Player Matchup

Fenrir
Fenrir
Cxrtwrxght
Fenrir
Level 63
God Stats
2W - 0L
1,399 SR
Queue Stats
23W - 31L
1,296 Elo+
Solo
Nox
Nox
DaRkNiGhTmArE166
Nox
Level 136
God Stats
29W - 29L
1,492 SR
Queue Stats
512W - 549L
1,347 Elo+
Solo
Sylvanus
Sylvanus
GwaDaKu
Sylvanus
Level 124
God Stats
19W - 16L
1,496 SR
Queue Stats
284W - 325L
1,308 Elo+
Solo
Cu Chulainn
Cu Chulainn
MurailleDeChine_
Cu Chulainn
Level 44
God Stats
1W - 4L
1,236 SR
Queue Stats
56W - 68L
1,280 Elo+
Solo
Ishtar
Ishtar
wtftïtanïa
Ishtar
Level 104
God Stats
1W - 0L
1,781 SR
Queue Stats
1W - 1L
1,200 Elo+
Solo
Team Averages
Level 94
1,481 SR
1,286 Elo+

VS

Team Averages
Level 84
1,568 SR
1,377 Elo+
Cupid
Cupid
 
Cupid
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Cry0ph03n1x
Shiva
Level 80
God Stats
1W - 1L
1,667 SR
Queue Stats
2W - 11L
1,141 Elo+
Solo
Ymir
Ymir
DeadBrownBread
Ymir
Level 146
God Stats
9W - 9L
1,435 SR
Queue Stats
202W - 219L
1,308 Elo+
Solo
Olorun
Olorun
PsyKlame_FR
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
f6-for-win-fast
Sylvanus
Level 42
God Stats
4W - 2L
1,738 SR
Queue Stats
27W - 30L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Cxrtwrxght
Fenrir
13
0 / 3 / 7
7,552
444
4,629
12,539
5,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
11 / 2 / 2
9,867
580
13,836
9,326
4,448
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
GwaDaKu
Sylvanus
13
2 / 0 / 8
8,889
523
6,716
15,433
14,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
MurailleDeChine_
Cu Chulainn
15
1 / 1 / 0
9,159
539
8,896
14,533
10,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
13
2 / 0 / 7
8,171
481
9,438
8,321
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 3 / 1
7,067
416
6,657
11,153
4,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
1 / 2 / 0
8,342
491
7,833
16,332
11,935
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 5 / 0
6,616
389
6,118
15,522
8,623
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
13
2 / 3 / 3
7,917
466
5,020
9,545
4,736
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
13
1 / 3 / 3
7,761
457
7,303
13,398
8,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
16
Kills
6
6
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
1
0.5
L
1
2
0
0.5
W
Fenrir
Cxrtwrxght
Fenrir
0
3
7
1.17
W
11
2
2
6
L
1
5
0
0.2
W
Sylvanus
GwaDaKu
Sylvanus
2
0
8
6
W
Cu Chulainn
MurailleDeChine_
Cu Chulainn
1
1
0
1
L
Olorun
2
3
3
1.17
L
Sylvanus
1
3
3
0.83
W
Ishtar
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,515
Damage
32,931
60,152
Taken
65,950
38,443
Mitigated
37,902
27,426
Healing
22,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,657
3,210
345
4,233
11,153
4,202
0
3,598
7,555
0
44,962
L
7,833
1,080
255
5,056
16,332
11,935
0
1,290
15,042
0
65,242
W
Fenrir
Cxrtwrxght
Fenrir
4,629
1,733
0
2,349
12,539
5,316
156
2,744
9,795
0
45,161
W
13,836
845
0
3,025
9,326
4,448
0
5,985
3,341
64,793
0
L
6,118
2,154
605
3,238
15,522
8,623
0
7,194
8,328
31,222
169
W
Sylvanus
GwaDaKu
Sylvanus
6,716
2,512
2,573
7,951
15,433
14,905
31
5,224
10,209
32,041
2,816
W
Cu Chulainn
MurailleDeChine_
Cu Chulainn
8,896
2,840
0
6,054
14,533
10,092
0
1,733
12,800
0
70,866
L
Olorun
5,020
3,316
0
2,797
9,545
4,736
294
5,880
3,665
46,069
0
L
Sylvanus
7,303
2,575
597
5,536
13,398
8,406
0
2,282
11,116
53,416
17,371
W
Ishtar
9,438
4,965
0
5,474
8,321
3,682
1,900
2,173
6,148
0
51,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,638
Gold Earned
37,703
443
Minions Killed
447
0
Camps Cleared
0
1,549,466
Distance Traveled
1,410,626
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,067
416
86
5
0
259,163
3
L
Shiva
8,342
491
113
7
0
322,340
3
W
Fenrir
7,552
444
73
4
0
352,887
1
W
Nox
9,867
580
104
6
0
336,273
8
L
Ymir
6,616
389
44
3
0
275,528
1
W
Sylvanus
8,889
523
45
3
0
268,470
1
W
Cu Chulainn
9,159
539
125
7
0
317,697
0
L
Olorun
7,917
466
96
6
0
295,775
0
L
Sylvanus
7,761
457
108
6
0
257,820
2
W
Ishtar
8,171
481
96
6
0
274,139
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role