Player Matchup

Hel
Hel
Buccaroo
Hel
Level 88
God Stats
5W - 3L
1,676 SR
Queue Stats
118W - 130L
1,362 Elo+
Solo
Serqet
Serqet
EricShock
Serqet
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 73L
1,350 Elo+
Solo
Geb
Geb
GhosttVoorhees
Geb
Level 33
God Stats
2W - 2L
1,535 SR
Queue Stats
31W - 66L
1,169 Elo+
Solo
Sun Wukong
Sun Wukong
Knives54
Sun Wukong
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 32L
1,316 Elo+
Solo
Chronos
Chronos
Methacorb
Chronos
Level 107
God Stats
3W - 1L
1,826 SR
Queue Stats
157W - 182L
1,331 Elo+
Solo
Team Averages
Level 87
1,607 SR
1,306 Elo+

VS

Team Averages
Level 88
1,544 SR
1,360 Elo+
Mulan
Mulan
ReePeR1
Mulan
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 103L
1,381 Elo+
Party 1
Hun Batz
Hun Batz
bp13iggy
Hun Batz
Level 46
God Stats
1W - 1L
1,281 SR
Queue Stats
61W - 75L
1,323 Elo+
Party 1
Ares
Ares
lmgalaad
Ares
Level 46
God Stats
7W - 2L
1,906 SR
Queue Stats
235W - 295L
1,389 Elo+
Solo
Hel
Hel
smoke731mcb
Hel
Level 109
God Stats
4W - 4L
1,399 SR
Queue Stats
139W - 139L
1,345 Elo+
Party 1
Tsukuyomi
Tsukuyomi
xxjewcipherxx
Tsukuyomi
Level 137
God Stats
4W - 0L
1,631 SR
Queue Stats
133W - 133L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 14
11,668
614
14,693
27,760
28,791
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Serqet
EricShock
Serqet
10
1 / 5 / 3
8,412
443
2,394
7,924
5,188
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
0 / 12 / 12
10,694
563
14,095
33,526
37,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Knives54
Sun Wukong
20
12 / 6 / 5
13,539
713
29,242
25,996
33,142
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Methacorb
Chronos
20
7 / 8 / 7
13,422
706
35,640
26,973
16,278
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
ReePeR1
Mulan
20
14 / 3 / 16
14,708
774
36,366
37,561
45,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
bp13iggy
Hun Batz
18
1 / 7 / 19
11,769
619
12,679
21,246
11,467
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
20
3 / 5 / 23
13,680
720
12,100
34,628
43,298
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 2 / 22
14,288
752
21,740
21,852
15,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tsukuyomi
xxjewcipherxx
Tsukuyomi
20
11 / 5 / 14
14,188
747
29,645
23,020
13,614
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
131
21
Kills
37
37
Deaths
22
41
Assists
94
Player
Kills
Deaths
Assists
KDA
L
1
6
14
1.33
L
Serqet
EricShock
Serqet
1
5
3
0.5
L
0
12
12
0.5
L
Sun Wukong
Knives54
Sun Wukong
12
6
5
2.42
L
Chronos
Methacorb
Chronos
7
8
7
1.31
W
Mulan
ReePeR1
Mulan
14
3
16
7.33
W
Hun Batz
bp13iggy
Hun Batz
1
7
19
1.5
W
Ares
3
5
23
2.9
W
8
2
22
9.5
W
Tsukuyomi
xxjewcipherxx
Tsukuyomi
11
5
14
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,064
Damage
112,530
122,179
Taken
138,307
121,089
Mitigated
129,966
38,076
Healing
68,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,693
997
10,373
11,291
27,760
28,791
0
7,932
19,828
28,030
0
L
Serqet
EricShock
Serqet
2,394
117
760
886
7,924
5,188
0
1,455
6,469
0
5,839
L
14,095
984
47
1,175
33,526
37,690
0
7,954
25,572
23,776
0
L
Sun Wukong
Knives54
Sun Wukong
29,242
5,730
1,487
3,723
25,996
33,142
0
8,727
17,269
0
52,320
L
Chronos
Methacorb
Chronos
35,640
17,435
598
7,736
26,973
16,278
0
7,772
19,201
65,224
0
W
Mulan
ReePeR1
Mulan
36,366
7,609
3,955
13,867
37,561
45,979
2,464
14,383
22,956
0
51,013
W
Hun Batz
bp13iggy
Hun Batz
12,679
1,600
454
1,869
21,246
11,467
2,027
12,467
8,611
0
32,735
W
Ares
12,100
756
2,417
11,923
34,628
43,298
900
16,879
17,749
20,466
0
W
21,740
2,590
14,329
11,988
21,852
15,608
984
12,703
9,149
50,514
0
W
Tsukuyomi
xxjewcipherxx
Tsukuyomi
29,645
7,540
2,615
5,149
23,020
13,614
1,890
7,996
15,024
0
60,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,735
Gold Earned
68,633
153
Minions Killed
180
0
Camps Cleared
0
1,142,173
Distance Traveled
1,636,907
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,668
614
28
1
0
287,353
0
L
Serqet
8,412
443
10
1
0
131,325
1
L
Geb
10,694
563
8
0
0
225,725
0
L
Sun Wukong
13,539
713
52
3
0
302,233
0
L
Chronos
13,422
706
55
3
0
195,537
0
W
Mulan
14,708
774
31
2
0
336,876
1
W
Hun Batz
11,769
619
30
2
0
326,527
1
W
Ares
13,680
720
17
1
0
315,945
1
W
Hel
14,288
752
51
3
0
329,408
0
W
Tsukuyomi
14,188
747
51
3
0
328,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role