Player Matchup

Horus
Horus
castle98
Horus
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 58L
1,311 Elo+
Party 2
Chiron
Chiron
germanypinguino
Chiron
Level 129
God Stats
1W - 2L
1,477 SR
Queue Stats
78W - 137L
1,287 Elo+
Party 2
Hera
Hera
pablots31
Hera
Level 45
God Stats
2W - 12L
1,126 SR
Queue Stats
34W - 81L
1,177 Elo+
Party 2
Team Averages
Level 87
1,367 SR
1,258 Elo+

VS

Team Averages
Level 99
1,504 SR
1,748 Elo+
King Arthur
King Arthur
MikeKrüger
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 16L
1,770 Elo+
Party 1
Da Ji
Da Ji
Skibakua
Da Ji
Level 156
God Stats
1W - 0L
1,470 SR
Queue Stats
318W - 113L
1,711 Elo+
Party 1
Tiamat
Tiamat
alterdaus
Tiamat
Level 124
God Stats
4W - 3L
1,543 SR
Queue Stats
251W - 82L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
castle98
Horus
15
1 / 8 / 4
11,151
620
10,108
24,085
14,795
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
6 / 5 / 4
13,916
773
24,203
28,745
12,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hera
18
4 / 11 / 5
13,472
748
15,587
18,565
7,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MikeKrüger
King Arthur
20
6 / 2 / 17
14,141
786
22,873
21,669
13,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Skibakua
Da Ji
18
7 / 7 / 12
13,941
775
16,869
24,829
21,547
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
alterdaus
Tiamat
20
11 / 2 / 11
14,614
812
22,418
15,823
15,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
11
Kills
24
24
Deaths
11
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
King Arthur
MikeKrüger
King Arthur
6
2
17
7.25
W
Da Ji
Skibakua
Da Ji
7
7
12
1.86
W
Tiamat
alterdaus
Tiamat
11
2
11
8.25
L
Horus
castle98
Horus
1
8
4
0.38
L
6
5
4
1.6
L
Hera
4
11
5
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,898
Damage
62,160
71,395
Taken
62,321
34,792
Mitigated
50,548
13,983
Healing
10,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
MikeKrüger
King Arthur
22,873
4,872
0
3,326
21,669
13,454
1,040
7,237
14,432
0
87,877
W
Da Ji
Skibakua
Da Ji
16,869
3,978
897
2,439
24,829
21,547
683
5,114
19,715
0
42,890
W
Tiamat
alterdaus
Tiamat
22,418
1,910
0
4,243
15,823
15,547
1,458
3,406
12,417
74,961
0
L
Horus
castle98
Horus
10,108
5,125
715
3,242
24,085
14,795
0
7,828
15,890
0
35,850
L
24,203
13,561
736
7,988
28,745
12,883
1,979
9,319
18,843
0
88,656
L
Hera
15,587
4,180
0
1,302
18,565
7,114
229
5,317
12,854
44,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,539
Gold Earned
42,696
211
Minions Killed
239
0
Camps Cleared
0
867,508
Distance Traveled
1,034,386
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,141
786
81
5
0
381,336
4
W
Da Ji
13,941
775
40
2
0
299,130
0
W
Tiamat
14,614
812
118
7
0
353,920
1
L
Horus
11,151
620
50
3
0
303,396
1
L
Chiron
13,916
773
108
6
0
307,375
5
L
Hera
13,472
748
53
3
0
256,737
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role