Player Matchup

Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Ghosts_I_See
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,570 Elo+
Solo
Sun Wukong
Sun Wukong
iKLuTcHyyyyy
Sun Wukong
Level 158
God Stats
4W - 3L
1,875 SR
Queue Stats
192W - 206L
1,458 Elo+
Solo
Team Averages
Level 109
1,575 SR
1,506 Elo+

VS

Team Averages
Level 131
1,558 SR
1,476 Elo+
The Morrigan
The Morrigan
JLuckyX
The Morrigan
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
161W - 147L
1,530 Elo+
Party 1
Horus
Horus
RiwishTre
Horus
Level 55
God Stats
72W - 67L
1,524 SR
Queue Stats
197W - 195L
1,519 Elo+
Solo
Ra
Ra
Sklunts
Ra
Level 160
God Stats
7W - 8L
1,615 SR
Queue Stats
250W - 242L
1,433 Elo+
Party 1
Thanatos
Thanatos
Wayne Aten
Thanatos
Level 160
God Stats
6W - 2L
1,622 SR
Queue Stats
399W - 363L
1,423 Elo+
Party 1
Skadi
Skadi
yexid17
Skadi
Level 119
God Stats
32W - 29L
1,530 SR
Queue Stats
251W - 249L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 2 / 4
8,923
811
10,967
9,111
4,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
 
Mercury
15
3 / 3 / 2
8,294
754
5,721
10,169
3,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
 
Tiamat
13
0 / 7 / 5
7,371
670
4,553
10,379
7,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 5
8,037
731
8,766
12,330
4,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
iKLuTcHyyyyy
Sun Wukong
15
3 / 2 / 4
8,358
760
8,192
13,527
9,732
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
JLuckyX
The Morrigan
15
1 / 1 / 6
8,000
727
4,537
6,168
3,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
RiwishTre
Horus
13
1 / 4 / 8
7,682
698
8,136
16,028
17,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
5 / 0 / 9
9,309
846
12,753
6,300
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Wayne Aten
Thanatos
17
9 / 2 / 4
9,796
891
13,320
14,077
8,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
yexid17
Skadi
13
2 / 3 / 6
7,701
700
9,162
9,812
3,759
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
10
Kills
18
18
Deaths
10
20
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
2
4
2.5
L
Mercury
 
Mercury
3
3
2
1.33
L
Tiamat
 
Tiamat
0
7
5
0.36
L
1
4
5
0.88
W
The Morrigan
JLuckyX
The Morrigan
1
1
6
4
W
Horus
RiwishTre
Horus
1
4
8
1.25
W
5
0
9
9.5
W
Thanatos
Wayne Aten
Thanatos
9
2
4
5.5
L
Sun Wukong
iKLuTcHyyyyy
Sun Wukong
3
2
4
2.5
W
Skadi
yexid17
Skadi
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,199
Damage
47,908
55,516
Taken
52,385
30,300
Mitigated
37,447
10,011
Healing
27,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
10,967
7,974
0
2,096
9,111
4,728
0
2,908
6,061
0
25,180
L
Mercury
 
Mercury
5,721
2,930
0
1,050
10,169
3,783
0
2,412
7,422
0
25,313
L
Tiamat
 
Tiamat
4,553
269
0
665
10,379
7,213
377
1,683
8,319
20,516
0
L
8,766
3,504
529
2,878
12,330
4,844
0
4,901
7,046
0
35,891
W
The Morrigan
JLuckyX
The Morrigan
4,537
1,214
0
1,446
6,168
3,624
196
782
5,282
17,449
5,059
W
Horus
RiwishTre
Horus
8,136
2,732
1,523
3,469
16,028
17,638
68
1,267
14,585
0
12,542
W
12,753
1,521
4,653
3,482
6,300
3,432
282
879
5,307
44,683
0
W
Thanatos
Wayne Aten
Thanatos
13,320
3,551
0
11,971
14,077
8,994
0
349
13,652
0
43,107
L
Sun Wukong
iKLuTcHyyyyy
Sun Wukong
8,192
993
0
2,793
13,527
9,732
28
4,195
8,928
0
32,302
W
Skadi
yexid17
Skadi
9,162
3,528
0
712
9,812
3,759
144
714
9,006
0
25,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,983
Gold Earned
42,488
217
Minions Killed
226
0
Camps Cleared
0
1,167,163
Distance Traveled
1,079,147
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,923
811
27
2
0
242,541
2
L
Mercury
8,294
754
47
4
0
272,202
5
L
Tiamat
7,371
670
24
2
0
194,564
3
L
Cupid
8,037
731
55
5
0
210,725
2
W
The Morrigan
8,000
727
43
4
0
210,387
0
W
Horus
7,682
698
14
1
0
194,575
4
W
Ra
9,309
846
79
7
0
241,249
1
W
Thanatos
9,796
891
65
6
0
245,849
1
L
Sun Wukong
8,358
760
64
6
0
247,131
2
W
Skadi
7,701
700
25
2
0
187,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role