Player Matchup

King Arthur
King Arthur
Silver IV
 
King Arthur
Silver IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver I
Broncio
Cthulhu
Silver I
Level 135
God Stats
0W - 3L
1,215 SR
Queue Stats
223W - 228L
1,231 MMR
Solo
Mercury
Mercury
Silver I
Robaperas
Mercury
Silver I
Level 160
God Stats
2W - 2L
1,452 SR
Queue Stats
29W - 34L
1,448 MMR
Solo
Ullr
Ullr
Silver IV
Schuppï
Ullr
Silver IV
Level 80
God Stats
4W - 7L
1,565 SR
Queue Stats
10W - 21L
1,039 MMR
Solo
Vulcan
Vulcan
Gold III
Ysoo
Vulcan
Gold III
Level 160
God Stats
6W - 9L
1,498 SR
Queue Stats
147W - 146L
1,513 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,446 SR
1,346 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,551 SR
1,298 MMR
Danzaburou
Danzaburou
Silver III
Gabe027
Danzaburou
Silver III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 221L
603 MMR
Solo
Arachne
Arachne
Gold V
JustFenix
Arachne
Gold V
Level 129
God Stats
9W - 2L
1,682 SR
Queue Stats
152W - 157L
1,278 MMR
Solo
Tyr
Tyr
Platinum IV
Lorettoo
Tyr
Platinum IV
Level 160
God Stats
6W - 5L
1,551 SR
Queue Stats
159W - 151L
1,560 MMR
Solo
Hera
Hera
Silver I
StylishShadow
Hera
Silver I
Level 42
God Stats
6W - 6L
1,569 SR
Queue Stats
31W - 32L
1,550 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
pedromartines4
Ah Muzen Cab
Gold III
Level 122
God Stats
1W - 0L
1,453 SR
Queue Stats
30W - 21L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 4 / 2
9,744
464
7,276
18,437
16,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Broncio
Cthulhu
13
2 / 5 / 4
8,892
423
10,116
25,201
32,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Robaperas
Mercury
16
3 / 7 / 5
10,318
491
16,738
25,517
11,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
17
3 / 4 / 1
10,583
504
13,473
16,536
6,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Ysoo
Vulcan
16
2 / 5 / 1
10,226
487
16,024
15,217
7,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SetHadesNe ZhaAgni

VS

Bans
ChronosIshtarKaliAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gabe027
Danzaburou
19
4 / 2 / 2
12,916
615
11,822
20,866
10,665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
JustFenix
Arachne
20
7 / 2 / 8
13,258
631
15,500
26,583
14,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 2 / 13
12,068
575
12,156
28,144
41,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
8 / 2 / 7
13,371
637
21,075
15,297
8,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
pedromartines4
Ah Muzen Cab
19
3 / 4 / 7
13,079
623
16,814
16,382
8,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
62
12
Kills
25
25
Deaths
12
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
4
2
0.75
L
Cthulhu
Broncio
Cthulhu
2
5
4
0.8
W
Danzaburou
Gabe027
Danzaburou
4
2
2
2.5
W
Arachne
JustFenix
Arachne
7
2
8
5.5
W
3
2
13
4.75
L
Mercury
Robaperas
Mercury
3
7
5
0.79
L
Ullr
3
4
1
0.88
W
8
2
7
5.75
L
Vulcan
Ysoo
Vulcan
2
5
1
0.5
W
Ah Muzen Cab
pedromartines4
Ah Muzen Cab
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,627
Damage
77,367
100,908
Taken
107,272
74,187
Mitigated
83,098
13,258
Healing
44,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,276
543
0
3,641
18,437
16,065
228
3,251
15,186
108
56,305
L
Cthulhu
Broncio
Cthulhu
10,116
1,249
368
3,363
25,201
32,045
0
7,280
17,921
36,489
7,353
W
Danzaburou
Gabe027
Danzaburou
11,822
5,826
0
12,419
20,866
10,665
5,997
3,994
16,872
0
115,547
W
Arachne
JustFenix
Arachne
15,500
11,961
0
8,739
26,583
14,349
176
7,392
19,142
0
145,285
W
12,156
2,301
0
11,281
28,144
41,102
357
6,159
21,785
0
46,442
L
Mercury
Robaperas
Mercury
16,738
8,593
0
1,097
25,517
11,564
0
2,357
23,160
0
97,190
L
Ullr
13,473
5,363
0
3,631
16,536
6,960
0
1,054
15,482
0
97,798
W
21,075
8,719
1,171
7,465
15,297
8,250
2,244
7,764
7,533
124,991
0
L
Vulcan
Ysoo
Vulcan
16,024
4,318
0
1,158
15,217
7,553
0
7,133
8,084
98,568
0
W
Ah Muzen Cab
pedromartines4
Ah Muzen Cab
16,814
4,736
0
3,821
16,382
8,732
2,539
2,609
13,357
0
113,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,763
Gold Earned
64,692
650
Minions Killed
740
0
Camps Cleared
0
2,019,551
Distance Traveled
2,075,435
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,744
464
100
5
0
389,883
9
L
Cthulhu
8,892
423
74
4
0
393,300
8
W
Danzaburou
12,916
615
166
8
0
356,462
4
W
Arachne
13,258
631
167
8
0
465,833
4
W
Tyr
12,068
575
57
3
0
471,622
8
L
Mercury
10,318
491
149
7
0
432,268
2
L
Ullr
10,583
504
156
7
0
378,167
4
W
Hera
13,371
637
179
9
0
399,633
5
L
Vulcan
10,226
487
171
8
0
425,933
5
W
Ah Muzen Cab
13,079
623
171
8
0
381,885
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role