Player Matchup

Cliodhna
Cliodhna
FatChineseLady
Cliodhna
Level 69
God Stats
1W - 2L
1,393 SR
Queue Stats
96W - 94L
1,472 Elo+
Solo
Da Ji
Da Ji
Lovee Morgan
Da Ji
Level 125
God Stats
6W - 8L
1,473 SR
Queue Stats
324W - 338L
1,462 Elo+
Party 3
Chang'e
Chang'e
ReyAcrisio
Chang'e
Level 101
God Stats
1W - 1L
1,736 SR
Queue Stats
120W - 118L
1,472 Elo+
Party 1
Mercury
Mercury
estorcos
Mercury
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 62L
1,456 Elo+
Party 1
Aphrodite
Aphrodite
ignowant
Aphrodite
Level 103
God Stats
63W - 38L
1,591 SR
Queue Stats
287W - 258L
1,471 Elo+
Party 3
Team Averages
Level 87
1,538 SR
1,467 Elo+

VS

Team Averages
Level 102
1,758 SR
1,681 Elo+
Bellona
Bellona
AneillaLaDiva
Bellona
Level 72
God Stats
8W - 1L
1,846 SR
Queue Stats
132W - 55L
1,744 Elo+
Party 2
Gilgamesh
Gilgamesh
Attxck
Gilgamesh
Level 145
God Stats
10W - 1L
1,917 SR
Queue Stats
1,301W - 326L
1,671 Elo+
Party 2
Baron Samedi
Baron Samedi
Dranky DeBeers
Baron Samedi
Level 122
God Stats
16W - 15L
1,805 SR
Queue Stats
233W - 260L
1,487 Elo+
Solo
Da Ji
Da Ji
OhLordAGaymer
Da Ji
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 3L
1,835 Elo+
Party 2
Ullr
Ullr
гaiη
Ullr
Level 157
God Stats
25W - 10L
1,721 SR
Queue Stats
73W - 31L
1,668 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
19
4 / 7 / 14
13,374
1,115
20,450
26,977
13,244
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 10 / 15
14,808
1,234
28,148
30,682
16,147
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
ReyAcrisio
Chang'e
19
3 / 10 / 14
13,250
1,104
20,093
31,172
12,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
estorcos
Mercury
19
3 / 12 / 16
12,769
1,064
10,232
26,409
14,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
ignowant
Aphrodite
19
6 / 6 / 16
13,995
1,166
11,358
19,995
12,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
20
13 / 2 / 19
16,228
1,352
26,521
22,067
47,231
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gilgamesh
Attxck
Gilgamesh
19
6 / 5 / 21
13,436
1,120
22,159
23,485
25,043
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Dranky DeBeers
Baron Samedi
20
4 / 8 / 18
13,589
1,132
15,001
16,923
9,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
15 / 7 / 14
15,778
1,315
32,224
19,881
10,659
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ullr
гaiη
Ullr
20
7 / 4 / 21
14,143
1,179
30,945
15,924
8,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
138
26
Kills
45
45
Deaths
26
75
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Bellona
13
2
19
11.25
W
Gilgamesh
Attxck
Gilgamesh
6
5
21
3.3
W
Baron Samedi
Dranky DeBeers
Baron Samedi
4
8
18
1.63
L
Cliodhna
4
7
14
1.57
L
10
10
15
1.75
W
15
7
14
3.14
L
Chang'e
ReyAcrisio
Chang'e
3
10
14
1
L
Mercury
estorcos
Mercury
3
12
16
0.92
L
Aphrodite
ignowant
Aphrodite
6
6
16
2.33
W
Ullr
гaiη
Ullr
7
4
21
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,281
Damage
126,850
135,235
Taken
98,280
68,948
Mitigated
101,044
30,497
Healing
11,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
26,521
7,389
0
1,694
22,067
47,231
0
8,076
13,686
0
46,071
W
Gilgamesh
Attxck
Gilgamesh
22,159
7,256
340
3,568
23,485
25,043
0
8,119
14,942
1,821
32,096
W
Baron Samedi
Dranky DeBeers
Baron Samedi
15,001
2,388
1,971
1,627
16,923
9,367
0
4,562
12,232
47,957
0
L
Cliodhna
20,450
1,262
0
2,630
26,977
13,244
0
2,575
24,402
0
46,995
L
28,148
8,486
0
1,341
30,682
16,147
0
2,713
27,969
0
35,366
W
32,224
12,036
0
1,388
19,881
10,659
0
4,959
14,434
0
41,293
L
Chang'e
ReyAcrisio
Chang'e
20,093
709
5,849
8,460
31,172
12,864
0
4,946
26,226
57,922
0
L
Mercury
estorcos
Mercury
10,232
5,491
0
1,066
26,409
14,366
0
3,541
22,292
0
26,345
L
Aphrodite
ignowant
Aphrodite
11,358
551
5,112
6,039
19,995
12,327
0
2,895
17,100
19,634
0
W
Ullr
гaiη
Ullr
30,945
16,865
0
908
15,924
8,744
0
4,641
11,199
0
46,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,196
Gold Earned
73,174
209
Minions Killed
191
8
Camps Cleared
6
1,203,242
Distance Traveled
1,104,494
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
16,228
1,352
35
3
0
263,265
0
W
Gilgamesh
13,436
1,120
17
1
0
237,711
1
W
Baron Samedi
13,589
1,132
90
8
3
182,025
1
L
Cliodhna
13,374
1,115
49
4
0
260,595
0
L
Da Ji
14,808
1,234
16
1
3
225,585
0
W
Da Ji
15,778
1,315
17
1
1
203,451
0
L
Chang'e
13,250
1,104
89
7
1
232,000
0
L
Mercury
12,769
1,064
29
2
3
269,872
0
L
Aphrodite
13,995
1,166
26
2
1
215,190
0
W
Ullr
14,143
1,179
32
3
2
218,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role