Player Matchup

Sun Wukong
Sun Wukong
DariethWolf
Sun Wukong
Level 109
God Stats
16W - 14L
1,537 SR
Queue Stats
410W - 420L
1,488 Elo+
Solo
Ra
Ra
Migtoru
Ra
Level 105
God Stats
7W - 8L
1,512 SR
Queue Stats
283W - 324L
1,442 Elo+
Solo
Danzaburou
Danzaburou
OmalBR
Danzaburou
Level 127
God Stats
8W - 3L
1,542 SR
Queue Stats
101W - 83L
1,522 Elo+
Party 1
Kuzenbo
Kuzenbo
tenaguito
Kuzenbo
Level 107
God Stats
6W - 6L
1,618 SR
Queue Stats
117W - 123L
1,420 Elo+
Party 1
Pele
Pele
Ðusty
Pele
Level 107
God Stats
17W - 10L
1,693 SR
Queue Stats
41W - 27L
1,620 Elo+
Solo
Team Averages
Level 111
1,580 SR
1,498 Elo+

VS

Team Averages
Level 85
1,524 SR
1,489 Elo+
Pele
Pele
Hydrus2
Pele
Level 89
God Stats
1W - 3L
1,370 SR
Queue Stats
292W - 263L
1,485 Elo+
Solo
Bakasura
Bakasura
LunchyBoxHero
Bakasura
Level 95
God Stats
1W - 4L
1,280 SR
Queue Stats
287W - 306L
1,493 Elo+
Party 2
Ares
Ares
MrPanini
Ares
Level 67
God Stats
1W - 1L
1,958 SR
Queue Stats
85W - 95L
1,559 Elo+
Solo
Sylvanus
Sylvanus
TheEightBall999
Sylvanus
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 29L
1,408 Elo+
Solo
Medusa
Medusa
osamabeanladan
Medusa
Level 66
God Stats
8W - 9L
1,512 SR
Queue Stats
169W - 179L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DariethWolf
Sun Wukong
20
7 / 1 / 16
15,094
539
19,469
33,241
40,950
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
10 / 4 / 16
15,849
566
32,373
23,529
12,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
OmalBR
Danzaburou
20
13 / 5 / 10
16,378
585
28,518
27,633
13,072
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
tenaguito
Kuzenbo
17
2 / 6 / 17
13,295
475
12,209
32,251
59,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
Ðusty
Pele
20
16 / 3 / 15
16,627
594
35,810
27,419
16,399
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Hydrus2
Pele
19
3 / 10 / 6
13,387
478
24,508
40,078
38,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
LunchyBoxHero
Bakasura
20
8 / 10 / 1
13,806
493
21,677
36,717
19,213
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
10
0 / 9 / 4
9,390
335
6,156
23,385
18,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
17
0 / 13 / 7
11,239
401
11,995
33,238
29,161
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
6 / 6 / 2
13,548
484
19,626
32,804
14,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
37
48
Kills
17
19
Deaths
48
74
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DariethWolf
Sun Wukong
7
1
16
15
L
Pele
Hydrus2
Pele
3
10
6
0.6
L
Bakasura
LunchyBoxHero
Bakasura
8
10
1
0.85
W
10
4
16
4.5
L
Ares
0
9
4
0.22
W
Danzaburou
OmalBR
Danzaburou
13
5
10
3.6
L
Sylvanus
0
13
7
0.27
L
6
6
2
1.17
W
Kuzenbo
tenaguito
Kuzenbo
2
6
17
1.75
W
Pele
Ðusty
Pele
16
3
15
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

128,379
Damage
83,962
144,073
Taken
166,222
142,047
Mitigated
119,811
51,757
Healing
41,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DariethWolf
Sun Wukong
19,469
3,739
903
15,506
33,241
40,950
2,494
4,059
26,949
0
99,957
L
Pele
Hydrus2
Pele
24,508
3,160
0
11,747
40,078
38,835
0
11,586
28,176
0
98,804
L
Bakasura
LunchyBoxHero
Bakasura
21,677
12,124
0
5,109
36,717
19,213
0
9,274
27,197
0
102,876
W
32,373
3,088
6,434
8,881
23,529
12,624
3,768
4,831
17,995
154,621
0
L
Ares
6,156
677
204
4,330
23,385
18,441
0
7,320
15,847
14,797
0
W
Danzaburou
OmalBR
Danzaburou
28,518
16,929
0
14,044
27,633
13,072
7,999
6,234
20,693
0
119,786
L
Sylvanus
11,995
1,471
1,599
6,343
33,238
29,161
141
8,741
24,131
57,673
0
L
19,626
9,939
0
12,456
32,804
14,161
2,036
7,008
25,664
0
108,760
W
Kuzenbo
tenaguito
Kuzenbo
12,209
4,053
0
2,788
32,251
59,002
854
7,349
22,741
37,198
1,554
W
Pele
Ðusty
Pele
35,810
10,364
0
3,201
27,419
16,399
1,368
5,971
20,585
0
166,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,243
Gold Earned
61,370
699
Minions Killed
545
0
Camps Cleared
0
2,721,478
Distance Traveled
2,114,606
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
15,094
539
140
5
0
546,660
2
L
Pele
13,387
478
143
5
0
435,270
3
L
Bakasura
13,806
493
177
6
0
504,526
5
W
Ra
15,849
566
223
8
0
550,612
1
L
Ares
9,390
335
9
0
0
306,318
1
W
Danzaburou
16,378
585
141
5
0
511,669
1
L
Sylvanus
11,239
401
83
3
0
396,809
1
L
Medusa
13,548
484
133
5
0
471,683
0
W
Kuzenbo
13,295
475
34
1
0
508,290
3
W
Pele
16,627
594
161
6
0
604,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role