Player Matchup

Neith
Neith
DBaugh5024
Neith
Level 103
God Stats
3W - 7L
1,516 SR
Queue Stats
400W - 326L
1,645 Elo+
Party 1
Danzaburou
Danzaburou
FifthHarmony68
Danzaburou
Level 138
God Stats
7W - 4L
1,610 SR
Queue Stats
499W - 433L
1,682 Elo+
Party 1
Cthulhu
Cthulhu
PR0BABLYAWESOME
Cthulhu
Level 157
God Stats
3W - 3L
1,313 SR
Queue Stats
513W - 401L
1,638 Elo+
Party 1
Horus
Horus
Vanman5623
Horus
Level 137
God Stats
5W - 1L
1,738 SR
Queue Stats
307W - 267L
1,584 Elo+
Party 1
Medusa
Medusa
XLady DemonikaX
Medusa
Level 160
God Stats
61W - 35L
1,668 SR
Queue Stats
1,576W - 1,068L
1,649 Elo+
Party 1
Team Averages
Level 139
1,569 SR
1,640 Elo+

VS

Team Averages
Level 73
1,464 SR
1,496 Elo+
Rama
Rama
Egis89
Rama
Level 147
God Stats
6W - 6L
1,533 SR
Queue Stats
454W - 494L
1,531 Elo+
Solo
Cerberus
Cerberus
Icchuggu
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Metalsiah
Guan Yu
Level 54
God Stats
1W - 3L
1,285 SR
Queue Stats
356W - 346L
1,491 Elo+
Solo
Kali
Kali
SGplaysIt
Kali
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 35L
1,458 Elo+
Solo
Bastet
Bastet
XRAY423
Bastet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
5 / 1 / 18
10,691
764
16,430
13,323
7,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
FifthHarmony68
Danzaburou
20
5 / 1 / 13
12,063
862
18,250
9,859
5,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
7 / 1 / 17
11,617
830
24,168
21,298
30,529
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Horus
16
2 / 2 / 20
9,857
704
7,393
25,864
34,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
10 / 2 / 11
10,951
782
18,622
12,911
6,266
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Egis89
Rama
15
0 / 4 / 1
8,328
595
12,510
15,766
7,963
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Icchuggu
Cerberus
14
2 / 8 / 1
8,743
625
8,556
20,999
22,543
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Guan Yu
Metalsiah
Guan Yu
16
0 / 2 / 3
8,147
582
7,842
20,612
30,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kali
16
1 / 8 / 4
9,142
653
8,681
19,990
10,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
XRAY423
Bastet
15
2 / 7 / 1
8,647
618
11,539
17,637
8,798
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
15
29
Kills
5
7
Deaths
29
79
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
5
1
18
14
L
Rama
Egis89
Rama
0
4
1
0.13
W
Danzaburou
FifthHarmony68
Danzaburou
5
1
13
11.5
L
Cerberus
Icchuggu
Cerberus
2
8
1
0.31
L
Guan Yu
Metalsiah
Guan Yu
0
2
3
0.75
W
7
1
17
15.5
L
Kali
1
8
4
0.38
W
Horus
2
2
20
6
W
10
2
11
7.75
L
Bastet
XRAY423
Bastet
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,863
Damage
49,128
83,255
Taken
95,004
84,424
Mitigated
80,010
42,537
Healing
25,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
16,430
6,768
1,110
2,687
13,323
7,197
2,703
1,694
11,629
0
26,106
L
Rama
Egis89
Rama
12,510
9,634
904
3,248
15,766
7,963
671
4,063
11,703
0
31,864
W
Danzaburou
FifthHarmony68
Danzaburou
18,250
4,688
911
2,166
9,859
5,659
2,900
1,843
8,016
0
50,053
L
Cerberus
Icchuggu
Cerberus
8,556
512
348
3,316
20,999
22,543
258
4,280
16,719
16,892
0
L
Guan Yu
Metalsiah
Guan Yu
7,842
404
3,857
7,191
20,612
30,146
56
6,488
14,124
0
14,214
W
24,168
613
5,892
5,062
21,298
30,529
130
1,768
18,041
38,460
0
L
Kali
8,681
2,434
1,826
2,017
19,990
10,560
0
4,259
15,731
0
16,103
W
Horus
7,393
3,025
10,223
11,890
25,864
34,773
529
1,699
23,129
0
8,401
W
18,622
6,769
988
1,608
12,911
6,266
2,835
1,552
9,681
0
36,835
L
Bastet
XRAY423
Bastet
11,539
2,645
1,046
1,847
17,637
8,798
720
5,078
12,559
0
24,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,179
Gold Earned
43,007
170
Minions Killed
137
0
Camps Cleared
0
1,339,824
Distance Traveled
1,160,899
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,691
764
24
2
0
260,385
0
L
Rama
8,328
595
46
3
0
227,199
6
W
Danzaburou
12,063
862
68
5
0
261,646
0
L
Cerberus
8,743
625
27
2
0
193,149
1
L
Guan Yu
8,147
582
14
1
0
270,180
3
W
Cthulhu
11,617
830
29
2
0
292,327
0
L
Kali
9,142
653
19
1
0
206,307
0
W
Horus
9,857
704
1
0
0
295,525
3
W
Medusa
10,951
782
48
3
0
229,941
0
L
Bastet
8,647
618
31
2
0
264,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role