Player Matchup

Serqet
Serqet
Arisiaxx
Serqet
Level 151
God Stats
2W - 4L
1,374 SR
Queue Stats
178W - 178L
1,519 Elo+
Solo
Terra
Terra
BubblyReaper
Terra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,715 Elo+
Solo
Ravana
Ravana
SKadibeStoned
Ravana
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 96L
1,479 Elo+
Party 2
Gilgamesh
Gilgamesh
Skarekrow5758
Gilgamesh
Level 123
God Stats
0W - 1L
1,585 SR
Queue Stats
53W - 47L
1,490 Elo+
Party 2
Arachne
Arachne
TheFez420
Arachne
Level 152
God Stats
2W - 4L
1,544 SR
Queue Stats
130W - 131L
1,474 Elo+
Party 2
Team Averages
Level 128
1,501 SR
1,535 Elo+

VS

Team Averages
Level 138
1,581 SR
1,499 Elo+
Thor
Thor
BGIFF64
Thor
Level 152
God Stats
4W - 7L
1,543 SR
Queue Stats
244W - 214L
1,524 Elo+
Party 1
Scylla
Scylla
Lebarbs
Scylla
Level 131
God Stats
2W - 4L
1,600 SR
Queue Stats
229W - 228L
1,491 Elo+
Solo
Chaac
Chaac
SWFlyBacklah
Chaac
Level 156
God Stats
4W - 4L
1,513 SR
Queue Stats
121W - 116L
1,534 Elo+
Party 1
Skadi
Skadi
Soupsandwich343
Skadi
Level 124
God Stats
1W - 0L
1,724 SR
Queue Stats
10W - 11L
1,408 Elo+
Party 1
Ra
Ra
THEb0j0b0y
Ra
Level 129
God Stats
4W - 3L
1,526 SR
Queue Stats
273W - 264L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Arisiaxx
Serqet
17
4 / 7 / 6
9,535
636
13,698
18,116
12,457
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
7 / 6 / 9
10,696
713
14,447
25,117
30,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
3 / 8 / 9
9,533
636
13,492
19,681
15,455
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Skarekrow5758
Gilgamesh
16
4 / 6 / 7
10,486
699
10,809
22,685
19,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
TheFez420
Arachne
14
2 / 9 / 7
8,428
562
8,436
22,769
23,965
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
BGIFF64
Thor
20
11 / 2 / 18
12,657
844
23,006
15,322
8,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Lebarbs
Scylla
15
3 / 7 / 14
10,396
693
11,447
11,767
4,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

20
12 / 5 / 18
13,153
877
20,599
22,395
21,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 3 / 19
11,959
797
17,643
14,197
6,626
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
4 / 3 / 23
11,128
742
21,833
13,009
6,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
128
20
Kills
36
36
Deaths
20
38
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Serqet
Arisiaxx
Serqet
4
7
6
1
W
Thor
BGIFF64
Thor
11
2
18
10
L
7
6
9
1.92
W
Scylla
Lebarbs
Scylla
3
7
14
1.43
L
3
8
9
0.94
W
12
5
18
4.2
L
Gilgamesh
Skarekrow5758
Gilgamesh
4
6
7
1.25
W
6
3
19
5.17
W
4
3
23
5.17
L
Arachne
TheFez420
Arachne
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,882
Damage
94,528
108,368
Taken
76,690
102,144
Mitigated
47,709
31,540
Healing
30,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Arisiaxx
Serqet
13,698
1,907
2,127
3,511
18,116
12,457
0
7,582
10,534
0
20,356
W
Thor
BGIFF64
Thor
23,006
4,524
751
2,114
15,322
8,801
1,149
2,222
12,356
0
41,515
L
14,447
1,867
6,946
6,325
25,117
30,788
144
6,793
18,324
29,999
0
W
Scylla
Lebarbs
Scylla
11,447
544
1,590
1,273
11,767
4,451
826
3,737
7,543
20,670
0
L
13,492
3,029
1,676
2,132
19,681
15,455
497
6,566
13,115
0
24,109
W
20,599
3,827
1,840
7,393
22,395
21,239
1,988
2,541
19,767
0
41,458
L
Gilgamesh
Skarekrow5758
Gilgamesh
10,809
2,516
1,904
3,170
22,685
19,479
72
7,406
15,279
0
20,188
W
17,643
9,201
430
671
14,197
6,626
1,528
3,495
9,786
0
32,858
W
21,833
1,476
8,398
5,708
13,009
6,592
987
2,452
10,383
48,547
0
L
Arachne
TheFez420
Arachne
8,436
5,917
992
2,757
22,769
23,965
243
4,933
17,836
0
16,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,678
Gold Earned
59,293
99
Minions Killed
193
0
Camps Cleared
0
1,153,433
Distance Traveled
1,227,451
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,535
636
23
2
0
224,871
2
W
Thor
12,657
844
47
3
0
258,483
0
L
Terra
10,696
713
28
2
0
256,122
2
W
Scylla
10,396
693
25
2
0
224,493
2
L
Ravana
9,533
636
17
1
0
235,670
0
W
Chaac
13,153
877
33
2
0
223,543
1
L
Gilgamesh
10,486
699
11
1
0
217,549
0
W
Skadi
11,959
797
31
2
0
236,814
0
W
Ra
11,128
742
57
4
0
284,118
0
L
Arachne
8,428
562
20
1
0
219,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role