Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Fat Chibi
Cerberus
Level 72
God Stats
10W - 11L
1,529 SR
Queue Stats
78W - 61L
1,576 Elo+
Party 2
Sun Wukong
Sun Wukong
Vortekkz x
Sun Wukong
Level 120
God Stats
2W - 2L
1,597 SR
Queue Stats
89W - 81L
1,540 Elo+
Party 2
King Arthur
King Arthur
Zoro XF
King Arthur
Level 127
God Stats
14W - 18L
1,455 SR
Queue Stats
228W - 196L
1,501 Elo+
Party 2
Neith
Neith
ii Iz LeGeNd 1
Neith
Level 105
God Stats
3W - 3L
1,546 SR
Queue Stats
80W - 60L
1,557 Elo+
Party 2
Team Averages
Level 114
1,525 SR
1,535 Elo+

VS

Team Averages
Level 111
1,654 SR
1,504 Elo+
Hun Batz
Hun Batz
DnBb_OwNeR_4GOLD
Hun Batz
Level 101
God Stats
4W - 2L
1,729 SR
Queue Stats
125W - 118L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
heanangesese
Sylvanus
Level 137
God Stats
10W - 5L
1,589 SR
Queue Stats
169W - 140L
1,546 Elo+
Party 3
Guan Yu
Guan Yu
jaimelabaguette1
Guan Yu
Level 104
God Stats
3W - 1L
1,554 SR
Queue Stats
298W - 294L
1,425 Elo+
Solo
Janus
Janus
rodilon
Janus
Level 104
God Stats
2W - 1L
1,749 SR
Queue Stats
79W - 73L
1,514 Elo+
Party 1
Apollo
Apollo
zTweezy__z
Apollo
Level 107
God Stats
6W - 3L
1,650 SR
Queue Stats
264W - 209L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 1 / 4
8,713
545
8,733
8,152
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
Fat Chibi
Cerberus
12
1 / 2 / 5
6,815
426
4,689
11,236
6,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
Vortekkz x
Sun Wukong
12
1 / 2 / 6
7,738
484
5,339
12,665
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Zoro XF
King Arthur
13
2 / 4 / 1
7,837
490
8,532
15,616
7,151
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 3 / 0
7,207
450
7,286
11,880
3,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 1
8,588
537
4,734
12,228
5,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
heanangesese
Sylvanus
13
1 / 2 / 5
7,600
475
7,246
11,896
12,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

15
3 / 0 / 0
8,733
546
5,898
10,838
11,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Janus
rodilon
Janus
14
2 / 2 / 1
8,698
544
6,328
9,006
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
zTweezy__z
Apollo
15
4 / 1 / 4
9,591
599
11,267
14,319
6,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
7
Kills
12
12
Deaths
7
16
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
4
4
W
2
2
1
1.25
L
Cerberus
Fat Chibi
Cerberus
1
2
5
1.75
L
Sun Wukong
Vortekkz x
Sun Wukong
1
2
6
2
L
King Arthur
Zoro XF
King Arthur
2
4
1
0.63
W
Sylvanus
heanangesese
Sylvanus
1
2
5
1.75
L
1
3
0
0.33
W
3
0
0
3
W
Janus
rodilon
Janus
2
2
1
1.25
W
Apollo
zTweezy__z
Apollo
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,579
Damage
35,473
59,549
Taken
58,287
30,106
Mitigated
39,834
16,396
Healing
26,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
8,733
538
116
1,664
8,152
3,507
0
2,280
5,834
88,556
0
W
4,734
1,193
0
5,508
12,228
5,017
0
1,032
11,196
0
73,328
L
Cerberus
Fat Chibi
Cerberus
4,689
261
0
2,915
11,236
6,529
0
4,253
6,850
18,545
0
L
Sun Wukong
Vortekkz x
Sun Wukong
5,339
1,537
0
2,212
12,665
9,309
0
2,603
10,062
0
52,486
L
King Arthur
Zoro XF
King Arthur
8,532
963
0
3,632
15,616
7,151
0
2,258
12,706
17
50,825
W
Sylvanus
heanangesese
Sylvanus
7,246
2,135
1,300
3,486
11,896
12,578
0
4,057
7,839
30,311
11,919
L
7,286
3,079
0
5,857
11,880
3,610
0
1,549
10,331
0
55,671
W
5,898
1,279
496
7,169
10,838
11,950
167
899
9,939
0
55,726
W
Janus
rodilon
Janus
6,328
913
0
1,152
9,006
4,096
0
4,529
4,477
64,980
0
W
Apollo
zTweezy__z
Apollo
11,267
7,648
0
7,558
14,319
6,193
150
2,922
11,397
0
87,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,310
Gold Earned
43,210
443
Minions Killed
587
0
Camps Cleared
0
1,517,639
Distance Traveled
1,583,954
25
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,713
545
145
9
0
339,864
9
W
Hun Batz
8,588
537
126
8
0
352,967
4
L
Cerberus
6,815
426
40
3
0
305,960
3
L
Sun Wukong
7,738
484
89
6
0
326,113
8
L
King Arthur
7,837
490
84
5
0
279,243
5
W
Sylvanus
7,600
475
66
4
0
276,806
6
L
Neith
7,207
450
85
5
0
266,459
0
W
Guan Yu
8,733
546
114
7
0
315,542
2
W
Janus
8,698
544
135
8
0
341,585
10
W
Apollo
9,591
599
146
9
0
297,054
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role