Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Fergistein
Maui
Level 157
God Stats
1W - 0L
1,844 SR
Queue Stats
6W - 14L
1,346 Elo+
Party 4
Chaac
Chaac
Flshkr
Chaac
Level 43
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 81L
1,450 Elo+
Party 2
Chronos
Chronos
JoeyFromThe3lock
Chronos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,138 Elo+
Party 4
Jormungandr
Jormungandr
Three-6-Nelly
Jormungandr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,407 Elo+
Party 4
Team Averages
Level 115
1,569 SR
1,368 Elo+

VS

Team Averages
Level 118
1,551 SR
1,487 Elo+
Da Ji
Da Ji
SUPERxBLACKxJEW
Da Ji
Level 145
God Stats
0W - 4L
1,216 SR
Queue Stats
242W - 239L
1,505 Elo+
Party 1
Mercury
Mercury
Slade_Einzbern
Mercury
Level 154
God Stats
1W - 1L
1,789 SR
Queue Stats
163W - 176L
1,492 Elo+
Party 3
Zhong Kui
Zhong Kui
TheDon_Leo
Zhong Kui
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 39L
1,462 Elo+
Party 1
Amaterasu
Amaterasu
jad333
Amaterasu
Level 87
God Stats
8W - 6L
1,748 SR
Queue Stats
225W - 216L
1,494 Elo+
Party 3
Fenrir
Fenrir
xTheTempx
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
9 / 3 / 11
11,487
957
21,466
16,701
9,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 3 / 14
10,462
872
5,542
18,154
20,337
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
Flshkr
Chaac
18
8 / 2 / 16
11,368
947
17,921
18,321
21,220
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 4 / 16
9,884
824
8,842
13,682
8,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Three-6-Nelly
Jormungandr
16
4 / 4 / 14
10,321
860
12,501
17,912
14,664
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 8 / 5
9,605
800
21,625
15,625
8,520
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

13
0 / 8 / 14
8,411
701
12,928
15,265
8,604
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zhong Kui
TheDon_Leo
Zhong Kui
17
3 / 6 / 6
9,405
784
17,688
19,897
19,287
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
jad333
Amaterasu
17
6 / 4 / 4
9,311
776
15,448
21,919
24,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
xTheTempx
Fenrir
1
0 / 1 / 0
3,076
256
0
720
142

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
45
27
Kills
16
16
Deaths
27
71
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
3
11
4.83
W
3
3
14
3.33
W
Chaac
Flshkr
Chaac
8
2
16
8
W
3
4
16
2.75
L
7
8
5
1.19
L
0
8
14
0.88
L
Zhong Kui
TheDon_Leo
Zhong Kui
3
6
6
1
W
Jormungandr
Three-6-Nelly
Jormungandr
4
4
14
2.75
L
Amaterasu
jad333
Amaterasu
6
4
4
2
L
Fenrir
xTheTempx
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,272
Damage
67,689
84,770
Taken
73,426
74,451
Mitigated
61,024
30,410
Healing
26,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
21,466
9,833
862
7,839
16,701
9,896
4,036
3,237
13,464
46,332
2,498
W
5,542
1,503
1,013
3,481
18,154
20,337
0
5,289
12,865
8,113
0
W
Chaac
Flshkr
Chaac
17,921
2,276
2,084
5,484
18,321
21,220
515
2,952
15,369
0
29,570
W
8,842
3,874
1,625
2,123
13,682
8,334
2,236
3,939
9,743
17,403
0
L
21,625
3,411
64
1,703
15,625
8,520
0
11,116
4,509
47
26,809
L
12,928
5,496
1,321
3,538
15,265
8,604
0
10,370
4,895
0
18,869
L
Zhong Kui
TheDon_Leo
Zhong Kui
17,688
2,187
532
7,982
19,897
19,287
0
12,490
7,407
38,602
0
W
Jormungandr
Three-6-Nelly
Jormungandr
12,501
3,387
1,974
3,925
17,912
14,664
327
2,318
15,594
27,974
0
L
Amaterasu
jad333
Amaterasu
15,448
6,206
742
10,233
21,919
24,471
0
12,532
9,387
0
26,538
L
Fenrir
xTheTempx
Fenrir
0
0
0
0
720
142
0
720
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,522
Gold Earned
39,808
126
Minions Killed
102
0
Camps Cleared
0
1,114,057
Distance Traveled
835,561
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,487
957
66
6
0
195,680
0
W
Maui
10,462
872
8
1
0
240,599
0
W
Chaac
11,368
947
19
2
0
259,091
0
W
Chronos
9,884
824
10
1
0
195,915
0
L
Da Ji
9,605
800
12
1
0
191,485
1
L
Mercury
8,411
701
11
1
0
210,926
0
L
Zhong Kui
9,405
784
37
3
0
193,478
1
W
Jormungandr
10,321
860
23
2
0
222,772
0
L
Amaterasu
9,311
776
42
4
0
239,672
0
L
Fenrir
3,076
256
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role