Player Matchup

Sylvanus
Sylvanus
AdrenalChip874
Sylvanus
Level 106
God Stats
6W - 3L
1,726 SR
Queue Stats
51W - 32L
1,583 Elo+
Party 1
Vulcan
Vulcan
iYA1000
Vulcan
Level 119
God Stats
50W - 60L
1,451 SR
Queue Stats
69W - 96L
1,407 Elo+
Solo
Neith
Neith
m879
Neith
Level 27
God Stats
0W - 2L
1,303 SR
Queue Stats
50W - 28L
1,598 Elo+
Party 1
Team Averages
Level 84
1,494 SR
1,529 Elo+

VS

Team Averages
Level 108
1,877 SR
2,054 Elo+
Merlin
Merlin
KevonCastle
Merlin
Level 145
God Stats
3W - 0L
1,701 SR
Queue Stats
62W - 4L
2,032 Elo+
Party 2
Hercules
Hercules
greencup69
Hercules
Level 25
God Stats
11W - 0L
1,948 SR
Queue Stats
110W - 6L
2,074 Elo+
Party 2
Lancelot
Lancelot
ΑnkaraMessi
Lancelot
Level 155
God Stats
10W - 2L
1,983 SR
Queue Stats
836W - 97L
2,056 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 5 / 4
7,104
592
3,449
18,066
15,733
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
iYA1000
Vulcan
13
2 / 8 / 1
7,710
643
5,562
16,308
6,937
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
m879
Neith
13
2 / 7 / 4
8,073
673
7,729
15,258
6,602
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
4 / 1 / 13
9,583
799
17,937
7,714
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
greencup69
Hercules
16
10 / 0 / 7
11,216
935
16,294
12,451
13,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Lancelot
ΑnkaraMessi
Lancelot
13
6 / 5 / 9
9,881
823
12,219
14,892
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
20
20
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
5
4
0.6
W
Merlin
4
1
13
10.5
W
Hercules
greencup69
Hercules
10
0
7
13.5
L
Vulcan
iYA1000
Vulcan
2
8
1
0.31
L
Neith
m879
Neith
2
7
4
0.57
W
Lancelot
ΑnkaraMessi
Lancelot
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,740
Damage
46,450
49,632
Taken
35,057
29,272
Mitigated
23,539
6,209
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,449
433
936
2,088
18,066
15,733
0
6,425
11,641
6,436
0
W
Merlin
17,937
1,945
0
1,870
7,714
3,062
409
1,969
5,745
67,084
0
W
Hercules
greencup69
Hercules
16,294
4,091
0
5,644
12,451
13,251
0
3,224
9,227
0
33,158
L
Vulcan
iYA1000
Vulcan
5,562
3,211
62
1,785
16,308
6,937
0
5,037
11,271
17,638
0
L
Neith
m879
Neith
7,729
3,334
0
1,338
15,258
6,602
0
6,475
8,783
0
31,040
W
Lancelot
ΑnkaraMessi
Lancelot
12,219
1,697
0
3,134
14,892
7,226
351
3,951
10,941
0
34,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,887
Gold Earned
30,680
81
Minions Killed
181
0
Camps Cleared
0
589,638
Distance Traveled
714,878
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,104
592
4
0
0
190,694
3
W
Merlin
9,583
799
104
9
0
210,369
4
W
Hercules
11,216
935
40
3
0
269,169
1
L
Vulcan
7,710
643
14
1
0
191,575
2
L
Neith
8,073
673
63
5
0
207,369
3
W
Lancelot
9,881
823
37
3
0
235,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role