Player Matchup

Aphrodite
Aphrodite
Silver IV
Aldebrand
Aphrodite
Silver IV
Level 154
God Stats
11W - 11L
1,516 SR
Queue Stats
320W - 335L
705 MMR
Solo
Baba Yaga
Baba Yaga
Bronze I
DavyyyDG
Baba Yaga
Bronze I
Level 129
God Stats
6W - 9L
1,447 SR
Queue Stats
73W - 103L
527 MMR
Solo
Bakasura
Bakasura
Silver IV
Moabits2
Bakasura
Silver IV
Level 122
God Stats
5W - 2L
1,678 SR
Queue Stats
286W - 312L
754 MMR
Party 1
Sun Wukong
Sun Wukong
Silver III
alucardinator
Sun Wukong
Silver III
Level 148
God Stats
12W - 7L
1,604 SR
Queue Stats
304W - 327L
774 MMR
Party 1
Rama
Rama
Silver IV
vizarin
Rama
Silver IV
Level 156
God Stats
9W - 8L
1,350 SR
Queue Stats
141W - 165L
680 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,519 SR
688 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 117
1,482 SR
931 MMR
Chiron
Chiron
Bronze II
 
Chiron
Bronze II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Bronze V
Arietis4
Baron Samedi
Bronze V
Level 103
God Stats
1W - 2L
1,464 SR
Queue Stats
37W - 55L
870 MMR
Solo
Nike
Nike
Silver IV
Interesses
Nike
Silver IV
Level 131
God Stats
10W - 4L
1,515 SR
Queue Stats
220W - 230L
609 MMR
Solo
Ravana
Ravana
Silver IV
Kyuj
Ravana
Silver IV
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 81L
848 MMR
Solo
Mercury
Mercury
Silver IV
MoeStash
Mercury
Silver IV
Level 101
God Stats
9W - 10L
1,431 SR
Queue Stats
155W - 160L
830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aldebrand
Aphrodite
20
4 / 5 / 14
14,361
479
12,392
26,178
33,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Baba Yaga
DavyyyDG
Baba Yaga
20
10 / 2 / 10
17,205
574
25,361
18,047
9,842
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bakasura
Moabits2
Bakasura
20
12 / 3 / 8
17,885
596
24,825
32,183
19,745
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
alucardinator
Sun Wukong
20
2 / 1 / 16
16,543
551
22,549
43,723
57,857
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
vizarin
Rama
20
6 / 5 / 16
16,571
552
27,130
30,868
14,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
ThanatosMulanLancelotAnubis

VS

Bans
IzanamiIshtarHeraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
6 / 9 / 3
14,606
487
17,095
28,310
11,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
Arietis4
Baron Samedi
19
2 / 10 / 4
13,464
449
24,449
23,349
12,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 4 / 7
14,221
474
19,701
35,929
45,979
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ravana
Kyuj
Ravana
20
1 / 5 / 2
15,085
503
16,945
21,886
20,942
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mercury
MoeStash
Mercury
20
3 / 6 / 6
13,791
460
13,370
32,906
14,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
38
34
Kills
16
16
Deaths
34
64
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
6
9
3
0.83
W
Aphrodite
Aldebrand
Aphrodite
4
5
14
2.2
L
Baron Samedi
Arietis4
Baron Samedi
2
10
4
0.4
W
Baba Yaga
DavyyyDG
Baba Yaga
10
2
10
7.5
L
4
4
7
1.88
L
Ravana
Kyuj
Ravana
1
5
2
0.4
W
Bakasura
Moabits2
Bakasura
12
3
8
5.33
L
Mercury
MoeStash
Mercury
3
6
6
1
W
Sun Wukong
alucardinator
Sun Wukong
2
1
16
10
W
Rama
vizarin
Rama
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,257
Damage
91,560
150,999
Taken
142,380
134,757
Mitigated
104,978
67,374
Healing
33,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
17,095
7,532
1,617
6,253
28,310
11,462
0
4,656
23,163
0
118,297
W
Aphrodite
Aldebrand
Aphrodite
12,392
1,745
8,547
13,626
26,178
33,178
907
5,391
20,088
66,781
3,056
L
Baron Samedi
Arietis4
Baron Samedi
24,449
955
966
3,921
23,349
12,349
609
9,722
12,761
100,133
0
W
Baba Yaga
DavyyyDG
Baba Yaga
25,361
803
0
5,834
18,047
9,842
4,697
5,775
11,883
146,732
0
L
19,701
2,194
652
7,582
35,929
45,979
0
14,026
20,369
0
89,006
L
Ravana
Kyuj
Ravana
16,945
5,763
0
6,926
21,886
20,942
978
2,973
18,468
55
142,155
W
Bakasura
Moabits2
Bakasura
24,825
15,909
0
11,087
32,183
19,745
1,272
6,211
25,763
0
179,501
L
Mercury
MoeStash
Mercury
13,370
5,668
0
5,294
32,906
14,246
0
6,155
25,607
0
135,691
W
Sun Wukong
alucardinator
Sun Wukong
22,549
6,039
0
16,482
43,723
57,857
462
2,740
40,905
0
139,547
W
Rama
vizarin
Rama
27,130
21,972
0
11,798
30,868
14,135
13,653
5,893
24,816
0
153,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,565
Gold Earned
71,167
893
Minions Killed
850
0
Camps Cleared
0
2,958,561
Distance Traveled
2,686,248
41
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
14,606
487
150
5
0
489,311
0
W
Aphrodite
14,361
479
108
4
0
504,535
5
L
Baron Samedi
13,464
449
149
5
0
476,013
7
W
Baba Yaga
17,205
574
189
6
0
612,147
10
L
Nike
14,221
474
139
5
0
591,358
2
L
Ravana
15,085
503
240
8
0
497,943
8
W
Bakasura
17,885
596
226
8
0
722,190
6
L
Mercury
13,791
460
172
6
0
631,623
8
W
Sun Wukong
16,543
551
203
7
0
612,452
11
W
Rama
16,571
552
167
6
0
507,237
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role