Player Matchup

Hachiman
Hachiman
Parxx97
Hachiman
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 23L
1,563 Elo+
Party 2
Thor
Thor
XxTHA b4nKeRxX
Thor
Level 110
God Stats
2W - 1L
1,530 SR
Queue Stats
40W - 28L
1,579 Elo+
Party 2
Ah Puch
Ah Puch
XxTHA mAiLmAnxX
Ah Puch
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 27L
1,587 Elo+
Party 2
Ymir
Ymir
snowfox1975
Ymir
Level 143
God Stats
2W - 1L
1,628 SR
Queue Stats
50W - 60L
1,399 Elo+
Solo
Fenrir
Fenrir
xACx WiiLsON36
Fenrir
Level 121
God Stats
1W - 1L
1,399 SR
Queue Stats
45W - 30L
1,587 Elo+
Party 2
Team Averages
Level 121
1,511 SR
1,543 Elo+

VS

Team Averages
Level 38
1,500 SR
1,417 Elo+
Janus
Janus
 
Janus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BratjaETO_Semja
King Arthur
Level 64
God Stats
1W - 1L
1,721 SR
Queue Stats
128W - 154L
1,392 Elo+
Solo
Rama
Rama
KionKrazy
Rama
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,310 Elo+
Solo
Bellona
Bellona
Koulibaly8168
Bellona
Level 29
God Stats
0W - 2L
1,280 SR
Queue Stats
39W - 56L
1,384 Elo+
Party 1
Lancelot
Lancelot
PUrPl3 Alcol
Lancelot
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Parxx97
Hachiman
14
1 / 2 / 19
8,357
836
10,643
8,848
4,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
8 / 1 / 13
9,367
937
12,212
8,518
4,611
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
10 / 2 / 11
9,713
971
11,541
8,821
5,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 15
8,244
824
2,749
12,585
13,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
8 / 2 / 17
9,299
930
10,420
11,088
10,520
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 2 / 0
8,565
857
14,594
4,609
1,934
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
BratjaETO_Semja
King Arthur
15
3 / 5 / 2
7,932
793
3,071
12,340
13,816
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
15
2 / 6 / 5
8,095
810
4,559
9,918
4,301
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
13
0 / 6 / 4
7,060
706
5,232
11,711
11,526
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
PUrPl3 Alcol
Lancelot
12
0 / 8 / 3
6,558
656
1,738
12,902
6,759
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
23
27
Kills
9
10
Deaths
27
75
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
2
0
2
L
King Arthur
BratjaETO_Semja
King Arthur
3
5
2
0.8
L
Rama
2
6
5
0.75
L
Bellona
0
6
4
0.33
L
Lancelot
PUrPl3 Alcol
Lancelot
0
8
3
0.19
W
Hachiman
Parxx97
Hachiman
1
2
19
5.25
W
8
1
13
14.5
W
10
2
11
7.75
W
0
3
15
2.5
W
8
2
17
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,565
Damage
29,194
49,860
Taken
51,480
38,167
Mitigated
38,336
15,220
Healing
6,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
14,594
157
27
510
4,609
1,934
0
1,153
3,456
34,281
0
L
King Arthur
BratjaETO_Semja
King Arthur
3,071
128
1,843
1,657
12,340
13,816
104
3,698
8,642
0
7,354
L
Rama
4,559
1,865
0
0
9,918
4,301
517
2,169
7,749
0
11,255
L
Bellona
5,232
1,032
223
804
11,711
11,526
742
3,550
8,161
0
7,235
L
Lancelot
PUrPl3 Alcol
Lancelot
1,738
187
471
912
12,902
6,759
0
3,720
9,182
0
4,371
W
Hachiman
Parxx97
Hachiman
10,643
4,427
1,349
2,145
8,848
4,771
2,701
3,954
4,894
0
26,064
W
12,212
1,357
1,731
865
8,518
4,611
143
2,028
6,490
0
19,236
W
11,541
1,259
745
1,641
8,821
5,150
381
2,499
6,322
23,846
0
W
2,749
100
1,772
1,728
12,585
13,115
241
4,343
8,242
6,955
0
W
10,420
1,629
1,458
1,786
11,088
10,520
150
1,770
9,318
0
14,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,980
Gold Earned
38,210
101
Minions Killed
117
0
Camps Cleared
0
993,886
Distance Traveled
880,390
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,565
857
65
7
0
167,883
0
L
King Arthur
7,932
793
6
1
0
187,960
0
L
Rama
8,095
810
24
2
0
162,509
0
L
Bellona
7,060
706
13
1
0
183,066
0
L
Lancelot
6,558
656
9
1
0
178,972
0
W
Hachiman
8,357
836
29
3
0
200,875
0
W
Thor
9,367
937
22
2
0
205,454
0
W
Ah Puch
9,713
971
31
3
0
175,587
0
W
Ymir
8,244
824
7
1
0
198,088
1
W
Fenrir
9,299
930
12
1
0
213,882
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role