Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
LittleDevoted
Horus
Level 147
God Stats
1W - 3L
1,269 SR
Queue Stats
234W - 252L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
RCalvo8
Danzaburou
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Saji_Hyuga
Nu Wa
Level 155
God Stats
1W - 2L
1,514 SR
Queue Stats
45W - 53L
1,493 Elo+
Party 1
Anubis
Anubis
TheAklop
Anubis
Level 128
God Stats
92W - 82L
1,551 SR
Queue Stats
217W - 230L
1,454 Elo+
Party 1
Team Averages
Level 129
1,467 SR
1,481 Elo+

VS

Team Averages
Level 125
1,602 SR
1,501 Elo+
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Arnisius
Ah Muzen Cab
Level 160
God Stats
3W - 6L
1,692 SR
Queue Stats
140W - 160L
1,499 Elo+
Solo
Thor
Thor
KlausKlasuKlaus
Thor
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,511 Elo+
Solo
Olorun
Olorun
reignbowforrest
Olorun
Level 155
God Stats
0W - 1L
1,820 SR
Queue Stats
192W - 180L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
9 / 0 / 1
9,067
648
7,612
11,170
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 3 / 5
7,209
515
3,085
11,385
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
RCalvo8
Danzaburou
13
1 / 2 / 1
7,844
560
7,970
14,444
6,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
13
1 / 2 / 6
8,044
575
5,311
7,288
2,181
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
TheAklop
Anubis
15
8 / 0 / 2
9,478
677
12,359
7,708
3,862
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 5 / 0
6,543
467
3,613
10,305
7,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kumbhakarna
 
Kumbhakarna
10
0 / 4 / 2
6,097
436
3,182
13,677
10,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
Arnisius
Ah Muzen Cab
12
2 / 3 / 2
7,375
527
7,322
9,281
3,156
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
3 / 3 / 2
7,095
507
7,136
12,296
4,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 5 / 2
6,870
491
9,420
12,063
3,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
20
Kills
7
7
Deaths
20
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
9
0
1
9.5
L
King Arthur
 
King Arthur
0
5
0
0
L
Kumbhakarna
 
Kumbhakarna
0
4
2
0.25
L
Ah Muzen Cab
Arnisius
Ah Muzen Cab
2
3
2
1
L
3
3
2
1.33
W
1
3
5
1.17
W
Danzaburou
RCalvo8
Danzaburou
1
2
1
0.75
W
Nu Wa
1
2
6
2
W
Anubis
TheAklop
Anubis
8
0
2
9
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,337
Damage
30,673
51,995
Taken
57,622
23,514
Mitigated
28,500
23,636
Healing
11,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
7,612
1,569
0
3,226
11,170
4,721
906
495
10,675
70,519
0
L
King Arthur
 
King Arthur
3,613
315
0
1,682
10,305
7,232
0
5,394
4,911
0
48,275
L
Kumbhakarna
 
Kumbhakarna
3,182
194
0
1,060
13,677
10,331
0
4,079
9,598
13,752
0
L
Ah Muzen Cab
Arnisius
Ah Muzen Cab
7,322
3,143
0
2,766
9,281
3,156
0
5,869
3,412
0
66,943
L
7,136
2,643
0
911
12,296
4,159
0
6,392
5,904
0
51,285
W
3,085
1,473
1,344
3,788
11,385
6,652
495
2,691
8,694
0
20,123
W
Danzaburou
RCalvo8
Danzaburou
7,970
4,510
0
6,964
14,444
6,098
0
8,559
5,885
0
66,498
W
Nu Wa
5,311
818
0
2,692
7,288
2,181
788
0
7,288
62,181
0
W
Anubis
TheAklop
Anubis
12,359
821
0
5,622
7,708
3,862
1,371
857
6,851
76,568
0
L
9,420
5,758
120
4,542
12,063
3,622
859
3,548
8,515
55,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,642
Gold Earned
33,980
483
Minions Killed
380
0
Camps Cleared
0
1,334,932
Distance Traveled
1,294,124
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,067
648
111
8
0
312,461
5
L
King Arthur
6,543
467
84
6
0
250,992
1
L
Kumbhakarna
6,097
436
20
1
0
259,273
2
L
Ah Muzen Cab
7,375
527
111
8
0
267,044
2
L
Thor
7,095
507
77
6
0
297,179
1
W
Horus
7,209
515
29
2
0
279,047
6
W
Danzaburou
7,844
560
98
7
0
232,351
2
W
Nu Wa
8,044
575
112
8
0
248,440
4
W
Anubis
9,478
677
133
10
0
262,633
7
L
Olorun
6,870
491
88
6
0
219,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role