Player Matchup

Bacchus
Bacchus
Geodezzy
Bacchus
Level 56
God Stats
2W - 2L
1,572 SR
Queue Stats
37W - 55L
1,373 Elo+
Solo
Nox
Nox
SandyRiv3rs
Nox
Level 109
God Stats
1W - 1L
1,687 SR
Queue Stats
50W - 37L
1,495 Elo+
Party 1
Tyr
Tyr
SweetLou003
Tyr
Level 129
God Stats
0W - 1L
1,574 SR
Queue Stats
43W - 29L
1,506 Elo+
Party 1
Merlin
Merlin
XxKryptoThaGodxX
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,518 Elo+
Solo
Tiamat
Tiamat
getsent
Tiamat
Level 117
God Stats
3W - 5L
1,481 SR
Queue Stats
302W - 309L
1,455 Elo+
Solo
Team Averages
Level 87
1,563 SR
1,469 Elo+

VS

Team Averages
Level 106
1,619 SR
1,399 Elo+
Danzaburou
Danzaburou
Aidoyash
Danzaburou
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 10L
1,056 Elo+
Solo
King Arthur
King Arthur
Dredgen1854
King Arthur
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 65L
1,433 Elo+
Solo
Ganesha
Ganesha
Godsclose2u
Ganesha
Level 118
God Stats
1W - 0L
1,415 SR
Queue Stats
88W - 96L
1,444 Elo+
Solo
Cliodhna
Cliodhna
Jwedd
Cliodhna
Level 142
God Stats
6W - 1L
1,833 SR
Queue Stats
315W - 365L
1,484 Elo+
Solo
Discordia
Discordia
LagerthaMC
Discordia
Level 147
God Stats
1W - 0L
1,849 SR
Queue Stats
30W - 25L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Geodezzy
Bacchus
18
3 / 4 / 11
10,537
659
8,091
16,171
21,748
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
2 / 4 / 9
10,419
651
6,758
12,670
5,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 6 / 8
9,369
586
7,745
20,810
17,114
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
3 / 4 / 7
11,150
697
20,753
10,544
4,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
getsent
Tiamat
17
5 / 9 / 6
10,622
664
12,459
19,003
11,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Aidoyash
Danzaburou
19
7 / 2 / 9
12,267
767
12,696
11,804
5,841
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Dredgen1854
King Arthur
17
4 / 3 / 10
11,017
689
7,560
14,875
15,725
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
Godsclose2u
Ganesha
17
0 / 4 / 20
11,454
716
4,434
14,673
17,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cliodhna
Jwedd
Cliodhna
20
9 / 5 / 12
12,227
764
17,082
15,692
9,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
LagerthaMC
Discordia
20
7 / 2 / 14
12,433
777
26,929
10,279
5,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
92
15
Kills
27
27
Deaths
16
41
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Aidoyash
Danzaburou
7
2
9
5.75
W
King Arthur
Dredgen1854
King Arthur
4
3
10
3
L
Bacchus
Geodezzy
Bacchus
3
4
11
2.13
W
Ganesha
Godsclose2u
Ganesha
0
4
20
2.5
W
Cliodhna
Jwedd
Cliodhna
9
5
12
3
W
Discordia
LagerthaMC
Discordia
7
2
14
7
L
2
4
9
1.63
L
2
6
8
1
L
3
4
7
1.63
L
Tiamat
getsent
Tiamat
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,806
Damage
68,701
79,198
Taken
67,323
60,329
Mitigated
54,130
21,223
Healing
25,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Aidoyash
Danzaburou
12,696
3,997
1,565
2,382
11,804
5,841
1,661
9,824
1,980
0
28,691
W
King Arthur
Dredgen1854
King Arthur
7,560
367
4,915
3,613
14,875
15,725
315
10,913
3,962
0
17,197
L
Bacchus
Geodezzy
Bacchus
8,091
738
1,911
1,844
16,171
21,748
0
4,490
11,436
18,235
0
W
Ganesha
Godsclose2u
Ganesha
4,434
575
1,315
2,500
14,673
17,927
848
9,073
5,600
9,510
0
W
Cliodhna
Jwedd
Cliodhna
17,082
1,083
0
4,607
15,692
9,607
1,015
11,226
4,466
0
41,992
W
Discordia
LagerthaMC
Discordia
26,929
786
2,453
2,155
10,279
5,030
3,401
7,025
3,254
55,054
0
L
6,758
539
3,079
2,584
12,670
5,049
0
7,150
5,332
18,869
0
L
7,745
754
1,222
4,986
20,810
17,114
0
7,903
12,685
0
15,277
L
20,753
651
996
1,028
10,544
4,473
30
5,284
5,107
46,404
0
L
Tiamat
getsent
Tiamat
12,459
1,133
695
2,878
19,003
11,945
0
6,536
12,066
24,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,097
Gold Earned
59,398
158
Minions Killed
172
0
Camps Cleared
0
1,413,147
Distance Traveled
1,461,813
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,267
767
44
3
0
323,477
0
W
King Arthur
11,017
689
20
1
0
293,954
0
L
Bacchus
10,537
659
16
1
0
317,072
0
W
Ganesha
11,454
716
0
0
0
221,546
0
W
Cliodhna
12,227
764
48
3
0
302,498
0
W
Discordia
12,433
777
60
4
0
320,338
5
L
Nox
10,419
651
39
2
0
313,314
1
L
Tyr
9,369
586
22
1
0
261,028
3
L
Merlin
11,150
697
53
3
0
283,230
0
L
Tiamat
10,622
664
28
2
0
238,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role