Player Matchup

Sol
Sol
B-RAYNE96
Sol
Level 159
God Stats
32W - 31L
1,528 SR
Queue Stats
765W - 732L
1,541 Elo+
Party 1
King Arthur
King Arthur
Foxtrot573
King Arthur
Level 158
God Stats
212W - 243L
1,508 SR
Queue Stats
923W - 877L
1,553 Elo+
Party 1
Geb
Geb
RapLifeAdventure
Geb
Level 144
God Stats
1W - 0L
1,783 SR
Queue Stats
6W - 6L
1,113 Elo+
Party 1
Pele
Pele
jc21122
Pele
Level 99
God Stats
7W - 2L
1,791 SR
Queue Stats
176W - 172L
1,549 Elo+
Solo
Apollo
Apollo
xSpaceJamJx
Apollo
Level 145
God Stats
2W - 0L
1,876 SR
Queue Stats
6W - 6L
1,301 Elo+
Party 1
Team Averages
Level 141
1,697 SR
1,412 Elo+

VS

Team Averages
Level 110
1,590 SR
1,505 Elo+
Yemoja
Yemoja
DATEKO
Yemoja
Level 89
God Stats
37W - 35L
1,509 SR
Queue Stats
272W - 322L
1,415 Elo+
Party 2
Artio
Artio
Ithrios
Artio
Level 128
God Stats
2W - 1L
1,809 SR
Queue Stats
18W - 8L
1,587 Elo+
Solo
Lancelot
Lancelot
Rochuel_
Lancelot
Level 122
God Stats
10W - 4L
1,555 SR
Queue Stats
230W - 201L
1,511 Elo+
Party 2
Neith
Neith
bobaclown
Neith
Level 83
God Stats
77W - 69L
1,606 SR
Queue Stats
119W - 114L
1,485 Elo+
Party 2
Chang'e
Chang'e
gunner-ryan18
Chang'e
Level 127
God Stats
5W - 7L
1,469 SR
Queue Stats
221W - 175L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,665
733
1,761
2,974
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

King Arthur
Foxtrot573
King Arthur
6
0 / 0 / 1
3,612
722
2,057
3,367
1,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

5
0 / 0 / 0
3,481
696
49
1,737
778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
jc21122
Pele
6
2 / 1 / 0
3,578
716
1,834
3,397
932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Apollo
6
0 / 0 / 0
3,284
657
276
1,465
456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DATEKO
Yemoja
1
0 / 0 / 0
906
181
0
0
0
Artio
Ithrios
Artio
6
0 / 0 / 1
3,463
693
1,640
3,167
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Rochuel_
Lancelot
5
1 / 1 / 0
3,426
685
1,029
3,473
1,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
bobaclown
Neith
6
0 / 0 / 0
3,066
613
657
1,128
414
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
5
0 / 2 / 0
3,019
604
1,398
2,924
1,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
1
1
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Yemoja
DATEKO
Yemoja
0
0
0
0
W
King Arthur
Foxtrot573
King Arthur
0
0
1
0.5
L
Artio
Ithrios
Artio
0
0
1
0.5
W
0
0
0
0
L
Lancelot
Rochuel_
Lancelot
1
1
0
1
L
Neith
bobaclown
Neith
0
0
0
0
L
Chang'e
0
2
0
0
W
Pele
jc21122
Pele
2
1
0
2
W
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,977
Damage
4,724
12,940
Taken
10,692
4,786
Mitigated
4,582
6,767
Healing
3,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,761
1,339
0
1,817
2,974
891
852
1,181
1,793
22,079
0
L
Yemoja
DATEKO
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Foxtrot573
King Arthur
2,057
691
0
1,682
3,367
1,729
0
1,277
1,852
0
16,337
L
Artio
Ithrios
Artio
1,640
204
55
1,379
3,167
2,089
0
0
3,167
11,090
0
W
49
0
0
1,003
1,737
778
0
0
1,737
6,417
0
L
Lancelot
Rochuel_
Lancelot
1,029
375
0
487
3,473
1,063
0
182
3,291
0
12,729
L
Neith
bobaclown
Neith
657
45
0
309
1,128
414
0
49
1,079
0
14,633
L
Chang'e
1,398
156
0
862
2,924
1,016
0
1,579
1,345
14,009
0
W
Pele
jc21122
Pele
1,834
618
0
1,522
3,397
932
0
330
3,055
0
15,090
W
Apollo
276
110
0
743
1,465
456
0
0
1,465
0
21,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,620
Gold Earned
13,880
161
Minions Killed
106
0
Camps Cleared
0
488,570
Distance Traveled
384,355
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,665
733
36
7
0
98,910
0
L
Yemoja
906
181
0
0
0
0
0
W
King Arthur
3,612
722
38
8
0
89,771
2
L
Artio
3,463
693
28
6
0
107,727
1
W
Geb
3,481
696
6
1
0
104,781
1
L
Lancelot
3,426
685
27
5
0
113,179
0
L
Neith
3,066
613
28
6
0
74,036
1
L
Chang'e
3,019
604
23
5
0
89,413
1
W
Pele
3,578
716
36
7
0
108,131
2
W
Apollo
3,284
657
45
9
0
86,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role