Player Matchup

Agni
Agni
 
Agni
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Ak47Greece
Kali
Level 156
God Stats
12W - 13L
1,532 SR
Queue Stats
511W - 557L
1,564 Elo+
Solo
Fenrir
Fenrir
JunioRHulk
Fenrir
Level 129
God Stats
2W - 1L
1,679 SR
Queue Stats
8W - 6L
1,724 Elo+
Solo
Ganesha
Ganesha
bellodimamma
Ganesha
Level 157
God Stats
37W - 45L
1,530 SR
Queue Stats
232W - 249L
1,564 Elo+
Solo
Team Averages
Level 127
1,548 SR
1,570 Elo+

VS

Team Averages
Level 124
1,537 SR
1,503 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Boss_Paragon_God
Chaac
Level 123
God Stats
6W - 2L
1,608 SR
Queue Stats
276W - 274L
1,442 Elo+
Party 1
Rama
Rama
MagicMuchta
Rama
Level 149
God Stats
2W - 2L
1,589 SR
Queue Stats
53W - 43L
1,586 Elo+
Solo
Cthulhu
Cthulhu
SuxXx09
Cthulhu
Level 123
God Stats
1W - 1L
1,497 SR
Queue Stats
233W - 220L
1,529 Elo+
Solo
Kukulkan
Kukulkan
lowkeyhyperr
Kukulkan
Level 67
God Stats
13W - 15L
1,491 SR
Queue Stats
202W - 182L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 4 / 1
5,936
495
1,853
6,908
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
 
Neith
8
1 / 3 / 2
5,385
449
5,816
7,074
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,854
488
5,845
14,273
6,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
JunioRHulk
Fenrir
10
4 / 3 / 0
6,236
520
4,966
10,975
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
bellodimamma
Ganesha
9
0 / 3 / 3
5,770
481
4,449
10,635
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
8 / 1 / 4
8,151
679
8,373
9,840
3,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 0 / 3
7,160
597
8,297
9,537
6,847
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
2 / 2 / 4
6,311
526
6,116
8,214
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
SuxXx09
Cthulhu
10
1 / 1 / 5
6,272
523
4,774
8,398
4,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
lowkeyhyperr
Kukulkan
13
4 / 1 / 4
7,460
622
5,165
4,696
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
16
16
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
4
1
0.13
L
Neith
 
Neith
1
3
2
0.67
W
Thor
 
Thor
8
1
4
10
L
0
3
0
0
W
1
0
3
2.5
L
Fenrir
JunioRHulk
Fenrir
4
3
0
1.33
W
2
2
4
2
W
Cthulhu
SuxXx09
Cthulhu
1
1
5
3.5
L
Ganesha
bellodimamma
Ganesha
0
3
3
0.5
W
Kukulkan
lowkeyhyperr
Kukulkan
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,929
Damage
32,725
49,865
Taken
40,685
23,046
Mitigated
19,925
16,464
Healing
16,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,853
440
0
570
6,908
2,199
774
1,261
5,647
36,412
0
L
Neith
 
Neith
5,816
2,806
0
1,385
7,074
2,845
0
2,303
4,771
0
33,017
W
Thor
 
Thor
8,373
2,584
0
3,758
9,840
3,872
150
1,995
7,845
0
50,514
L
5,845
3,210
0
7,405
14,273
6,176
0
0
14,273
0
43,048
W
8,297
3,536
0
3,648
9,537
6,847
0
0
9,537
0
49,751
L
Fenrir
JunioRHulk
Fenrir
4,966
1,279
0
4,475
10,975
4,480
0
2,260
8,715
0
30,812
W
6,116
4,747
0
4,634
8,214
2,957
410
1,380
6,834
0
44,906
W
Cthulhu
SuxXx09
Cthulhu
4,774
1,145
48
3,729
8,398
4,446
0
1,378
7,020
22,037
2,699
L
Ganesha
bellodimamma
Ganesha
4,449
681
0
2,629
10,635
7,346
0
3,725
6,910
21,280
1,275
W
Kukulkan
lowkeyhyperr
Kukulkan
5,165
730
0
887
4,696
1,803
225
1,145
3,551
50,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
35,354
298
Minions Killed
409
0
Camps Cleared
0
1,013,329
Distance Traveled
1,078,119
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,936
495
80
7
0
198,444
4
L
Neith
5,385
449
68
6
0
191,175
0
W
Thor
8,151
679
91
8
0
243,384
5
L
Kali
5,854
488
78
7
0
214,928
5
W
Chaac
7,160
597
96
8
0
223,177
1
L
Fenrir
6,236
520
49
4
0
221,385
3
W
Rama
6,311
526
87
7
0
194,292
4
W
Cthulhu
6,272
523
33
3
0
213,151
4
L
Ganesha
5,770
481
23
2
0
187,397
2
W
Kukulkan
7,460
622
102
9
0
204,115
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role