Player Matchup

Cu Chulainn
Cu Chulainn
CantHelpU8054
Cu Chulainn
Level 22
God Stats
1W - 0L
1,573 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
JinNixx
Merlin
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 24L
1,645 Elo+
Party 2
Rama
Rama
Nordictious
Rama
Level 160
God Stats
9W - 8L
1,465 SR
Queue Stats
438W - 249L
1,737 Elo+
Party 2
Team Averages
Level 112
1,512 SR
1,627 Elo+

VS

Team Averages
Level 73
1,458 SR
1,271 Elo+
Loki
Loki
I Koma I
Loki
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
56W - 85L
1,244 Elo+
Party 1
Anubis
Anubis
LCLILCO BRO
Anubis
Level 59
God Stats
20W - 18L
1,463 SR
Queue Stats
76W - 121L
1,281 Elo+
Party 1
Athena
Athena
ritchQCbolo
Athena
Level 92
God Stats
22W - 34L
1,411 SR
Queue Stats
320W - 527L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CantHelpU8054
Cu Chulainn
14
0 / 9 / 9
9,663
690
8,630
20,672
14,614
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
JinNixx
Merlin
16
5 / 5 / 5
10,888
778
12,404
10,608
3,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
6 / 0 / 3
11,728
838
15,960
14,104
6,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
6 / 4 / 6
10,620
759
11,544
12,514
4,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
15
4 / 6 / 4
9,686
692
13,887
15,501
8,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Athena
17
3 / 1 / 8
11,407
815
8,039
15,704
17,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
11
Kills
13
14
Deaths
11
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
CantHelpU8054
Cu Chulainn
0
9
9
0.5
L
Loki
6
4
6
2.25
W
Merlin
JinNixx
Merlin
5
5
5
1.5
L
Anubis
4
6
4
1
W
6
0
3
7.5
L
Athena
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,994
Damage
33,470
45,384
Taken
43,719
24,871
Mitigated
30,442
9,499
Healing
7,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
CantHelpU8054
Cu Chulainn
8,630
2,226
0
226
20,672
14,614
192
10,115
10,557
0
28,671
L
Loki
11,544
3,107
0
193
12,514
4,808
0
2,819
9,439
0
32,526
W
Merlin
JinNixx
Merlin
12,404
1,016
0
946
10,608
3,996
398
4,825
5,783
38,058
0
L
Anubis
13,887
437
0
2,628
15,501
8,019
29
5,151
10,021
53,801
0
W
15,960
14,120
0
8,327
14,104
6,261
2,050
7,853
6,251
0
64,771
L
Athena
8,039
1,368
445
4,585
15,704
17,615
0
3,838
11,543
27,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,279
Gold Earned
31,713
194
Minions Killed
147
0
Camps Cleared
0
701,911
Distance Traveled
799,424
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,663
690
38
3
0
210,746
1
L
Loki
10,620
759
38
3
0
271,501
2
W
Merlin
10,888
778
54
4
0
224,539
0
L
Anubis
9,686
692
70
5
0
220,246
4
W
Rama
11,728
838
102
7
0
266,626
1
L
Athena
11,407
815
39
3
0
307,677
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role