Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
ChrisDWong
Xing Tian
Level 160
God Stats
1W - 1L
1,818 SR
Queue Stats
66W - 60L
1,641 Elo+
Solo
Ao Kuang
Ao Kuang
Noystec
Ao Kuang
Level 157
God Stats
2W - 3L
1,971 SR
Queue Stats
233W - 180L
1,674 Elo+
Party 1
Lancelot
Lancelot
Voing
Lancelot
Level 159
God Stats
0W - 2L
1,619 SR
Queue Stats
152W - 117L
1,693 Elo+
Party 1
Hun Batz
Hun Batz
seapepp
Hun Batz
Level 141
God Stats
1W - 1L
1,874 SR
Queue Stats
105W - 62L
1,710 Elo+
Party 2
Team Averages
Level 152
1,756 SR
1,644 Elo+

VS

Team Averages
Level 139
1,712 SR
1,621 Elo+
Zeus
Zeus
BlancoDragon009
Zeus
Level 160
God Stats
12W - 2L
1,947 SR
Queue Stats
444W - 440L
1,591 Elo+
Solo
Sun Wukong
Sun Wukong
EndlessOceans
Sun Wukong
Level 160
God Stats
3W - 1L
1,612 SR
Queue Stats
654W - 572L
1,602 Elo+
Solo
Artio
Artio
HopelessWall686
Artio
Level 147
God Stats
3W - 0L
1,557 SR
Queue Stats
212W - 192L
1,655 Elo+
Solo
Achilles
Achilles
PitchSteel
Achilles
Level 159
God Stats
3W - 4L
1,637 SR
Queue Stats
215W - 185L
1,623 Elo+
Solo
Tsukuyomi
Tsukuyomi
estoyfierro
Tsukuyomi
Level 68
God Stats
9W - 2L
1,808 SR
Queue Stats
320W - 235L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
1 / 7 / 11
9,451
727
14,749
17,402
7,957
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
ChrisDWong
Xing Tian
17
2 / 4 / 7
9,980
768
7,409
17,174
23,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Noystec
Ao Kuang
17
6 / 5 / 6
10,738
826
12,886
13,763
7,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
Voing
Lancelot
16
2 / 5 / 9
9,018
694
11,897
15,032
12,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
seapepp
Hun Batz
15
3 / 4 / 6
8,961
689
12,190
10,618
5,832
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 12
9,788
753
13,457
14,993
7,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
EndlessOceans
Sun Wukong
16
2 / 3 / 14
10,264
790
9,343
18,403
22,846
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 2 / 12
11,445
880
8,673
17,493
27,277
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
PitchSteel
Achilles
17
6 / 3 / 14
10,809
831
17,736
19,145
27,584
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tsukuyomi
estoyfierro
Tsukuyomi
18
6 / 2 / 11
10,532
810
18,794
11,866
7,683
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
88
14
Kills
25
25
Deaths
14
39
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
7
11
0.93
W
3
4
12
2.25
L
Xing Tian
ChrisDWong
Xing Tian
2
4
7
1.38
W
Sun Wukong
EndlessOceans
Sun Wukong
2
3
14
3
W
8
2
12
7
L
Ao Kuang
Noystec
Ao Kuang
6
5
6
1.8
W
Achilles
PitchSteel
Achilles
6
3
14
4.33
L
Lancelot
Voing
Lancelot
2
5
9
1.3
W
Tsukuyomi
estoyfierro
Tsukuyomi
6
2
11
5.75
L
Hun Batz
seapepp
Hun Batz
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,131
Damage
68,003
73,989
Taken
81,900
58,274
Mitigated
93,108
17,255
Healing
28,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
14,749
1,743
1,033
2,476
17,402
7,957
133
6,708
10,515
33,748
0
W
13,457
2,035
2,934
4,329
14,993
7,718
1,219
8,244
6,749
29,656
0
L
Xing Tian
ChrisDWong
Xing Tian
7,409
752
831
3,132
17,174
23,868
237
3,841
12,958
12,289
0
W
Sun Wukong
EndlessOceans
Sun Wukong
9,343
1,132
3,865
3,408
18,403
22,846
883
8,420
9,813
0
18,606
W
8,673
549
3,074
5,597
17,493
27,277
520
6,675
10,569
14,528
0
L
Ao Kuang
Noystec
Ao Kuang
12,886
3,652
119
3,718
13,763
7,843
1,614
4,560
8,836
20,343
0
W
Achilles
PitchSteel
Achilles
17,736
3,878
506
2,591
19,145
27,584
882
7,767
11,105
0
20,925
L
Lancelot
Voing
Lancelot
11,897
1,309
518
4,028
15,032
12,774
0
2,458
12,286
0
21,888
W
Tsukuyomi
estoyfierro
Tsukuyomi
18,794
3,354
412
2,270
11,866
7,683
1,276
3,938
7,928
0
44,358
L
Hun Batz
seapepp
Hun Batz
12,190
2,185
772
628
10,618
5,832
116
4,563
5,911
0
22,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,148
Gold Earned
52,838
122
Minions Killed
141
0
Camps Cleared
0
1,161,494
Distance Traveled
1,254,076
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,451
727
44
3
0
203,010
0
W
Zeus
9,788
753
44
3
0
219,234
3
L
Xing Tian
9,980
768
8
1
0
243,434
3
W
Sun Wukong
10,264
790
23
2
0
230,492
1
W
Artio
11,445
880
11
1
0
264,526
4
L
Ao Kuang
10,738
826
21
2
0
213,260
0
W
Achilles
10,809
831
17
1
0
247,431
0
L
Lancelot
9,018
694
17
1
0
274,221
0
W
Tsukuyomi
10,532
810
46
4
0
292,393
5
L
Hun Batz
8,961
689
32
2
0
227,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role