Player Matchup

Merlin
Merlin
Masters
Blueavatar
Merlin
Masters
Level 158
God Stats
3W - 9L
1,503 SR
Queue Stats
205W - 199L
2,420 MMR
Party 2
Bellona
Bellona
Diamond I
Rightwaydown
Bellona
Diamond I
Level 154
God Stats
2W - 2L
1,650 SR
Queue Stats
116W - 102L
2,386 MMR
Party 2
Ravana
Ravana
Diamond II
RigidRigel
Ravana
Diamond II
Level 155
God Stats
8W - 7L
1,665 SR
Queue Stats
161W - 141L
2,438 MMR
Party 1
Ullr
Ullr
Diamond II
Shmepo
Ullr
Diamond II
Level 159
God Stats
2W - 2L
1,685 SR
Queue Stats
139W - 118L
2,400 MMR
Party 1
Cabrakan
Cabrakan
Diamond II
VanLikesToParty
Cabrakan
Diamond II
Level 139
God Stats
2W - 7L
1,313 SR
Queue Stats
162W - 149L
2,410 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 153
1,563 SR
2,411 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,631 SR
2,224 MMR
Sobek
Sobek
Diamond I
 
Sobek
Diamond I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
ButteryGod
Danzaburou
Masters
Level 157
God Stats
9W - 6L
1,596 SR
Queue Stats
307W - 270L
2,428 MMR
Party 3
Guan Yu
Guan Yu
Diamond II
Freick
Guan Yu
Diamond II
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 53L
2,414 MMR
Solo
Susano
Susano
Masters
Woodmancer
Susano
Masters
Level 160
God Stats
2W - 0L
1,658 SR
Queue Stats
307W - 270L
2,428 MMR
Party 3
Zhong Kui
Zhong Kui
Diamond II
Yuitto
Zhong Kui
Diamond II
Level 109
God Stats
9W - 2L
1,900 SR
Queue Stats
399W - 377L
2,349 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Blueavatar
Merlin
17
2 / 5 / 5
11,011
501
15,471
14,907
7,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Rightwaydown
Bellona
18
2 / 4 / 3
11,747
534
14,644
31,226
31,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
RigidRigel
Ravana
17
3 / 5 / 4
11,018
501
14,851
16,852
10,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ullr
Shmepo
Ullr
19
4 / 6 / 3
12,033
547
7,746
19,932
8,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cabrakan
14
2 / 7 / 4
9,755
443
6,714
25,973
38,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
HadesThorKhepriChronos

VS

Bans
Ne ZhaLancelotDa JiMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
1 / 0 / 19
12,301
559
15,024
21,968
32,248
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
ButteryGod
Danzaburou
20
11 / 3 / 9
15,055
684
26,694
23,404
11,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Freick
Guan Yu
20
5 / 1 / 4
13,453
612
16,161
26,513
39,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Susano
Woodmancer
Susano
18
6 / 4 / 10
12,331
561
10,641
22,945
10,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
Yuitto
Zhong Kui
18
4 / 5 / 9
12,381
563
18,013
17,000
13,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
78
13
Kills
27
27
Deaths
13
19
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
0
19
10.5
L
Merlin
Blueavatar
Merlin
2
5
5
0.9
W
Danzaburou
ButteryGod
Danzaburou
11
3
9
5.17
W
Guan Yu
Freick
Guan Yu
5
1
4
7
L
Bellona
Rightwaydown
Bellona
2
4
3
0.88
L
Ravana
RigidRigel
Ravana
3
5
4
1
L
Ullr
Shmepo
Ullr
4
6
3
0.92
L
Cabrakan
2
7
4
0.57
W
Susano
Woodmancer
Susano
6
4
10
2.75
W
Zhong Kui
Yuitto
Zhong Kui
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,426
Damage
86,533
108,890
Taken
111,830
96,649
Mitigated
107,365
22,945
Healing
55,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
15,024
1,488
0
11,098
21,968
32,248
942
7,373
14,269
43,141
2,151
L
Merlin
Blueavatar
Merlin
15,471
1,126
0
2,524
14,907
7,447
0
6,080
8,719
111,835
188
W
Danzaburou
ButteryGod
Danzaburou
26,694
16,696
0
12,234
23,404
11,389
6,909
6,489
16,915
0
138,657
W
Guan Yu
Freick
Guan Yu
16,161
1,821
5,204
16,891
26,513
39,757
547
2,899
23,614
0
104,004
L
Bellona
Rightwaydown
Bellona
14,644
5,022
0
10,687
31,226
31,479
0
8,101
21,959
0
108,878
L
Ravana
RigidRigel
Ravana
14,851
4,145
0
4,656
16,852
10,763
0
6,272
10,515
0
101,186
L
Ullr
Shmepo
Ullr
7,746
3,001
0
3,066
19,932
8,321
1,626
4,209
15,669
0
83,646
L
Cabrakan
6,714
1,110
0
2,012
25,973
38,639
0
7,828
17,984
30,168
0
W
Susano
Woodmancer
Susano
10,641
2,188
0
5,388
22,945
10,306
0
3,145
19,605
0
74,313
W
Zhong Kui
Yuitto
Zhong Kui
18,013
1,601
0
4,493
17,000
13,665
2,830
5,240
11,760
106,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,564
Gold Earned
65,521
687
Minions Killed
680
0
Camps Cleared
0
2,075,428
Distance Traveled
2,154,546
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,301
559
37
2
0
446,896
9
L
Merlin
11,011
501
190
9
0
397,441
3
W
Danzaburou
15,055
684
166
8
0
397,244
11
W
Guan Yu
13,453
612
192
9
0
460,989
2
L
Bellona
11,747
534
178
8
0
436,034
3
L
Ravana
11,018
501
147
7
0
460,388
6
L
Ullr
12,033
547
147
7
0
383,861
4
L
Cabrakan
9,755
443
25
1
0
397,704
6
W
Susano
12,331
561
93
4
0
453,595
6
W
Zhong Kui
12,381
563
192
9
0
395,822
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role