Player Matchup

Neith
Neith
Derraj
Neith
Level 36
God Stats
24W - 42L
1,389 SR
Queue Stats
28W - 45L
1,419 Elo+
Solo
Mulan
Mulan
Jk_Charlie
Mulan
Level 61
God Stats
6W - 1L
1,683 SR
Queue Stats
19W - 14L
1,561 Elo+
Solo
Nu Wa
Nu Wa
toSAVAGEboy
Nu Wa
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,339 Elo+
Solo
Team Averages
Level 73
1,524 SR
1,440 Elo+

VS

Team Averages
Level 124
1,545 SR
1,491 Elo+
Bacchus
Bacchus
CAULILINI
Bacchus
Level 128
God Stats
24W - 24L
1,497 SR
Queue Stats
1,253W - 1,402L
1,480 Elo+
Solo
Agni
Agni
Milenko420816
Agni
Level 119
God Stats
16W - 14L
1,517 SR
Queue Stats
192W - 217L
1,446 Elo+
Solo
Chiron
Chiron
mangokush92
Chiron
Level 124
God Stats
11W - 6L
1,620 SR
Queue Stats
156W - 177L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Derraj
Neith
20
7 / 2 / 4
13,370
786
13,874
11,766
6,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
16
1 / 8 / 7
10,933
643
15,652
21,143
17,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 3 / 8
13,290
782
23,396
12,172
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CAULILINI
Bacchus
17
4 / 1 / 7
12,131
714
10,183
23,248
14,110
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 5 / 7
12,349
726
17,706
21,617
7,718
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chiron
18
4 / 6 / 6
12,311
724
10,201
19,234
7,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
33
12
Kills
13
13
Deaths
12
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bacchus
CAULILINI
Bacchus
4
1
7
7.5
W
Neith
Derraj
Neith
7
2
4
4.5
W
Mulan
1
8
7
0.56
L
5
5
7
1.7
L
Chiron
4
6
6
1.17
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,922
Damage
38,090
45,081
Taken
64,099
29,251
Mitigated
29,587
7,355
Healing
23,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
CAULILINI
Bacchus
10,183
1,025
800
7,964
23,248
14,110
0
10,514
12,297
46,416
0
W
Neith
Derraj
Neith
13,874
5,135
0
1,194
11,766
6,182
2,379
8,032
3,734
0
58,856
W
Mulan
15,652
3,797
0
3,561
21,143
17,628
0
14,388
6,755
0
31,491
L
17,706
1,245
0
8,948
21,617
7,718
390
7,150
13,939
66,228
0
L
Chiron
10,201
2,483
537
5,099
19,234
7,759
654
6,180
12,913
0
64,017
W
23,396
6,262
109
2,491
12,172
5,441
296
5,501
6,671
78,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,593
Gold Earned
36,791
215
Minions Killed
233
0
Camps Cleared
0
876,129
Distance Traveled
943,936
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,131
714
49
3
0
349,771
2
W
Neith
13,370
786
93
5
0
303,220
1
W
Mulan
10,933
643
27
2
0
274,864
3
L
Agni
12,349
726
78
5
0
298,412
1
L
Chiron
12,311
724
106
6
0
295,753
2
W
Nu Wa
13,290
782
95
6
0
298,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role