0 / 2
3,728
621
1,495
2,772
1,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

7
1 / 0 / 1
3,893
649
2,387
2,666
709
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 2
3,971
662
1,612
3,834
1,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Merlin
valtino3
Merlin
6
1 / 0 / 1
3,851
642
1,441
1,770
521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
BellonaSetChronosCernunnos

VS

Bans
Ne ZhaKaliScyllaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
7
0 / 0 / 1
3,797
633
1,255
2,449
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
 
Ishtar
4
0 / 1 / 0
3,014
502
765
1,921
285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
bluebxy9
Bastet
7
1 / 0 / 1
3,893
649
3,336
4,124
923
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
1 / 1 / 0
3,892
649
1,154
3,836
1,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Terra
rmac1955
Terra
5
0 / 1 / 0
3,408
568
1,250
5,284
1,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
3
Kills
2
2
Deaths
3
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
2
1
0.25
L
Agni
 
Agni
0
0
1
0.5
L
Ishtar
 
Ishtar
0
1
0
0
W
0
0
2
1
W
1
0
1
1.5
L
Bastet
bluebxy9
Bastet
1
0
1
1.5
L
1
1
0
1
W
1
0
2
2
L
Terra
rmac1955
Terra
0
1
0
0
W
Merlin
valtino3
Merlin
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,506
Damage
7,760
17,152
Taken
17,614
7,222
Mitigated
4,636
8,563
Healing
6,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,571
189
46
3,306
6,110
3,027
0
241
5,869
0
17,579
L
Agni
 
Agni
1,255
379
0
827
2,449
785
0
1,092
1,322
21,802
0
L
Ishtar
 
Ishtar
765
575
0
378
1,921
285
0
326
1,595
0
9,596
W
1,495
164
0
1,565
2,772
1,410
0
815
1,957
8,186
2,735
W
2,387
1,447
0
1,699
2,666
709
0
435
2,231
0
23,235
L
Bastet
bluebxy9
Bastet
3,336
971
0
1,561
4,124
923
0
0
3,733
0
17,495
L
1,154
497
0
1,728
3,836
1,152
0
61
3,697
0
16,796
W
1,612
822
0
1,822
3,834
1,555
0
562
3,272
0
19,243
L
Terra
rmac1955
Terra
1,250
332
382
1,672
5,284
1,491
0
957
4,327
9,847
0
W
Merlin
valtino3
Merlin
1,441
326
0
125
1,770
521
0
452
1,318
18,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,255
Gold Earned
18,004
178
Minions Killed
149
0
Camps Cleared
0
606,687
Distance Traveled
539,200
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
3,812
635
35
6
0
110,759
3
L
Agni
3,797
633
47
8
0
124,118
2
L
Ishtar
3,014
502
18
3
0
51,211
1
W
Geb
3,728
621
12
2
0
113,623
2
W
Anhur
3,893
649
43
7
0
98,478
0
L
Bastet
3,893
649
26
4
0
124,484
2
L
Thor
3,892
649
42
7
0
117,222
0
W
Arachne
3,971
662
39
7
0
152,576
1
L
Terra
3,408
568
16
3
0
122,165
3
W
Merlin
3,851
642
49
8
0
131,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role