Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Fallen Achelous
Cliodhna
Level 157
God Stats
2W - 6L
1,654 SR
Queue Stats
171W - 201L
1,540 Elo+
Party 1
Sun Wukong
Sun Wukong
FamiliarYeti705
Sun Wukong
Level 157
God Stats
1W - 2L
1,555 SR
Queue Stats
224W - 250L
1,527 Elo+
Solo
Ao Kuang
Ao Kuang
JadedWaifu
Ao Kuang
Level 126
God Stats
4W - 5L
1,501 SR
Queue Stats
670W - 686L
1,613 Elo+
Solo
Thoth
Thoth
Yukaju
Thoth
Level 129
God Stats
1W - 1L
1,491 SR
Queue Stats
48W - 44L
1,583 Elo+
Party 1
Team Averages
Level 135
1,540 SR
1,553 Elo+

VS

Team Averages
Level 116
1,451 SR
1,562 Elo+
Bastet
Bastet
Alaaaan
Bastet
Level 118
God Stats
1W - 1L
1,395 SR
Queue Stats
57W - 45L
1,571 Elo+
Solo
Bacchus
Bacchus
JustMylo
Bacchus
Level 160
God Stats
1W - 0L
1,603 SR
Queue Stats
4W - 4L
1,475 Elo+
Solo
Janus
Janus
Megpoid01
Janus
Level 158
God Stats
5W - 3L
1,382 SR
Queue Stats
177W - 161L
1,579 Elo+
Party 2
Xing Tian
Xing Tian
MrEbriO
Xing Tian
Level 100
God Stats
1W - 0L
1,277 SR
Queue Stats
28W - 21L
1,570 Elo+
Party 2
Neith
Neith
jositopua
Neith
Level 42
God Stats
1W - 0L
1,598 SR
Queue Stats
31W - 18L
1,617 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
19
6 / 4 / 16
12,135
714
24,634
18,641
9,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
19
12 / 8 / 7
12,637
743
24,739
22,018
14,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
FamiliarYeti705
Sun Wukong
20
6 / 4 / 21
13,121
772
20,216
27,109
36,392
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
JadedWaifu
Ao Kuang
18
4 / 10 / 10
11,629
684
7,400
21,554
11,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
Yukaju
Thoth
17
3 / 8 / 12
11,218
660
15,767
16,956
7,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alaaaan
Bastet
19
6 / 8 / 20
12,644
744
17,323
22,695
11,616
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
JustMylo
Bacchus
20
6 / 3 / 25
13,824
813
15,560
26,168
36,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Janus
Megpoid01
Janus
20
7 / 9 / 12
12,889
758
20,390
18,895
8,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Xing Tian
MrEbriO
Xing Tian
19
1 / 7 / 14
11,771
692
7,633
30,025
39,424
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
jositopua
Neith
20
14 / 4 / 13
14,706
865
28,011
14,815
8,751
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
118
31
Kills
34
34
Deaths
31
66
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
4
16
3.5
W
Bastet
Alaaaan
Bastet
6
8
20
2
L
Cliodhna
12
8
7
1.94
L
Sun Wukong
FamiliarYeti705
Sun Wukong
6
4
21
4.13
L
Ao Kuang
JadedWaifu
Ao Kuang
4
10
10
0.9
W
Bacchus
JustMylo
Bacchus
6
3
25
6.17
W
Janus
Megpoid01
Janus
7
9
12
1.44
W
Xing Tian
MrEbriO
Xing Tian
1
7
14
1.14
L
Thoth
Yukaju
Thoth
3
8
12
1.13
W
Neith
jositopua
Neith
14
4
13
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,756
Damage
88,917
106,278
Taken
112,598
79,280
Mitigated
105,034
29,111
Healing
29,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
24,634
10,981
3,933
5,731
18,641
9,528
1,659
7,451
11,190
0
40,353
W
Bastet
Alaaaan
Bastet
17,323
4,170
1,751
4,321
22,695
11,616
944
5,125
17,064
0
24,075
L
Cliodhna
24,739
2,387
1,067
3,201
22,018
14,364
104
7,684
14,334
0
37,767
L
Sun Wukong
FamiliarYeti705
Sun Wukong
20,216
1,958
1,978
6,501
27,109
36,392
288
11,303
15,806
0
33,060
L
Ao Kuang
JadedWaifu
Ao Kuang
7,400
2,011
676
3,442
21,554
11,304
1,471
7,802
13,752
20,508
0
W
Bacchus
JustMylo
Bacchus
15,560
2,007
2,218
5,969
26,168
36,839
154
6,023
19,377
22,683
0
W
Janus
Megpoid01
Janus
20,390
1,484
1,710
2,355
18,895
8,404
1,839
3,741
14,548
48,753
0
W
Xing Tian
MrEbriO
Xing Tian
7,633
537
2,029
3,584
30,025
39,424
648
5,305
23,588
15,076
0
L
Thoth
Yukaju
Thoth
15,767
900
940
1,642
16,956
7,692
700
9,343
7,613
35,107
0
W
Neith
jositopua
Neith
28,011
12,870
1,610
4,245
14,815
8,751
4,414
2,973
11,588
0
66,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,740
Gold Earned
65,834
190
Minions Killed
166
0
Camps Cleared
0
1,466,262
Distance Traveled
1,554,349
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
12,135
714
43
3
0
297,238
2
W
Bastet
12,644
744
10
1
0
311,891
3
L
Cliodhna
12,637
743
36
2
0
296,979
1
L
Sun Wukong
13,121
772
41
2
0
341,277
3
L
Ao Kuang
11,629
684
29
2
0
255,273
0
W
Bacchus
13,824
813
8
0
0
338,975
2
W
Janus
12,889
758
60
4
0
292,484
0
W
Xing Tian
11,771
692
14
1
0
313,663
0
L
Thoth
11,218
660
41
2
0
275,495
1
W
Neith
14,706
865
74
4
0
297,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role