Player Matchup

Awilix
Awilix
Domino97278
Awilix
Level 136
God Stats
1W - 1L
1,787 SR
Queue Stats
489W - 534L
1,532 Elo+
Solo
Heimdallr
Heimdallr
StanKubrick
Heimdallr
Level 160
God Stats
8W - 6L
1,644 SR
Queue Stats
518W - 526L
1,526 Elo+
Solo
Geb
Geb
romu649
Geb
Level 147
God Stats
2W - 1L
1,837 SR
Queue Stats
244W - 217L
1,505 Elo+
Solo
Horus
Horus
xEnGOpTiiCzZx
Horus
Level 109
God Stats
0W - 2L
1,302 SR
Queue Stats
111W - 107L
1,561 Elo+
Party 2
Anubis
Anubis
xEnGTeKKeRzZx
Anubis
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 107L
1,550 Elo+
Party 2
Team Averages
Level 133
1,614 SR
1,535 Elo+

VS

Team Averages
Level 128
1,597 SR
1,560 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
TwisstedSoul
Ares
Level 109
God Stats
2W - 0L
1,745 SR
Queue Stats
12W - 5L
1,711 Elo+
Party 1
Guan Yu
Guan Yu
jadsay
Guan Yu
Level 124
God Stats
1W - 0L
1,737 SR
Queue Stats
12W - 8L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
11
0 / 4 / 2
6,358
636
3,995
11,838
6,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
StanKubrick
Heimdallr
12
1 / 3 / 3
6,593
659
13,530
11,930
6,063
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
13
1 / 2 / 1
7,631
763
8,735
13,633
14,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
0 / 3 / 3
6,971
697
7,182
13,141
14,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 1 / 1
7,290
729
10,091
4,532
2,548
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 1 / 8
9,051
905
12,100
13,079
9,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
 
Rama
15
5 / 1 / 5
8,784
878
9,320
9,113
5,357
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
 
King Arthur
14
3 / 2 / 9
8,289
829
12,342
14,800
15,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 1 / 10
7,839
784
8,888
11,148
11,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
jadsay
Guan Yu
13
1 / 1 / 7
7,940
794
7,141
14,845
15,042
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
5
Kills
13
13
Deaths
6
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
8
7
W
Rama
 
Rama
5
1
5
7.5
W
King Arthur
 
King Arthur
3
2
9
3.75
L
Awilix
0
4
2
0.25
L
Heimdallr
StanKubrick
Heimdallr
1
3
3
0.83
W
1
1
10
6
W
Guan Yu
jadsay
Guan Yu
1
1
7
4.5
L
Geb
1
2
1
0.75
L
0
3
3
0.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,533
Damage
49,791
55,074
Taken
62,985
43,761
Mitigated
57,856
20,612
Healing
30,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
12,100
438
2,898
2,690
13,079
9,884
468
3,793
9,286
29,528
0
W
Rama
 
Rama
9,320
7,533
1,881
1,269
9,113
5,357
1,707
2,984
6,129
0
18,630
W
King Arthur
 
King Arthur
12,342
1,161
1,302
1,561
14,800
15,606
363
4,176
10,624
0
20,699
L
Awilix
3,995
1,402
1,026
1,082
11,838
6,354
0
3,430
8,278
0
9,900
L
Heimdallr
StanKubrick
Heimdallr
13,530
5,959
22
3,085
11,930
6,063
0
3,583
8,176
0
28,856
W
8,888
286
0
822
11,148
11,967
728
5,060
6,088
10,513
0
W
Guan Yu
jadsay
Guan Yu
7,141
667
11,542
6,394
14,845
15,042
163
2,813
12,032
0
12,291
L
Geb
8,735
590
216
1,786
13,633
14,276
0
4,795
8,439
14,554
0
L
7,182
3,589
7,420
5,041
13,141
14,520
0
6,015
6,956
0
8,627
L
10,091
618
99
835
4,532
2,548
0
2,215
2,237
21,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,843
Gold Earned
41,903
77
Minions Killed
97
0
Camps Cleared
0
920,115
Distance Traveled
1,096,164
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,051
905
42
4
0
205,883
1
W
Rama
8,784
878
30
3
0
186,117
5
W
King Arthur
8,289
829
16
2
0
212,079
0
L
Awilix
6,358
636
10
1
0
196,015
0
L
Heimdallr
6,593
659
30
3
0
141,571
0
W
Ares
7,839
784
4
0
0
208,864
0
W
Guan Yu
7,940
794
5
1
0
283,221
0
L
Geb
7,631
763
5
1
0
202,865
2
L
Horus
6,971
697
3
0
0
201,818
1
L
Anubis
7,290
729
29
3
0
177,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role