Player Matchup

Neith
Neith
Bronze II
 
Neith
Bronze II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Silver V
 
Ares
Silver V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Silver III
Kepler45
Chang'e
Silver III
Level 85
God Stats
5W - 6L
1,378 SR
Queue Stats
328W - 335L
882 MMR
Solo
Mercury
Mercury
Bronze I
Londres
Mercury
Bronze I
Level 152
God Stats
23W - 19L
1,569 SR
Queue Stats
75W - 83L
439 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
NyK0w
Tsukuyomi
Silver III
Level 153
God Stats
4W - 7L
1,504 SR
Queue Stats
305W - 318L
774 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 140
1,490 SR
1,019 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,487 SR
1,070 MMR
Bellona
Bellona
Bronze II
 
Bellona
Bronze II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Bronze I
 
Maui
Bronze I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze I
Jowrsh
Izanami
Bronze I
Level 102
God Stats
3W - 3L
1,387 SR
Queue Stats
46W - 60L
740 MMR
Solo
Agni
Agni
Silver III
Mawito16
Agni
Silver III
Level 113
God Stats
17W - 12L
1,547 SR
Queue Stats
410W - 424L
854 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
Zfrom350
Sun Wukong
Bronze I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 52L
758 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 1 / 6
10,339
517
12,533
11,024
5,136
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
 
Ares
12
6 / 4 / 7
9,260
463
14,326
22,006
24,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
Kepler45
Chang'e
16
1 / 5 / 11
9,905
495
16,690
17,238
6,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
Londres
Mercury
17
6 / 3 / 6
11,013
551
10,781
18,421
8,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tsukuyomi
NyK0w
Tsukuyomi
17
7 / 3 / 3
10,790
540
17,291
19,026
11,665
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
KhepriBastetAtlasAh Muzen Cab

VS

Bans
SetGilgameshThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
4 / 3 / 6
9,990
500
10,084
20,689
14,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
 
Maui
10
2 / 8 / 3
7,558
378
4,461
24,685
19,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Jowrsh
Izanami
16
5 / 5 / 3
10,436
522
13,363
19,141
7,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
17
4 / 6 / 6
10,630
532
16,687
13,971
6,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Zfrom350
Sun Wukong
15
1 / 2 / 7
10,002
500
14,216
18,437
14,707
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
41
23
Kills
16
16
Deaths
24
33
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
1
6
6
L
Ares
 
Ares
6
4
7
2.38
W
Bellona
 
Bellona
4
3
6
2.33
W
Maui
 
Maui
2
8
3
0.44
W
Izanami
Jowrsh
Izanami
5
5
3
1.3
L
Chang'e
Kepler45
Chang'e
1
5
11
1.3
L
Mercury
Londres
Mercury
6
3
6
3
W
Agni
4
6
6
1.17
L
Tsukuyomi
NyK0w
Tsukuyomi
7
3
3
2.83
W
Sun Wukong
Zfrom350
Sun Wukong
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,621
Damage
58,811
87,715
Taken
96,923
56,102
Mitigated
62,489
27,799
Healing
17,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,533
6,051
0
4,142
11,024
5,136
2,160
1,696
9,328
0
88,878
L
Ares
 
Ares
14,326
599
0
5,118
22,006
24,062
0
6,939
15,067
26,996
1,969
W
Bellona
 
Bellona
10,084
3,198
0
2,194
20,689
14,138
231
7,196
13,209
0
58,513
W
Maui
 
Maui
4,461
394
463
1,107
24,685
19,639
0
10,716
13,587
18,564
0
W
Izanami
Jowrsh
Izanami
13,363
7,838
0
6,256
19,141
7,818
697
3,672
15,387
0
92,220
L
Chang'e
Kepler45
Chang'e
16,690
1,398
2,386
6,498
17,238
6,927
672
5,839
11,399
73,655
0
L
Mercury
Londres
Mercury
10,781
5,964
0
2,188
18,421
8,312
0
3,292
15,129
0
104,399
W
Agni
16,687
994
271
2,338
13,971
6,187
235
6,812
6,899
87,244
0
L
Tsukuyomi
NyK0w
Tsukuyomi
17,291
5,593
0
7,467
19,026
11,665
888
3,382
15,644
0
94,576
W
Sun Wukong
Zfrom350
Sun Wukong
14,216
3,649
0
5,129
18,437
14,707
492
1,829
16,518
0
78,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,307
Gold Earned
48,616
588
Minions Killed
474
0
Camps Cleared
0
1,945,585
Distance Traveled
1,854,737
25
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,339
517
139
7
0
342,839
8
L
Ares
9,260
463
39
2
0
395,195
5
W
Bellona
9,990
500
84
4
0
395,565
10
W
Maui
7,558
378
22
1
0
374,895
12
W
Izanami
10,436
522
145
7
0
333,327
8
L
Chang'e
9,905
495
122
6
0
360,531
3
L
Mercury
11,013
551
141
7
0
461,728
6
W
Agni
10,630
532
122
6
0
356,983
7
L
Tsukuyomi
10,790
540
147
7
0
385,292
3
W
Sun Wukong
10,002
500
101
5
0
393,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role