Player Matchup

Ishtar
Ishtar
Gold III
 
Ishtar
Gold III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold II
 
Susano
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold II
Peĸay
Horus
Gold II
Level 126
God Stats
179W - 146L
1,617 SR
Queue Stats
312W - 324L
1,568 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Unveranosinti
Baron Samedi
Gold III
Level 107
God Stats
29W - 31L
1,565 SR
Queue Stats
103W - 105L
1,666 MMR
Solo
Cliodhna
Cliodhna
Gold I
x c o l l x
Cliodhna
Gold I
Level 149
God Stats
8W - 4L
1,634 SR
Queue Stats
366W - 375L
1,565 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,563 SR
1,560 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 145
1,625 SR
1,570 MMR
Janus
Janus
Platinum V
 
Janus
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
BabbieSnek
Cthulhu
Platinum IV
Level 160
God Stats
18W - 15L
1,576 SR
Queue Stats
259W - 267L
1,645 MMR
Party 1
Guan Yu
Guan Yu
Gold III
KkingKong
Guan Yu
Gold III
Level 117
God Stats
7W - 6L
1,702 SR
Queue Stats
251W - 254L
1,542 MMR
Solo
Achilles
Achilles
Gold I
Murkaba
Achilles
Gold I
Level 160
God Stats
2W - 2L
1,652 SR
Queue Stats
256W - 269L
1,589 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Seymourrrr
Danzaburou
Gold II
Level 129
God Stats
5W - 4L
1,696 SR
Queue Stats
54W - 54L
1,573 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
0 / 2 / 6
9,941
585
13,697
17,938
8,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Susano
 
Susano
14
3 / 1 / 6
9,206
542
12,437
14,173
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Peĸay
Horus
13
5 / 3 / 4
9,171
539
8,357
18,777
17,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
Unveranosinti
Baron Samedi
13
4 / 2 / 2
8,895
523
12,825
11,851
5,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
x c o l l x
Cliodhna
16
2 / 1 / 2
9,929
584
12,330
17,692
12,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
VulcanAo KuangCernunnosGilgamesh

VS

Bans
AtlasThorHadesLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 2 / 0
7,763
457
6,154
8,566
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
BabbieSnek
Cthulhu
14
1 / 1 / 2
8,480
499
10,526
18,625
15,988
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
KkingKong
Guan Yu
11
0 / 4 / 5
7,028
413
4,381
19,228
13,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Murkaba
Achilles
13
4 / 2 / 2
8,281
487
10,438
16,485
7,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Seymourrrr
Danzaburou
14
2 / 5 / 2
8,403
494
11,521
15,373
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
14
Kills
9
9
Deaths
14
20
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
0
2
6
1.5
W
Susano
 
Susano
3
1
6
6
L
Janus
 
Janus
2
2
0
1
L
Cthulhu
BabbieSnek
Cthulhu
1
1
2
2
L
Guan Yu
KkingKong
Guan Yu
0
4
5
0.63
L
Achilles
Murkaba
Achilles
4
2
2
2.5
W
Horus
Peĸay
Horus
5
3
4
2.33
L
Danzaburou
Seymourrrr
Danzaburou
2
5
2
0.6
W
Baron Samedi
Unveranosinti
Baron Samedi
4
2
2
2.5
W
Cliodhna
x c o l l x
Cliodhna
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,646
Damage
43,020
80,431
Taken
78,277
50,638
Mitigated
44,512
38,289
Healing
21,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
13,697
7,683
0
9,357
17,938
8,159
1,003
1,488
16,450
0
105,428
W
Susano
 
Susano
12,437
2,805
0
6,305
14,173
6,024
0
2,000
12,173
0
72,315
L
Janus
 
Janus
6,154
400
46
1,362
8,566
2,894
0
2,327
6,007
63,955
0
L
Cthulhu
BabbieSnek
Cthulhu
10,526
1,621
0
7,071
18,625
15,988
0
1,540
16,024
66,807
0
L
Guan Yu
KkingKong
Guan Yu
4,381
342
1,620
4,931
19,228
13,440
0
4,502
14,273
0
20,388
L
Achilles
Murkaba
Achilles
10,438
2,684
0
2,143
16,485
7,250
0
3,588
12,558
0
58,651
W
Horus
Peĸay
Horus
8,357
3,402
2,220
5,651
18,777
17,766
38
3,177
14,796
306
26,830
L
Danzaburou
Seymourrrr
Danzaburou
11,521
5,117
0
4,719
15,373
4,940
0
311
14,883
0
64,118
W
Baron Samedi
Unveranosinti
Baron Samedi
12,825
1,289
1,347
3,250
11,851
5,937
472
4,249
7,602
64,910
0
W
Cliodhna
x c o l l x
Cliodhna
12,330
2,464
0
10,159
17,692
12,752
0
6,505
11,187
41
90,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,142
Gold Earned
39,955
527
Minions Killed
457
0
Camps Cleared
0
1,716,381
Distance Traveled
1,723,123
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,941
585
148
9
0
309,798
10
W
Susano
9,206
542
98
6
0
401,409
5
L
Janus
7,763
457
114
7
0
357,630
6
L
Cthulhu
8,480
499
126
7
0
347,449
2
L
Guan Yu
7,028
413
33
2
0
368,962
8
L
Achilles
8,281
487
84
5
0
370,142
0
W
Horus
9,171
539
29
2
0
337,909
5
L
Danzaburou
8,403
494
100
6
0
278,940
5
W
Baron Samedi
8,895
523
100
6
0
325,654
7
W
Cliodhna
9,929
584
152
9
0
341,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role