Player Matchup

Scylla
Scylla
Gold III
Angelthebeast89
Scylla
Gold III
Level 129
God Stats
6W - 2L
1,816 SR
Queue Stats
32W - 24L
1,750 MMR
Party 2
Thor
Thor
Gold IV
Djyns
Thor
Gold IV
Level 107
God Stats
1W - 0L
1,619 SR
Queue Stats
106W - 107L
1,441 MMR
Party 2
Da Ji
Da Ji
Gold III
Lil_Hank93
Da Ji
Gold III
Level 160
God Stats
8W - 8L
1,738 SR
Queue Stats
55W - 53L
1,638 MMR
Solo
Medusa
Medusa
Gold III
NAJJARVENEZUELA
Medusa
Gold III
Level 154
God Stats
10W - 8L
1,530 SR
Queue Stats
260W - 256L
1,585 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
Y-u-Soft
Cu Chulainn
Gold II
Level 121
God Stats
13W - 11L
1,520 SR
Queue Stats
76W - 75L
1,593 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,645 SR
1,601 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,558 SR
1,600 MMR
Sobek
Sobek
Gold I
CinemaFit
Sobek
Gold I
Level 157
God Stats
2W - 4L
1,516 SR
Queue Stats
79W - 81L
1,594 MMR
Solo
Charybdis
Charybdis
Gold I
Kukyos-
Charybdis
Gold I
Level 100
God Stats
11W - 14L
1,503 SR
Queue Stats
356W - 360L
1,598 MMR
Solo
Shiva
Shiva
Silver II
LockedDoorPiper
Shiva
Silver II
Level 135
God Stats
3W - 2L
1,631 SR
Queue Stats
9W - 7L
1,575 MMR
Party 1
Anubis
Anubis
Gold II
animats
Anubis
Gold II
Level 155
God Stats
5W - 8L
1,584 SR
Queue Stats
322W - 328L
1,654 MMR
Solo
Set
Set
Silver II
itspayso
Set
Silver II
Level 139
God Stats
1W - 1L
1,555 SR
Queue Stats
3W - 2L
1,576 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 7
10,166
508
9,469
9,457
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
Djyns
Thor
17
1 / 2 / 2
10,823
541
7,884
18,639
11,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
17
9 / 3 / 1
10,897
545
7,856
19,002
8,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 4 / 5
10,602
530
12,865
18,371
6,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cu Chulainn
Y-u-Soft
Cu Chulainn
15
5 / 2 / 10
10,710
536
13,342
16,189
12,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KaliHadesAtlasKukulkan

VS

Bans
CabrakanAwilixMauiBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CinemaFit
Sobek
14
2 / 0 / 6
9,628
481
6,116
13,388
15,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
Kukyos-
Charybdis
15
2 / 7 / 6
9,482
474
10,205
19,089
8,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 3 / 1
11,337
567
17,631
17,092
14,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
animats
Anubis
17
4 / 5 / 4
10,710
536
9,087
13,695
6,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
3 / 5 / 6
10,196
510
8,171
16,504
8,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
20
Kills
14
14
Deaths
20
25
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
3
7
1.83
L
Sobek
CinemaFit
Sobek
2
0
6
5
W
Thor
Djyns
Thor
1
2
2
1
L
Charybdis
Kukyos-
Charybdis
2
7
6
0.71
W
Da Ji
9
3
1
3.17
L
3
3
1
1.17
W
3
4
5
1.38
W
Cu Chulainn
Y-u-Soft
Cu Chulainn
5
2
10
5
L
Anubis
animats
Anubis
4
5
4
1.2
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,416
Damage
51,210
81,658
Taken
79,768
42,632
Mitigated
52,981
20,670
Healing
25,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,469
677
0
1,089
9,457
3,472
0
2,980
6,205
87,754
0
L
Sobek
CinemaFit
Sobek
6,116
1,099
0
5,580
13,388
15,289
0
2,535
10,715
28,634
0
W
Thor
Djyns
Thor
7,884
719
0
4,646
18,639
11,197
0
408
18,231
0
94,210
L
Charybdis
Kukyos-
Charybdis
10,205
5,110
0
7,060
19,089
8,144
0
1,194
17,893
0
79,943
W
Da Ji
7,856
2,811
0
1,687
19,002
8,533
474
2,855
16,051
0
87,361
L
17,631
3,733
0
5,580
17,092
14,353
984
1,965
15,075
187
99,208
W
12,865
6,070
0
7,078
18,371
6,760
0
4,459
13,754
0
78,160
W
Cu Chulainn
Y-u-Soft
Cu Chulainn
13,342
2,063
0
6,170
16,189
12,670
0
4,012
12,027
10,892
49,807
L
Anubis
animats
Anubis
9,087
287
0
5,732
13,695
6,859
0
2,757
10,766
83,330
0
L
8,171
3,944
0
1,797
16,504
8,336
0
2,356
14,057
0
87,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,198
Gold Earned
51,353
628
Minions Killed
587
0
Camps Cleared
0
1,976,845
Distance Traveled
1,886,660
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,166
508
160
8
0
395,989
6
L
Sobek
9,628
481
31
2
0
372,977
5
W
Thor
10,823
541
175
9
0
373,482
4
L
Charybdis
9,482
474
120
6
0
332,575
4
W
Da Ji
10,897
545
105
5
0
408,222
5
L
Shiva
11,337
567
171
9
0
404,784
4
W
Medusa
10,602
530
119
6
0
380,247
3
W
Cu Chulainn
10,710
536
69
3
0
418,905
8
L
Anubis
10,710
536
141
7
0
343,391
5
L
Set
10,196
510
124
6
0
432,933
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role