Player Matchup

Sylvanus
Sylvanus
Josue_1155
Sylvanus
Level 107
God Stats
4W - 3L
1,483 SR
Queue Stats
34W - 31L
1,454 Elo+
Party 1
Kuzenbo
Kuzenbo
ShrekTheMovie
Kuzenbo
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 61L
1,527 Elo+
Solo
Medusa
Medusa
el_morris77
Medusa
Level 69
God Stats
3W - 2L
1,415 SR
Queue Stats
37W - 34L
1,445 Elo+
Party 1
Awilix
Awilix
thealchemist1713
Awilix
Level 109
God Stats
6W - 5L
1,473 SR
Queue Stats
157W - 186L
1,403 Elo+
Solo
Merlin
Merlin
thebluedeadpool
Merlin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,418 Elo+
Party 1
Team Averages
Level 98
1,474 SR
1,449 Elo+

VS

Team Averages
Level 122
1,504 SR
1,421 Elo+
Ravana
Ravana
BTLmatt
Ravana
Level 159
God Stats
18W - 13L
1,634 SR
Queue Stats
350W - 345L
1,455 Elo+
Party 2
Ymir
Ymir
Demetrio402
Ymir
Level 44
God Stats
2W - 3L
1,492 SR
Queue Stats
11W - 28L
1,280 Elo+
Solo
Fenrir
Fenrir
GaaraFerrari
Fenrir
Level 158
God Stats
4W - 5L
1,500 SR
Queue Stats
195W - 219L
1,490 Elo+
Party 2
Neith
Neith
King Mickey96
Neith
Level 128
God Stats
11W - 7L
1,650 SR
Queue Stats
336W - 362L
1,522 Elo+
Solo
Yu Huang
Yu Huang
Merlin4075
Yu Huang
Level 119
God Stats
1W - 6L
1,245 SR
Queue Stats
312W - 315L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Josue_1155
Sylvanus
13
1 / 0 / 9
8,503
531
6,400
7,952
6,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
14
0 / 1 / 3
8,391
524
2,219
13,001
12,933
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
14
6 / 0 / 1
8,958
560
8,955
7,647
3,466
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 2 / 4
8,580
536
7,594
12,133
5,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 3 / 1
8,526
533
5,323
7,546
3,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BTLmatt
Ravana
15
1 / 2 / 2
8,808
551
14,217
8,397
6,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
0 / 3 / 0
6,280
393
935
10,175
7,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
13
4 / 5 / 1
8,081
505
7,500
17,566
7,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 1
7,509
469
4,396
9,220
4,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Merlin4075
Yu Huang
3
0 / 0 / 1
4,935
308
249
1,265
367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
12
Kills
6
6
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ravana
BTLmatt
Ravana
1
2
2
1
L
0
3
0
0
L
Fenrir
4
5
1
0.9
W
Sylvanus
Josue_1155
Sylvanus
1
0
9
5.5
L
1
2
1
0.75
L
Yu Huang
Merlin4075
Yu Huang
0
0
1
0.5
W
Kuzenbo
0
1
3
1.5
W
Medusa
6
0
1
6.5
W
2
2
4
2
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,491
Damage
27,297
48,279
Taken
46,623
31,413
Mitigated
26,331
13,761
Healing
14,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BTLmatt
Ravana
14,217
4,082
0
2,783
8,397
6,816
0
3,726
4,671
0
72,197
L
935
198
248
1,342
10,175
7,532
0
3,968
6,207
11,939
0
L
Fenrir
7,500
2,079
0
7,796
17,566
7,405
0
4,787
12,779
0
53,042
W
Sylvanus
Josue_1155
Sylvanus
6,400
1,853
1,060
3,718
7,952
6,949
0
993
6,769
36,315
0
L
4,396
1,899
0
1,949
9,220
4,211
864
1,023
8,197
0
73,723
L
Yu Huang
Merlin4075
Yu Huang
249
0
0
500
1,265
367
0
438
827
7,753
0
W
Kuzenbo
2,219
994
0
4,450
13,001
12,933
0
0
12,125
46,517
0
W
Medusa
8,955
3,617
0
2,089
7,647
3,466
1,221
252
7,395
0
73,737
W
7,594
2,938
0
1,340
12,133
5,001
0
309
11,731
0
75,345
W
5,323
626
0
1,104
7,546
3,064
234
0
7,497
53,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,958
Gold Earned
35,613
447
Minions Killed
377
0
Camps Cleared
0
1,466,498
Distance Traveled
1,197,367
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,808
551
135
8
0
274,275
3
L
Ymir
6,280
393
16
1
0
274,402
0
L
Fenrir
8,081
505
82
5
0
318,334
4
W
Sylvanus
8,503
531
44
3
0
257,173
1
L
Neith
7,509
469
129
8
0
275,440
1
L
Yu Huang
4,935
308
15
1
0
54,916
0
W
Kuzenbo
8,391
524
92
6
0
287,567
6
W
Medusa
8,958
560
112
7
0
259,841
2
W
Awilix
8,580
536
108
7
0
363,731
1
W
Merlin
8,526
533
91
6
0
298,186
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role