Player Matchup

Nu Wa
Nu Wa
ColdKingisac
Nu Wa
Level 129
God Stats
29W - 21L
1,664 SR
Queue Stats
290W - 294L
1,532 Elo+
Solo
Awilix
Awilix
KWIKUMAT
Awilix
Level 154
God Stats
3W - 3L
1,459 SR
Queue Stats
106W - 123L
1,472 Elo+
Solo
Neith
Neith
Riddlerthis
Neith
Level 154
God Stats
25W - 13L
1,563 SR
Queue Stats
437W - 403L
1,512 Elo+
Solo
Cthulhu
Cthulhu
more2fear
Cthulhu
Level 51
God Stats
11W - 5L
1,535 SR
Queue Stats
54W - 60L
1,558 Elo+
Solo
Sun Wukong
Sun Wukong
saadam74
Sun Wukong
Level 45
God Stats
3W - 4L
1,426 SR
Queue Stats
25W - 27L
1,495 Elo+
Solo
Team Averages
Level 107
1,529 SR
1,514 Elo+

VS

Team Averages
Level 87
1,504 SR
1,509 Elo+
Merlin
Merlin
ANTI HEALZ
Merlin
Level 154
God Stats
0W - 2L
1,672 SR
Queue Stats
49W - 46L
1,568 Elo+
Solo
Chiron
Chiron
BUCK-1813
Chiron
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 45L
1,380 Elo+
Solo
Susano
Susano
D_SMASHER-287
Susano
Level 117
God Stats
27W - 19L
1,545 SR
Queue Stats
50W - 38L
1,568 Elo+
Solo
Odin
Odin
Drakemajere
Odin
Level 119
God Stats
1W - 2L
1,302 SR
Queue Stats
238W - 277L
1,528 Elo+
Solo
Fafnir
Fafnir
gapsen
Fafnir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 9
12,807
800
28,280
12,163
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
KWIKUMAT
Awilix
18
1 / 5 / 1
11,323
708
4,646
18,081
7,706
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
4 / 1 / 4
13,510
844
9,558
15,089
6,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
more2fear
Cthulhu
19
4 / 2 / 4
12,705
794
13,278
32,584
25,873
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
saadam74
Sun Wukong
18
2 / 2 / 4
11,416
714
6,097
14,402
13,957
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ANTI HEALZ
Merlin
20
5 / 3 / 3
12,127
758
21,560
16,466
8,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
BUCK-1813
Chiron
19
1 / 1 / 5
10,744
672
9,990
13,861
4,774
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
6 / 5 / 4
11,879
742
15,648
18,575
9,276
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
0 / 6 / 4
10,756
672
11,410
20,234
15,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
gapsen
Fafnir
11
0 / 0 / 1
8,683
543
0
2,799
1,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
29
15
Kills
12
12
Deaths
15
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
ANTI HEALZ
Merlin
5
3
3
2.17
L
Chiron
BUCK-1813
Chiron
1
1
5
3.5
W
4
2
9
4.25
L
6
5
4
1.6
L
0
6
4
0.33
W
Awilix
KWIKUMAT
Awilix
1
5
1
0.3
W
4
1
4
6
L
Fafnir
gapsen
Fafnir
0
0
1
0.5
W
Cthulhu
more2fear
Cthulhu
4
2
4
3
W
Sun Wukong
saadam74
Sun Wukong
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,859
Damage
58,608
92,319
Taken
71,935
58,788
Mitigated
39,656
26,999
Healing
7,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ANTI HEALZ
Merlin
21,560
1,210
0
1,609
16,466
8,371
0
7,944
8,522
81,490
0
L
Chiron
BUCK-1813
Chiron
9,990
2,693
618
2,494
13,861
4,774
0
11,010
2,851
0
54,969
W
28,280
7,671
88
1,588
12,163
4,990
4,986
1,676
10,256
68,875
0
L
15,648
3,031
0
312
18,575
9,276
0
8,915
9,660
0
38,886
L
11,410
3,816
72
1,949
20,234
15,881
0
10,890
9,344
0
40,718
W
Awilix
KWIKUMAT
Awilix
4,646
1,385
0
920
18,081
7,706
2,865
2,488
15,369
0
35,405
W
9,558
5,149
0
5,341
15,089
6,262
5,480
5,253
9,801
0
73,889
L
Fafnir
gapsen
Fafnir
0
0
0
0
2,799
1,354
0
2,799
0
0
0
W
Cthulhu
more2fear
Cthulhu
13,278
801
2,913
13,256
32,584
25,873
384
8,218
23,798
39,911
0
W
Sun Wukong
saadam74
Sun Wukong
6,097
1,541
190
2,703
14,402
13,957
250
3,925
10,340
0
27,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,761
Gold Earned
54,189
402
Minions Killed
304
0
Camps Cleared
0
1,734,039
Distance Traveled
1,193,274
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,127
758
113
7
0
288,850
0
L
Chiron
10,744
672
92
6
0
285,522
3
W
Nu Wa
12,807
800
87
5
0
327,230
1
L
Susano
11,879
742
34
2
0
332,457
0
L
Odin
10,756
672
65
4
0
286,445
0
W
Awilix
11,323
708
56
4
0
388,564
0
W
Neith
13,510
844
144
9
0
334,069
6
L
Fafnir
8,683
543
0
0
0
0
0
W
Cthulhu
12,705
794
63
4
0
365,148
1
W
Sun Wukong
11,416
714
52
3
0
319,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role