Player Matchup

Ao Kuang
Ao Kuang
Cheezemilk
Ao Kuang
Level 124
God Stats
5W - 2L
1,944 SR
Queue Stats
86W - 73L
1,445 Elo+
Party 2
Mercury
Mercury
CloakingCow4082
Mercury
Level 104
God Stats
11W - 8L
1,620 SR
Queue Stats
544W - 584L
1,410 Elo+
Party 1
Cupid
Cupid
CupidOnly010
Cupid
Level 18
God Stats
28W - 28L
1,526 SR
Queue Stats
28W - 29L
1,457 Elo+
Party 1
Atlas
Atlas
Genexsis
Atlas
Level 107
God Stats
4W - 3L
1,543 SR
Queue Stats
27W - 16L
1,524 Elo+
Party 2
King Arthur
King Arthur
Jeringaslokas
King Arthur
Level 109
God Stats
9W - 12L
1,434 SR
Queue Stats
408W - 406L
1,474 Elo+
Solo
Team Averages
Level 92
1,614 SR
1,462 Elo+

VS

Team Averages
Level 78
1,541 SR
1,457 Elo+
Raijin
Raijin
 
Raijin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
AJDark15
Charybdis
Level 29
God Stats
7W - 5L
1,591 SR
Queue Stats
71W - 75L
1,421 Elo+
Party 3
King Arthur
King Arthur
Crazedude818
King Arthur
Level 49
God Stats
2W - 2L
1,631 SR
Queue Stats
71W - 87L
1,452 Elo+
Solo
Geb
Geb
ScarlettJoy
Geb
Level 126
God Stats
1W - 1L
1,602 SR
Queue Stats
615W - 639L
1,462 Elo+
Solo
Mercury
Mercury
ShinobiSG10
Mercury
Level 87
God Stats
3W - 6L
1,381 SR
Queue Stats
109W - 123L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Cheezemilk
Ao Kuang
16
11 / 3 / 2
9,664
568
16,457
15,826
7,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 8
8,854
521
6,952
12,484
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 1 / 2
8,805
518
7,694
11,030
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
Genexsis
Atlas
13
3 / 0 / 5
8,530
502
3,578
11,686
10,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
Jeringaslokas
King Arthur
15
1 / 1 / 5
9,183
540
10,008
12,816
13,783
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
1 / 4 / 3
7,603
447
8,415
10,119
4,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
AJDark15
Charybdis
11
0 / 5 / 1
6,612
389
4,003
11,144
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Crazedude818
King Arthur
14
2 / 4 / 0
8,356
492
7,418
15,889
15,622
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 4 / 2
7,410
436
5,463
11,864
10,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
ShinobiSG10
Mercury
13
2 / 5 / 1
8,117
477
5,237
15,200
7,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
22
Kills
5
5
Deaths
22
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
4
3
0.63
L
Charybdis
AJDark15
Charybdis
0
5
1
0.1
W
Ao Kuang
Cheezemilk
Ao Kuang
11
3
2
4
W
2
0
8
6
L
King Arthur
Crazedude818
King Arthur
2
4
0
0.5
W
5
1
2
6
W
Atlas
Genexsis
Atlas
3
0
5
5.5
W
King Arthur
Jeringaslokas
King Arthur
1
1
5
3.5
L
0
4
2
0.25
L
Mercury
ShinobiSG10
Mercury
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,689
Damage
30,536
63,842
Taken
64,216
41,622
Mitigated
41,470
19,239
Healing
14,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,415
915
0
1,315
10,119
4,693
61
6,072
4,047
56,268
0
L
Charybdis
AJDark15
Charybdis
4,003
1,502
0
3,215
11,144
3,944
928
2,306
8,838
0
37,606
W
Ao Kuang
Cheezemilk
Ao Kuang
16,457
3,264
0
6,200
15,826
7,041
732
5,585
10,241
61,011
0
W
6,952
2,906
0
940
12,484
5,735
0
3,359
9,125
0
70,240
L
King Arthur
Crazedude818
King Arthur
7,418
1,060
0
3,248
15,889
15,622
0
1,328
14,561
0
51,104
W
7,694
3,922
131
7,069
11,030
4,696
2,260
881
10,149
0
85,434
W
Atlas
Genexsis
Atlas
3,578
962
0
3,349
11,686
10,367
217
2,850
8,836
27,352
0
W
King Arthur
Jeringaslokas
King Arthur
10,008
834
0
1,550
12,816
13,783
0
1,203
11,613
0
68,606
L
5,463
265
0
3,288
11,864
10,071
0
3,156
8,708
34,581
0
L
Mercury
ShinobiSG10
Mercury
5,237
1,699
0
3,800
15,200
7,140
0
7,173
8,027
0
49,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,036
Gold Earned
38,098
486
Minions Killed
399
0
Camps Cleared
0
1,678,962
Distance Traveled
1,579,395
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,603
447
113
7
0
318,369
3
L
Charybdis
6,612
389
69
4
0
290,172
6
W
Ao Kuang
9,664
568
94
6
0
335,390
1
W
Mercury
8,854
521
108
6
0
410,810
0
L
King Arthur
8,356
492
99
6
0
281,405
1
W
Cupid
8,805
518
133
8
0
284,631
4
W
Atlas
8,530
502
41
2
0
329,578
4
W
King Arthur
9,183
540
110
6
0
318,553
3
L
Geb
7,410
436
38
2
0
318,559
5
L
Mercury
8,117
477
80
5
0
370,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role