Player Matchup

Freya
Freya
Kallumasaurus
Freya
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 105L
1,406 Elo+
Party 1
Mercury
Mercury
MarshallJD
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Sobek
Sobek
runningriot1998
Sobek
Level 102
God Stats
0W - 1L
1,558 SR
Queue Stats
84W - 121L
1,390 Elo+
Party 1
Team Averages
Level 80
1,519 SR
1,432 Elo+

VS

Team Averages
Level 89
1,422 SR
1,571 Elo+
Janus
Janus
MülayimSERT
Janus
Level 125
God Stats
1W - 1L
1,256 SR
Queue Stats
19W - 21L
1,544 Elo+
Party 2
Apollo
Apollo
Ronskyyyyy
Apollo
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 17L
1,630 Elo+
Solo
Cerberus
Cerberus
siddetliserefsiz
Cerberus
Level 14
God Stats
3W - 3L
1,511 SR
Queue Stats
17W - 17L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
7,279
809
5,987
9,931
4,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
MarshallJD
Mercury
10
0 / 9 / 1
6,337
704
2,041
11,916
5,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 3
6,917
769
3,492
13,116
12,736
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 9
8,903
989
14,220
4,567
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apollo
Ronskyyyyy
Apollo
14
6 / 0 / 10
8,688
965
9,576
6,142
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 3 / 11
7,649
850
4,865
9,542
4,904
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
48
4
Kills
18
18
Deaths
4
5
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Mercury
MarshallJD
Mercury
0
9
1
0.06
W
8
1
9
12.5
W
Apollo
Ronskyyyyy
Apollo
6
0
10
11
L
1
6
3
0.42
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,520
Damage
28,661
34,963
Taken
20,251
22,630
Mitigated
9,773
4,339
Healing
4,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,987
2,130
0
1,977
9,931
4,869
0
4,834
5,097
18,533
2,036
L
Mercury
MarshallJD
Mercury
2,041
649
605
421
11,916
5,025
0
7,614
4,302
0
15,680
W
14,220
1,826
0
500
4,567
1,926
751
1,970
2,597
44,222
0
W
Apollo
Ronskyyyyy
Apollo
9,576
6,570
0
2,054
6,142
2,943
1,566
2,639
3,503
0
40,315
L
3,492
533
0
1,336
13,116
12,736
0
6,719
6,397
12,622
0
W
4,865
478
0
1,666
9,542
4,904
256
4,593
4,949
16,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,533
Gold Earned
25,240
61
Minions Killed
152
0
Camps Cleared
0
409,565
Distance Traveled
498,278
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,279
809
29
3
0
132,443
3
L
Mercury
6,337
704
21
2
0
136,083
0
W
Janus
8,903
989
79
9
0
171,573
3
W
Apollo
8,688
965
43
5
0
163,484
1
L
Sobek
6,917
769
11
1
0
141,039
0
W
Cerberus
7,649
850
30
3
0
163,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role