Player Matchup

Jormungandr
Jormungandr
CROW1123
Jormungandr
Level 75
God Stats
1W - 4L
1,119 SR
Queue Stats
120W - 134L
1,480 Elo+
Solo
Xbalanque
Xbalanque
Dizzz824
Xbalanque
Level 125
God Stats
4W - 6L
1,644 SR
Queue Stats
323W - 331L
1,558 Elo+
Solo
Zhong Kui
Zhong Kui
SoggyDavid9627
Zhong Kui
Level 103
God Stats
6W - 5L
1,627 SR
Queue Stats
269W - 269L
1,468 Elo+
Party 1
Terra
Terra
SunDingo
Terra
Level 99
God Stats
1W - 4L
1,335 SR
Queue Stats
157W - 168L
1,514 Elo+
Solo
Nu Wa
Nu Wa
bigc1993
Nu Wa
Level 155
God Stats
6W - 2L
1,732 SR
Queue Stats
123W - 125L
1,445 Elo+
Party 1
Team Averages
Level 111
1,491 SR
1,493 Elo+

VS

Team Averages
Level 111
1,560 SR
1,486 Elo+
Anubis
Anubis
 
Anubis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
CxnfettiWap
Freya
Level 138
God Stats
3W - 5L
1,241 SR
Queue Stats
135W - 126L
1,475 Elo+
Solo
Guan Yu
Guan Yu
DocGhast
Guan Yu
Level 150
God Stats
3W - 0L
1,807 SR
Queue Stats
303W - 299L
1,515 Elo+
Solo
Skadi
Skadi
Sasquatchicus
Skadi
Level 122
God Stats
7W - 2L
1,753 SR
Queue Stats
160W - 188L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CROW1123
Jormungandr
20
2 / 5 / 12
12,864
715
14,818
25,591
40,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Xbalanque
Dizzz824
Xbalanque
17
2 / 7 / 5
10,512
584
24,424
21,279
8,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
SoggyDavid9627
Zhong Kui
18
3 / 8 / 7
11,861
659
12,255
24,118
15,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Terra
SunDingo
Terra
18
0 / 6 / 11
10,984
610
10,632
27,974
29,023
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
bigc1993
Nu Wa
20
10 / 6 / 6
12,760
709
25,707
20,521
9,087
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
10 / 1 / 17
14,024
779
31,408
23,339
14,818
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
 
Cernunnos
20
8 / 5 / 10
13,165
731
22,583
20,823
9,986
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 3 / 17
13,516
751
16,846
17,997
8,616
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Guan Yu
DocGhast
Guan Yu
17
1 / 7 / 18
11,221
623
8,811
28,608
26,354
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

20
6 / 2 / 18
13,544
752
28,938
18,927
10,344
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
112
17
Kills
32
32
Deaths
18
41
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
10
1
17
18.5
W
Cernunnos
 
Cernunnos
8
5
10
2.6
L
Jormungandr
CROW1123
Jormungandr
2
5
12
1.6
W
7
3
17
5.17
L
Xbalanque
Dizzz824
Xbalanque
2
7
5
0.64
W
Guan Yu
DocGhast
Guan Yu
1
7
18
1.43
W
6
2
18
7.5
L
Zhong Kui
SoggyDavid9627
Zhong Kui
3
8
7
0.81
L
Terra
SunDingo
Terra
0
6
11
0.92
L
Nu Wa
bigc1993
Nu Wa
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,836
Damage
108,586
119,483
Taken
109,694
102,821
Mitigated
70,118
43,326
Healing
58,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
31,408
2,649
3,820
14,338
23,339
14,818
2,360
14,876
8,463
62,810
0
W
Cernunnos
 
Cernunnos
22,583
8,659
2,142
5,039
20,823
9,986
1,197
14,534
6,289
0
46,929
L
Jormungandr
CROW1123
Jormungandr
14,818
1,633
1,794
3,165
25,591
40,395
0
11,163
14,230
39,491
0
W
16,846
6,302
0
6,176
17,997
8,616
1,655
13,490
4,507
41,627
0
L
Xbalanque
Dizzz824
Xbalanque
24,424
5,611
2,032
5,261
21,279
8,656
286
9,672
11,556
0
43,148
W
Guan Yu
DocGhast
Guan Yu
8,811
1,277
10,642
8,086
28,608
26,354
275
11,682
16,926
0
17,123
W
28,938
6,246
2,043
5,991
18,927
10,344
2,962
8,830
10,097
0
68,771
L
Zhong Kui
SoggyDavid9627
Zhong Kui
12,255
1,198
1,825
5,283
24,118
15,660
929
6,905
17,213
37,216
0
L
Terra
SunDingo
Terra
10,632
1,599
10,859
8,505
27,974
29,023
0
10,881
17,093
16,629
0
L
Nu Wa
bigc1993
Nu Wa
25,707
6,161
1,387
3,215
20,521
9,087
349
9,316
11,137
41,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,981
Gold Earned
65,470
188
Minions Killed
237
0
Camps Cleared
0
1,509,080
Distance Traveled
1,536,898
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,024
779
72
4
0
313,120
1
W
Cernunnos
13,165
731
42
2
0
329,576
0
L
Jormungandr
12,864
715
53
3
0
325,692
3
W
Freya
13,516
751
50
3
0
307,158
0
L
Xbalanque
10,512
584
29
2
0
329,081
0
W
Guan Yu
11,221
623
11
1
0
300,166
2
W
Skadi
13,544
752
62
3
0
286,878
0
L
Zhong Kui
11,861
659
61
3
0
238,966
0
L
Terra
10,984
610
4
0
0
323,741
0
L
Nu Wa
12,760
709
41
2
0
291,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role