Player Matchup

Chaac
Chaac
Platinum III
A6Sentinel9A
Chaac
Platinum III
Level 156
God Stats
7W - 14L
1,429 SR
Queue Stats
232W - 239L
1,614 MMR
Solo
Ymir
Ymir
Gold I
DenisThaKing
Ymir
Gold I
Level 156
God Stats
17W - 8L
1,697 SR
Queue Stats
229W - 242L
1,634 MMR
Solo
Fenrir
Fenrir
Gold II
Meadow_of_death
Fenrir
Gold II
Level 157
God Stats
8W - 5L
1,629 SR
Queue Stats
135W - 139L
1,712 MMR
Party 1
Agni
Agni
Gold II
Y-u-Soft
Agni
Gold II
Level 121
God Stats
1W - 2L
1,573 SR
Queue Stats
76W - 75L
1,641 MMR
Solo
Ishtar
Ishtar
Gold III
captainmarvel67
Ishtar
Gold III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,546 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 143
1,566 SR
1,630 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 116
1,574 SR
1,587 MMR
Sun Wukong
Sun Wukong
Gold II
 
Sun Wukong
Gold II
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Gold II
 
Kali
Gold II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
Ajw004
Skadi
Gold II
Level 126
God Stats
7W - 5L
1,597 SR
Queue Stats
30W - 27L
1,700 MMR
Party 2
Artio
Artio
Gold IV
DiamondBacon
Artio
Gold IV
Level 123
God Stats
2W - 0L
1,533 SR
Queue Stats
27W - 26L
1,551 MMR
Party 2
Vulcan
Vulcan
Gold I
thejrock2010
Vulcan
Gold I
Level 127
God Stats
18W - 7L
1,740 SR
Queue Stats
227W - 230L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 4
10,868
494
18,030
26,745
20,628
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 6
9,982
454
8,782
20,192
23,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
6 / 6 / 5
9,950
452
15,804
24,397
14,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Agni
1
0 / 0 / 0
4,160
189
0
0
0
15
3 / 6 / 0
9,657
439
9,989
19,702
9,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HadesYu HuangMulanChang'e

VS

Bans
LokiYemojaIzanamiLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
6 / 3 / 3
13,014
592
12,922
18,754
17,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kali
 
Kali
17
1 / 5 / 9
10,883
495
8,201
22,712
10,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Skadi
Ajw004
Skadi
19
6 / 4 / 3
12,133
552
16,820
14,453
5,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 1 / 12
10,419
474
6,337
21,397
22,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
19
7 / 2 / 7
12,158
553
24,666
12,682
6,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
55
15
Kills
21
21
Deaths
15
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
3
3
2.5
W
Kali
 
Kali
1
5
9
1.1
L
4
6
4
1
W
Skadi
Ajw004
Skadi
6
4
3
1.88
L
2
3
6
1.67
W
1
1
12
7
L
6
6
5
1.42
L
Agni
0
0
0
0
L
3
6
0
0.5
W
Vulcan
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,605
Damage
68,946
91,036
Taken
89,998
67,490
Mitigated
62,686
22,150
Healing
17,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
12,922
4,288
0
5,584
18,754
17,581
170
2,090
16,664
0
121,229
W
Kali
 
Kali
8,201
4,210
0
3,872
22,712
10,336
1,310
2,387
20,325
0
101,812
L
18,030
3,786
0
6,914
26,745
20,628
364
10,691
16,054
9,434
88,704
W
Skadi
Ajw004
Skadi
16,820
5,376
0
1,082
14,453
5,492
3,353
1,827
12,626
0
119,492
L
8,782
2,426
0
2,867
20,192
23,297
0
7,492
12,700
50,045
0
W
6,337
1,881
1,557
4,954
21,397
22,996
502
2,511
18,886
23,571
2,939
L
15,804
5,348
0
6,196
24,397
14,428
21
8,254
16,143
0
80,487
L
Agni
0
0
0
0
0
0
0
0
0
0
0
L
9,989
6,299
0
6,173
19,702
9,137
0
3,954
15,748
0
73,205
W
Vulcan
24,666
9,336
0
826
12,682
6,281
1,891
2,005
10,677
102,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,617
Gold Earned
58,607
458
Minions Killed
682
0
Camps Cleared
0
1,547,138
Distance Traveled
2,158,963
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,014
592
199
9
0
417,521
5
W
Kali
10,883
495
136
6
0
448,645
6
L
Chaac
10,868
494
139
6
0
370,874
4
W
Skadi
12,133
552
175
8
0
405,460
4
L
Ymir
9,982
454
83
4
0
397,207
4
W
Artio
10,419
474
31
1
0
431,685
4
L
Fenrir
9,950
452
106
5
0
424,072
7
L
Agni
4,160
189
0
0
0
0
0
L
Ishtar
9,657
439
130
6
0
354,985
4
W
Vulcan
12,158
553
141
6
0
455,652
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role