Player Matchup

Bacchus
Bacchus
Gold IV
CallMeAleks
Bacchus
Gold IV
Level 142
God Stats
2W - 2L
1,380 SR
Queue Stats
30W - 24L
1,599 MMR
Party 1
Horus
Horus
Platinum IV
Roninthebearded
Horus
Platinum IV
Level 153
God Stats
4W - 7L
1,582 SR
Queue Stats
63W - 48L
1,773 MMR
Party 1
Thoth
Thoth
Platinum III
mikekirby48
Thoth
Platinum III
Level 158
God Stats
2W - 1L
1,640 SR
Queue Stats
80W - 66L
1,882 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,534 SR
1,751 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 70
1,555 SR
1,499 MMR
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Gold I
Gerjunior2
Agni
Gold I
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,886 MMR
Party 2
Ymir
Ymir
Silver II
Regnolt89
Ymir
Silver II
Level 86
God Stats
20W - 9L
1,664 SR
Queue Stats
56W - 58L
1,110 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CallMeAleks
Bacchus
16
3 / 0 / 7
10,256
789
6,320
13,879
19,983
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 0 / 7
9,701
746
7,488
14,413
15,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 5 / 3
10,348
796
11,148
12,748
5,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
ScyllaAtlasVulcanAchillesChaac

VS

Bans
Ah Muzen CabShivaMedusaCabrakanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 5 / 0
8,978
691
10,114
10,475
4,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 2 / 3
8,445
650
10,770
5,174
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
0 / 4 / 4
8,623
663
5,342
16,526
18,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
11
Kills
5
5
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
5
0
1
W
Bacchus
CallMeAleks
Bacchus
3
0
7
6.5
L
0
2
3
0.75
L
Ymir
0
4
4
0.5
W
2
0
7
5.5
W
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,956
Damage
26,226
41,040
Taken
32,175
40,681
Mitigated
25,060
18,115
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,114
2,609
0
2,575
10,475
4,629
0
3,962
6,513
0
32,787
W
Bacchus
CallMeAleks
Bacchus
6,320
1,679
3,645
3,863
13,879
19,983
31
5,493
8,247
18,024
0
L
10,770
287
0
0
5,174
2,324
0
3,444
1,730
38,267
0
L
Ymir
5,342
1,227
0
2,693
16,526
18,107
0
10,146
6,380
13,247
0
W
7,488
3,341
2,134
6,590
14,413
15,460
0
6,012
8,075
0
21,859
W
11,148
480
31
1,852
12,748
5,238
444
4,664
7,702
47,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
26,046
144
Minions Killed
120
0
Camps Cleared
0
690,336
Distance Traveled
636,725
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,978
691
39
3
0
206,694
0
W
Bacchus
10,256
789
26
2
0
243,833
2
L
Agni
8,445
650
73
6
0
207,925
0
L
Ymir
8,623
663
8
1
0
222,106
0
W
Horus
9,701
746
31
2
0
228,380
2
W
Thoth
10,348
796
87
7
0
218,123
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role