Player Matchup

Cthulhu
Cthulhu
SLM_ColeWRLD
Cthulhu
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 14L
1,071 Elo+
Party 2
Mercury
Mercury
WeAreSpacePeople
Mercury
Level 25
God Stats
5W - 8L
1,296 SR
Queue Stats
6W - 10L
1,236 Elo+
Party 2
Ishtar
Ishtar
styrofoam1980
Ishtar
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,511 Elo+
Party 2
Team Averages
Level 42
1,432 SR
1,273 Elo+

VS

Team Averages
Level 39
1,542 SR
1,366 Elo+
Scylla
Scylla
Three60SoloKO
Scylla
Level 70
God Stats
74W - 90L
1,536 SR
Queue Stats
338W - 364L
1,404 Elo+
Party 1
Sun Wukong
Sun Wukong
temp-141297
Sun Wukong
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 41L
1,274 Elo+
Solo
Chernobog
Chernobog
x618xSlapDatHoe
Chernobog
Level 6
God Stats
14W - 18L
1,589 SR
Queue Stats
26W - 26L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SLM_ColeWRLD
Cthulhu
13
0 / 3 / 4
8,423
648
5,982
13,301
10,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 0
8,685
668
8,834
13,301
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 7 / 2
8,059
620
4,622
11,965
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 7
10,028
771
16,012
6,422
2,588
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
temp-141297
Sun Wukong
15
2 / 3 / 7
9,546
734
6,344
15,441
12,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chernobog
x618xSlapDatHoe
Chernobog
17
5 / 0 / 7
10,251
789
10,486
9,778
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
12
12
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
SLM_ColeWRLD
Cthulhu
0
3
4
0.67
W
5
1
7
8.5
L
3
2
0
1.5
L
1
7
2
0.29
W
Sun Wukong
temp-141297
Sun Wukong
2
3
7
1.83
W
Chernobog
x618xSlapDatHoe
Chernobog
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,438
Damage
32,842
38,567
Taken
31,641
20,394
Mitigated
19,806
4,404
Healing
12,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
SLM_ColeWRLD
Cthulhu
5,982
117
658
1,070
13,301
10,761
0
6,083
7,218
28,487
0
W
16,012
1,540
0
2,049
6,422
2,588
589
1,056
5,366
39,850
0
L
8,834
4,395
0
1,123
13,301
5,993
0
2,822
10,479
0
32,026
L
4,622
3,012
0
1,553
11,965
3,640
0
7,177
4,788
0
15,804
W
Sun Wukong
temp-141297
Sun Wukong
6,344
913
0
5,270
15,441
12,300
606
2,928
12,513
0
42,074
W
Chernobog
x618xSlapDatHoe
Chernobog
10,486
6,416
0
5,365
9,778
4,918
1,407
2,049
7,729
0
48,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,167
Gold Earned
29,825
112
Minions Killed
184
0
Camps Cleared
0
669,667
Distance Traveled
712,373
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,423
648
27
2
0
231,295
4
W
Scylla
10,028
771
46
4
0
242,527
0
L
Mercury
8,685
668
50
4
0
270,111
0
L
Ishtar
8,059
620
35
3
0
168,261
1
W
Sun Wukong
9,546
734
69
5
0
237,478
3
W
Chernobog
10,251
789
69
5
0
232,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role