Player Matchup

Skadi
Skadi
AVogAdRo2
Skadi
Level 142
God Stats
6W - 5L
1,610 SR
Queue Stats
162W - 156L
1,536 Elo+
Solo
Kuzenbo
Kuzenbo
Nikirasi
Kuzenbo
Level 109
God Stats
2W - 4L
1,094 SR
Queue Stats
324W - 325L
1,536 Elo+
Solo
Janus
Janus
Pipapelou_2
Janus
Level 69
God Stats
3W - 10L
1,310 SR
Queue Stats
365W - 378L
1,491 Elo+
Solo
Medusa
Medusa
Totembob
Medusa
Level 160
God Stats
6W - 7L
1,445 SR
Queue Stats
214W - 214L
1,531 Elo+
Solo
Chronos
Chronos
itzSpícy
Chronos
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,398 Elo+
Solo
Team Averages
Level 126
1,392 SR
1,498 Elo+

VS

Team Averages
Level 137
1,426 SR
1,520 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
FAYEEE97
Hera
Level 128
God Stats
0W - 2L
1,559 SR
Queue Stats
29W - 34L
1,482 Elo+
Party 1
Poseidon
Poseidon
JUSTAKO22
Poseidon
Level 102
God Stats
0W - 1L
1,599 SR
Queue Stats
17W - 10L
1,552 Elo+
Solo
Raijin
Raijin
craig_os_001
Raijin
Level 153
God Stats
0W - 2L
1,154 SR
Queue Stats
57W - 53L
1,506 Elo+
Party 1
Lancelot
Lancelot
tinkashi
Lancelot
Level 155
God Stats
0W - 1L
1,318 SR
Queue Stats
71W - 61L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AVogAdRo2
Skadi
16
8 / 3 / 12
9,945
904
19,887
10,635
5,550
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Nikirasi
Kuzenbo
15
2 / 3 / 17
9,507
864
5,223
14,096
19,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

18
9 / 2 / 14
10,750
977
15,447
9,154
4,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Totembob
Medusa
16
4 / 4 / 14
9,566
870
11,030
9,929
5,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
itzSpícy
Chronos
16
4 / 4 / 15
9,416
856
8,824
13,483
7,247
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
16
0 / 5 / 16
9,399
854
6,700
18,904
26,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
15
4 / 4 / 3
8,605
782
9,338
9,158
4,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
JUSTAKO22
Poseidon
15
0 / 3 / 7
8,200
745
8,297
8,847
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
15
2 / 5 / 7
8,389
763
8,234
11,773
5,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
tinkashi
Lancelot
15
8 / 10 / 1
10,016
911
9,638
16,171
10,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
48
27
Kills
14
16
Deaths
27
72
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
5
16
1.6
W
Skadi
AVogAdRo2
Skadi
8
3
12
4.67
L
Hera
4
4
3
1.38
L
Poseidon
JUSTAKO22
Poseidon
0
3
7
1.17
W
Kuzenbo
Nikirasi
Kuzenbo
2
3
17
3.5
W
9
2
14
8
W
Medusa
Totembob
Medusa
4
4
14
2.75
L
Raijin
2
5
7
1.1
W
Chronos
itzSpícy
Chronos
4
4
15
2.88
L
Lancelot
tinkashi
Lancelot
8
10
1
0.85

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,411
Damage
42,207
57,297
Taken
64,853
42,158
Mitigated
51,636
21,210
Healing
17,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,700
1,961
889
4,956
18,904
26,149
0
7,698
11,206
14,184
0
W
Skadi
AVogAdRo2
Skadi
19,887
7,038
1,658
2,599
10,635
5,550
142
5,592
5,043
0
35,292
L
Hera
9,338
1,607
371
2,048
9,158
4,621
1,042
4,748
4,410
21,897
0
L
Poseidon
JUSTAKO22
Poseidon
8,297
96
1,516
3,219
8,847
4,171
374
4,274
4,573
29,220
0
W
Kuzenbo
Nikirasi
Kuzenbo
5,223
1,577
1,745
2,823
14,096
19,443
356
7,955
6,141
8,176
0
W
15,447
166
2,546
3,474
9,154
4,824
1,376
4,334
4,820
34,705
0
W
Medusa
Totembob
Medusa
11,030
5,465
1,479
1,866
9,929
5,094
1,686
5,397
4,532
0
18,905
L
Raijin
8,234
123
45
2,204
11,773
5,894
648
5,535
6,238
17,471
0
W
Chronos
itzSpícy
Chronos
8,824
3,376
0
3,020
13,483
7,247
1,169
9,291
4,192
25,047
0
L
Lancelot
tinkashi
Lancelot
9,638
510
1,170
985
16,171
10,801
0
7,239
8,932
0
12,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,184
Gold Earned
44,609
145
Minions Killed
126
0
Camps Cleared
0
1,109,614
Distance Traveled
994,071
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,399
854
19
2
0
188,905
3
W
Skadi
9,945
904
30
3
0
208,024
1
L
Hera
8,605
782
31
3
0
190,377
4
L
Poseidon
8,200
745
46
4
0
231,738
1
W
Kuzenbo
9,507
864
4
0
0
222,897
0
W
Janus
10,750
977
48
4
0
239,323
3
W
Medusa
9,566
870
20
2
0
227,951
1
L
Raijin
8,389
763
26
2
0
184,696
0
W
Chronos
9,416
856
43
4
0
211,419
1
L
Lancelot
10,016
911
4
0
0
198,355
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role