Player Matchup

Janus
Janus
EquinoxHG
Janus
Level 124
God Stats
6W - 4L
1,575 SR
Queue Stats
177W - 141L
1,622 Elo+
Party 1
Medusa
Medusa
Flameskimo
Medusa
Level 104
God Stats
17W - 12L
1,599 SR
Queue Stats
72W - 75L
1,526 Elo+
Party 1
Chaac
Chaac
Seirra72
Chaac
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 1
Team Averages
Level 91
1,558 SR
1,549 Elo+

VS

Team Averages
Level 112
1,534 SR
1,528 Elo+
Nike
Nike
SadHandjobs
Nike
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,593 Elo+
Party 2
Ra
Ra
SadSloppy
Ra
Level 130
God Stats
5W - 0L
1,734 SR
Queue Stats
33W - 25L
1,625 Elo+
Party 2
Neith
Neith
mangapanda
Neith
Level 57
God Stats
3W - 8L
1,369 SR
Queue Stats
27W - 43L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
EquinoxHG
Janus
15
2 / 3 / 1
10,171
678
11,367
10,062
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
Flameskimo
Medusa
14
1 / 3 / 0
9,382
625
8,269
13,667
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Seirra72
Chaac
15
1 / 1 / 2
9,479
632
6,504
13,848
16,364
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 4
10,951
730
17,026
15,199
16,800
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 1 / 3
11,535
769
11,678
11,909
6,312
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
0 / 2 / 5
9,715
648
5,095
9,287
3,958
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
7
7
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
EquinoxHG
Janus
2
3
1
0.83
L
Medusa
Flameskimo
Medusa
1
3
0
0.33
W
3
1
4
5
W
4
1
3
5.5
L
Chaac
Seirra72
Chaac
1
1
2
2
W
Neith
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,140
Damage
33,799
37,577
Taken
36,395
26,893
Mitigated
27,070
7,981
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
EquinoxHG
Janus
11,367
55
113
1,072
10,062
4,360
0
2,417
7,645
59,488
0
L
Medusa
Flameskimo
Medusa
8,269
2,829
0
2,457
13,667
6,169
0
3,915
9,752
0
38,140
W
17,026
576
0
425
15,199
16,800
0
5,376
9,823
0
39,969
W
11,678
1,068
2,176
6,246
11,909
6,312
1,026
2,716
9,193
79,765
0
L
Chaac
Seirra72
Chaac
6,504
790
0
4,339
13,848
16,364
0
5,378
8,470
0
19,141
W
Neith
5,095
3,165
675
2,918
9,287
3,958
1,535
3,310
5,977
0
34,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,032
Gold Earned
32,201
194
Minions Killed
227
0
Camps Cleared
0
911,416
Distance Traveled
889,704
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,171
678
95
6
0
292,693
5
L
Medusa
9,382
625
81
5
0
308,074
1
W
Nike
10,951
730
35
2
0
336,534
3
W
Ra
11,535
769
144
10
0
313,896
1
L
Chaac
9,479
632
18
1
0
310,649
3
W
Neith
9,715
648
48
3
0
239,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role